FreeBirds Orientation Flight Presentation v9.1

Welcome to the 20th Virtual Fighter Wing
and your first flight the 20th way
O-Flight Presentation
SEPT 2011
Introduction:
The purpose of the Orientation Flight is to introduce you to the 20th Wing
Multi-player Standard Operating Procedures (the SOP’s). This
presentation will convey the information necessary to understanding the
mechanics of Falcon BMS multi-player operations, and the Standard
Operating Procedures the 20th employ each time they fly.
During the orientation it will be confirmed you comply with the 20th VFW
SOPs as detailed in the New Pilot Checklist:
Pilots must be fully prepared for this O-Flight which, includes all ports are
forwarded.
Please do not request an O Flight until all the above
have been completed.
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Port Forwarding & Speed Testing
 Prior to attempting any online flight with Falcon you must ensure the
following:
 all anti virus software is turned off (Norton Anti Virus is
prohibited);
 Windows Firewall and Windows Defender are disabled through
the Services menu of the Control Panel;
 If behind a Router, ports 2934 to 2936 and 9987-9989 UDP are
opened
 Go here http://portforward.com/ for router configuring information
and
 Go here http://portforward.com/help/portcheck.htm to download
a free Port Checker applet;
 Go here http://www.speedtest.net/ to check and record your
upload/download speeds
If you need help with any of these procedures get on
Teamspeak and ask someone to help you out.
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Falcon Setup:
Setup the following to comply with all other 20th pilots online
Simulation Settings
Sound Settings
Graphic Settings
Controller Settings
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Falcon Setup: Simulation
Setup your realism settings to comply with all the other 20th pilots per the screenshot above.
Choose either Realistic or Enhanced padlocking. Smart Scaling is recommended
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Falcon Setup: Graphics
Set your Graphic settings based on your individual system performance
Using Vertical Sync will limit your frame rates to the refresh rate of your monitor
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Falcon Setup: Sound
Setup your sounds similar to the settings above. These are the recommended settings, however
personal preferences may be used. Comms setting may be adjusted to your preference in the cockpit
and comms volumes have priority over all other sounds.
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Falcon Setup: Controllers
 Verify your Controller Settings are correct. Make sure you have the right keymap file loaded.
 Make it a habit to operate & center your controls every time you start Falcon.
 Check that all buttons and switches function as expected .
 Set the lower detent if available by right clicking and the upper detent by left clicking.
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Falcon Setup: Advanced Views
The Guided snap view functions like the old 2D Cockpit.
Ensure your Track IR is running before setting the above functions.
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Falcon Setup: Advanced Flight Controls
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Falcon Setup: Advanced Avionics
If you have rudders attached to your joystick these settings may change.
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Falcon Setup: Advanced Sound
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Following the 20th VFW SOPs
Now that Falcon is setup properly, we can focus on the 20th VFW SOPs.
The SOPs are designed to take you from talking in TeamSpeak to flying
in the fastest and smoothest fashion. Each step is described in the
following slides.
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SOP No. 1:
Connect to the Teamspeak 4 voice communications server
SOP No. 1 is to establish a Connection to the Teamspeak 4 voice
communications server. Advise other pilots in Teamspeak that you are on
line by stating your “callsign, Mic Check”
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Connection Setup
Start the Comms Window
 Enter the Host IP address
 Bandwidth 500 or as directed
 IVC, enter Voice Server IP
address
 When host calls “ Host is hot,
Lobby is up, Theater of choice
and desired bandwidth”.
 Select “connect” to join the chat
lobby.
 You may go to desktop and if you
do simply click on the Falcon
BMS button in the taskbar.
 You’ll get windows as follows
next.
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Connection Setup
 Once the pilot is connected to the host,
a “connection established” Commlink
status window appears.
 Select ok and the window disappears
leaving a blank User Interface (UI).
 Select COMMS at the top of the UI and
the Chat Lobby window will appear
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Entering the Chat Lobby
 Upon entering the chat lobby
type a text message in the
text window, preferably the
number of pilots you see in
the lobby window.
 Once all pilots have entered
the chat lobby the host will
initiate an IVC check in chat
lobby order.
