SDSU Intramural 4v4 Flag Football

Captain’s Meeting
Hobo Dough Deposit
 A $25 team deposit through Hobo Dough is required for
each team.
 This can be paid at the front desk of the Wellness
Center.
 The Hobo Dough deposit will increase to $30 beginning on
the Friday after registration has closed
 $5 will not be refunded at the end of the season.
 If there is no deposit paid before a team is to play its second
contest, the team will not be able to play until the deposit
is paid through Hobo Dough
IM Leagues & Participant
Eligibility
 All teams must be created on IMLeagues.com
 Each player must also be registered on IMLeagues.com before being added to a team.
 A current varsity squad member is ineligible for intramural competition in that sport or
related sport.
 Former collegiate athletes of a sport must be wait one full calendar tear before
participating in their sport.
 The calendar year begins on the last practice or game that athlete participated in.
 Former collegiate athletes must also play in the highest available league
 Games in which an ineligible player is found to have participated will be forfeited
 No more than half of the roster may be former Varsity athletes of a related sport.

No more than half the players on the field may be former varsity athletes.
 Anyone who has competed professionally is not allowed to participate in the sport of
which they were professional.
ELIGIBILITY
 Students and Wellness Center members are eligible to
participate in Intramural Sports
 If a participant is not a Wellness Center member,
he/she MUST purchase a Wellness Center
membership AND an IM pass
 DOES NOT INCLUDE: 10 or 20 punch passes, or day
passes
Drugs & Alcohol Policy
 No Individual who is under the influence of drugs and
alcohol may participate in Intramural Sports.
 Any player believed to be under the influence of drugs
and/or alcohol may be asked to leave or ejected.
 Any team found to be under the influence may receive a
forfeit, and any games won while under the influence
may be forfeited.
Sportsmanship
 Sportsmanship rating scale: 1-5
 Sportsmanship is determined by Umpires, Officials
and Intramural staff.
 Teams must have season average of 3.5 or greater to be
eligible for playoffs.
 Season Ratings will serve as the first tie breaker for
regular season standings and playoff seeding.
 Unsporting acts will result in a lower sportsmanship
rating and possibly ejection.
Ejections
 Any player ejected for any reason must leave the playing
area immediately.
 If the player is ejected due to unsportsmanlike conduct,
they must contact the coordinator of IM sports before
returning to play.
 Any ejection due to unsportsmanlike conduct will result in
the team receiving a “2” sportsmanship rating.
 More than three ejections on one team during a single
game will result in a forfeit.
Forfeits & Defaults
 Teams should check IM Leagues each week to verify your team’s
schedule
 A team unable to field the necessary amount of players AT game
time will forfeit the contest.
 The first forfeit will result in a $10 deduction from their Hobo
Dough deposit.
 After two forfeits, the team will lose the remainder of Hobo
Dough deposit and be removed from the league
 In order to receive a Default, teams must contact either the
Intramural Sports Coordinator or the IM Graduate Assistant by
2pm the day of the contest.
Weather, Events, &
Postponement
 Any information about weather cancellations will come directly from
the coordinator of Intramural Sports via IM Leagues.
 Any games which are cancelled may be rescheduled, depending on
time and space availability.
Captain’s Responsibilities
 The Captain is responsible for the conduct of his/her team.
Unsportsmanlike conduct will not be permitted.
 Make sure all roster additions have been made by Noon of game day
 Making sure team has paid the $25 Hobo Dough deposit
 Pay before registration closes to avoid a late fee
Participant Responsibilities
 All students must check in with supervisor using their SDSU student
ID
 No other forms of ID will be allowed (driver’s license, etc.)
 Check-in will be at the field on which you play
Teams & Players
 All players are required to check in with their student
ID before participation
 No exceptions
 Teams will each consist of 4 players
 A team may start or continue a game with 3 players
 Co-Rec:


