2016 National Lacrosse Coaching Conference Small Sided Games for Play with Purpose in Invasion Game Coaching Shane Pill Sport, Health and Physical Education (SHAPE) Research Centre Contact: [email protected] Twitter: @pilly66 • Time • Performer • Quality • Environment Time Accumulated hours invested in invasion game activities differentiated the accumulation of experience between expert and less skilled (Berry, Abernathy & Cote, 2008) Performer Skilled perception and decision-making are defining characteristics of expert performance in team sports ~ the technique is entwined with context: “information-movement coupling” Game Sense Quality Game based “open-drills” elicit significantly larger volumes of game-like decisions and are more physically demanding than the closed drills commonly used in Australian coaching (Farrow, Pyne & Gabbett, 2008) Quality Game-specific activities best stimulate the movement demands of competition Drills designed to mimic game play do not necessarily replicate the movement demands of competitive games (Loader, Montgomery, Williams, Lorenzen & Kemp, 2012) Quality The time between high intensity movements at training was generally longer than in games and many common game activities were not practised at training, largely because most possessions were uncontested (Dawson, Hopkinson, Appleby, Stewart, & Roberts, 2004) Environment The relation between a player and the situation around him is dynamic Skills are performed under the conditions of an unpredictable, constantly changing environment Require a considerable amount of contextual processing – “reading the game” Coaching Conference) Closed-to-Open Drill Progression How could you design a game to teach this concept? Talent is the Right Practice Shane Pill AFL High Performance Course December 2014 From Coyle, D. The Talent Code blog- How to be ready for the big test. http://thetalentcode.com/2012/09/11/howto-be-ready-for-the-big-test We are building a brain that needs to work in this type of environment But mostly practicing in activities that look like this….? Concept drills simulate situational aspects of a game http://www.humankinetics.com/excerpts/excerpts/concept-drills-simulate-situational-aspects-of-a-game THE EVIDENCE Children perform skills better when the equipment and play area is scaled, and acquire skills faster Buzzard, Reid, Masters and Farrow, 2016 Modified smaller scale versions provide more technical and technical actions per player and therefore construct a better educational experience for game development than 18-a-side games on a full field, for junior players. Pill and Elliott, 2015 Constructing the correct type of SSG may enable coaches to optimally prepare players physically, technically and tactically – thus increasing the efficiency of training Owen, Wong, Paul and Dellal, 2014 In the same playing area, coaches can use a lower number of players to increase aerobic demands or increase number of players for higher velocity Aguiar, Botelho, Goncolves and Sampaio, 2014 Periodised SSG training is capable of improving elite-level players’ physical fitness characteristics Owen, Wong, Paul and Dellal, 2012 SSG’s can improve agility performance by enhancing speed of decision-making, and when well-designed are more effective than change-of-direction drills for improved agility performance Young and Rogers, 2013 Key Points In general, intensity is increased as player numbers decrease in the same relative play space Well-designed SSG’s can exceed match intensity and stimulate similar training intensities as high intensity interval training Fitness and skill (both technical and tactical dimensions) can be improved with well-designed SSG’s equal to the more common ‘generic’ training drills Children prefer playing games, but want to touch the ball and score goals – both of which are more likely to occur in modified smaller-sided game forms Youths that go on to be elite players have generally accumulated more hours in playful game-like activities Random and variable practice activities (like small sided and modified games)are better for skill learning retention The duration and number of SSG activity periods during practice is an important variable in determining the training stimulus using SSG’s Tactical behaviours in SSG’s are constrained by field size and dimensions, and player skill level, which need to be considered in the design of SSG’s for training activities How to Do It? Manipulate the constraints on player performance TASK: What is the objective? PERFORMER: What are the rules? ENVIRONMENT: What are the field/play space dimensions? How well do you know the game? Howarth, K. (2006) Lacrosse. In S. Mitchell, J. Oslin & L. Griffin (Eds.), Teaching sport concepts and skills: A tactical games approach (pp. 125-178). Champaign, Il: Human Kinetics Thank You
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