 Each pilot will reply to the
IVC check using the F1 key.
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Entering the Game
The host will leave the
chat lobby to set up the
TE or Campaign.
All pilots will remain in
the chat lobby until host
has announce “Callsign
in, clock stopped”.
All pilots will then join
the TE or Campaign in
chat lobby order.
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Entering the Game
 Commit to the host’s TE or
Campaign by closing the chat
window.
 Select the online tab and click
on the host’s name to turn it
green.
 Click on the aircraft in the
bottom of the screen to commit to
the game.
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Host Invites Players to Join Game
To stop clock select dropdown
and select stop
After you have established a connection with the Host the Host will setup a dogfight/TE/campaign mission
and announce “Game is Up”.
1.
2.
You will be asked to comply with Rules of Engagement settings if your game settings do not match. If you are
hosting you will be prompted to choose the ROE.
Clients will accept data from the host and enter the mission schedule screen. Once in the mission schedule
stop the clock and announce (callsign) is in the game, clock is stopped". If you are the last player in announce
the time of the stopped clock.
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Flight Planning - Join a Flight/Package
Join a flight by specific package
number: The Takeoff time, Role,
Package, and Status are displayed
at the top of the MISSONS box.
Look under the Package column,
you will see numbers. That is the
Package Number. The Host might
say, “Join Escort, Package 3690.”
You would find, 3690, and click it.
You would then be viewing the
package 3690 information. To fly
within that package click on one of
jets. This will place you in that flight
and you will now see your callsign
under the jet. Only flight leads may
make changes to the steerpoint
locations and loadouts.
These are package numbers
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Flight Planning and Briefing
 Assign Mission Commander, and Comm Channels.
 Each flight moves to its assigned Teamspeak flight channel to conduct their flight
planning. This includes verification of flight callsign, comms, objective, targets, time on
target, weapons loadout, threats, attack profiles and any other miscellaneous information.
 Munitions changes may only be done by Flight Leads
 Once flight planning is completed and all Flight Leads have made a call on IVC F1 that
their flight is ready to conduct a mission briefing, a mission briefing is conducted utilizing
the IVC communication channel. This is a short, quick, briefing to communicate each
flight's items that are crucial to the mission. The mission briefing is conducted by Flight
Leads only.
 When the mission briefing is complete, a ready call shall be made. Flight members, 2, 3
& 4 to flight lead on the Teamspeak, i.e., ...Falcon 12, ready, Falcon 13, ready etc. Then,
on IVC F1, Flight Lead announces "Falcon Flight ready".
For this O-flight, you will be demonstrating that you can connect to the host, can
understand and follow the SOP’s, can line up on the runway in the 20th Standard Takeoff
Formation, can takeoff and fly to Angels 10, @ 350 Knots, on runway heading.
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Flight Planning - Ordnance
Only Flight Leads shall change aircraft
ordnance for their flight.
Selected
Deselected
To change an aircraft’s ordnance you
must deselect the other aircraft within
the flight. Click all other pilot name,
pressing their callsign button. The
button will deselect and be shown as
OUT.
The callsign button of the
aircraft that you want to make a
loadout change to should remain
pressed IN.
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SOP No. 8: Conduct a “Ready” Check-in
 When the mission briefing is complete
a ready call shall be made by each
pilot. Flight Lead will initiate the ready
call by saying “Falcon 11, ready.”
 Flight members (if they are ready) will
respond in sequence: “Two, ready”,
“Three, ready”, “Four, ready” to flight
lead on the Teamspeak channel
 On IVC, Flight Lead will announce
"Falcon Flight ready“ to other
participating flights
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Conduct “Committing” Call
 Conduct “Committing” Call upon completion
of the “ready” check-In.
 The Host will commit to the game first by
announcing
"(callsign) committing to
ramp/taxi" and selecting the Aircraft in the
bottom right corner of the mission schedule
screen.
 The host will then call “All pilots, man your
jets" signaling all other pilots to press the
Takeoff button and commit.
 Do not commit until after the host. Nothing
needs to be stated by any of the other flight
members until the in the jet.