A team fielding three players must have a gender ratio of 2:1
A team fielding four players must have a gender ratio of 2:2
Equipment
 NOT ALLOWED
 **Clothing with pockets**
 Jewelry: This includes earrings, necklaces, wristbands, bracelets,
etc.
 Hats need to be hard bills
 Head bands or bandanas with an exposed knot
 Metal (baseball) cleats
 Flag belts will be provided
 Teams may choose to bring or use their own football. IM
supervisors also have footballs available for checkout should you
need them
 Men’s – Regular football
 Women’s & Co-Rec – Choice of regular, intermediate, youth or
junior football
Equipment
 Jerseys will not be issued for flag football
 Home team on IM Leagues will wear white
 Visiting team on IM Leagues will wear any other dark
color
 No teams may wear gray
 Teams with jerseys should communicate this
information to opposing team captain to avoid wearing
similar colors
Timing
 Each game will consist of two, 15 minute halves with a
running clock, except for the last 2 minutes of the
second half ONLY
 Within the last 2 minutes of second half, the clock will
stop for:
 Incomplete passes, running out of bounds, penalties,
change of possessions, scores, and first downs
 Teams shall receive 2 timeouts per game
Pre-Game Meeting
 Rock, paper, scissors will determine which team gets
choice of options
 Winner shall receive choice of offense, defense, side, or
defer choice to the second half
 Loser receives choice of remaining options
The Field
 All games will be played on the IM Fields, located to
the North of the large East Campus parking lot, or East
of Frost Arena
 Dimensions
 40 yards in length, 10 yard end zones
 First down at the 20 yard line
3 Yard Line
x
x
|
End Zone
10 Yard Line
|
10 Yard Line
3 Yard Line
End Zone
The Field
20 Yard
Line
Intramural Fields
Field 4
Soccer
Field 1
Field 2
Field 3
General Rules
 Flag football is meant to be a non-contact sport and will be
officiated as such
 Hence the reason participants wear flag belts
 If a player’s flags inadvertently fall off, one-hand touch
between the shoulders and knees
 The ball shall be placed at the 10 yard line to begin each
half and following a point after try, touchback, or safety,
unless moved by penalty
 Each team shall have 3 consecutive downs to advance the
ball past the next zone line to gain
 The offense must have at least 1 player on their line of
scrimmage at the snap
General Rules
 Rushing plays by the offense are not allowed
 The defense may not rush past the line of scrimmage
 The QB has 5 seconds to throw the ball
 Failing to release the ball in time will result in a loss of
down.
 Each play must include a legal forward pass.
The Snap
 Ball must be placed on the ground and may be beside
or behind the orange ball spotter
 NOT on the cone
 Snap must be in one continuous motion
 Player receiving the snap must be at least
2 yards behind the offensive line of scrimmage
 Only one player must remain on the line
Co-Rec Rules
 Open/Closed
 Open plays: A legal forward pass may be completed to
any player
 Closed plays (After a male to male pass completion): A
legal forward pass MUST involve a female player –
passing or receiving


Must gain positive yards for next play to be “open”
A play in which a female runs the ball for positive yardage does
not make the next play “open”
 Penalties do not affect “open” or “closed” play status
Scoring
 Touchdown:
 6 points
 If a female is either the QB or receiver: 9 points
 Extra Point Attempts:
 1 point (3 yard line)
 2 points (10 yard line)
 3 points (20 yard line)
 Once a team has declared which point try they will
attempt, and after the referee has announced the
decision, the value can only be changed by timeout.
Punts
 Teams must announce to the Referee whether or not
they will punt on 4th down
 There are no fake punts - all punts must be declared
 Once choice is declared, can only be change by timeout
 Defense may not rush the punter
 Offense may not leave line of scrimmage until ball is
kicked
 Punter must kick the ball immediately after receiving
snap in a continuous motion
 There are no fair catches in flag football
Playoffs
 Playoffs will begin Sunday, October 18.
 The top four teams from each division will advance to the
playoffs.
 Top two will be in the “A” Bracket
 The next two will be placed in the “B” bracket
 Standings are determined by, in order: winning percentage,
sportsmanship rating, point differential, points against
 Teams must maintain a satisfactory sportsmanship rating
of 3.5 throughout the playoffs in order to continue