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Committed – countdown to departure
After you commit you will see the
Commit screen.
At the 20th we normally do Ramp
starts for all missions. In this mission
we will be doing a “Taxi” start.
“Ramp” starts normally require 20
minutes to complete.
NOTE: If you commit after the
departure time you will be put in
the jet wherever it may be.
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Committed – loading screen
Get ready to fly. Falcon
decompresses the data
and loads objects into
RAM.
Keep comms to a
minimum until you are in
the jet.
Loading Progress Bar
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“In the Jet” Call and Taxiing Procedures
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Once you are placed in the cockpit make the call
“(your callsign - pit), in the chat window.
At this point mute your Teamspeak Speaker.
Now conduct a quick systems check in
preparation for taxi.
When Lead is ready, he/she will make the call
“(Flight Call sign) Ready to Taxi”.
Wait for the pilot ahead of you to make their radio
call and then announce over VHF, “(your position
#), Ready to Taxi“. (Note departure time is tightly
scheduled. Working diligently to make your
“Ready to Taxi” call allows sufficient time for taxi
and departure). Have tower direct ground crew to
remove your chocks.
Once everyone in your flight has checked-in, the
flight lead should ask for clearance to taxi and
proceed to taxi the flight to the runway. Wait for
the jet in front of you to begin to move and also to
hear the radio call that they are taxiing. When it
is your turn, turn off parking brake, add throttle
and call “(your position #), taxi” as your aircraft
begins to roll.
Line up on the runaway as briefed/directed.
Depart as briefed/directed.
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Prepare for Departure
“3 is
position and
hold
Runway 16
Right”
“Lead is
position and
hold Runway
16 Right”
“2 is
position and
hold
Runway 16
Right”
“4 is
position and
hold Runway
16 Right”
This is the 20th Standard Departure Formation. Lead on downwind side of runway. We depart 2 at a time
from this formation if load out permits, otherwise singly at 10 – 20 second intervals, determined by flight
lead. During your O-Flight you should line up on the runway according to your position shown above. To
complete the O-Flight, you will takeoff, climb to 10,000ft MSL, @ 350knots, on runway heading. Once at
these parameters, make a call to the IP that you have arrived at these parameters. The O-flight will then
be complete.
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Flight Lead announces "(flight callsign) is Go"
 After takeoff, Flight Leads announce on UHF 15, "(flight callsign) is Go".
 This call occurs when all members in your flight are airborne and gear up. It is made
so all of the other flights in the mission know that the entire flight is airborne and on
route
 If at anytime, there is a problem, it is the responsibility of the flight lead to inform the
mission commander and the other flight leads of the situation
 Fly the mission as briefed/directed
 RTB and approach airbase as briefed/directed
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Crash/Ejecting Procedure
All Pilots, excluding the host, who have either ejected or crashed should back out to the
mission planner to prevent negative effect on the Mission (simulation player bubble).
Under no circumstances should the host exit the game until all pilots have returned to
base. It is recommended that all pilots remain in your jet until everyone has landed and is
parked. This will keep your empty jet from moving around and possibly causing an
accident. If you wish to rejoin the Mission, you must first obtain clearance from the
Mission Commander via Teamspeak or by pressing F1.
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Landing/Debrief
After landing, exit the game and conduct a thorough debrief.
Evaluate everything you and all other pilots did well, and everything done not
so well. Learn from both. Use the ACMI tape to break down the mission, it
can help you find out exactly what you did right and/or what you did wrong.
The host should be the last person to the Desktop after the flight is
complete.
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Have Fun
The final SOP is the most important. Get out there and have fun.
Don't be afraid of making mistakes. We all have and will. Ask for
suggestions for improvement from our skilled membership.
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Welcome To The 20th VFW
Congratulations!!! You have completed the O-Flight presentation. We have just covered
the details and reasons behind our SOPs. You should now be able follow the SOPs and
demonstrate that you understand and can follow them to an IP during your O-Flight. You
are now ready to contact an IP to complete your O-Flight. After successful completion, you
will be course loaded into our Basic Pilot Training program.
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