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2017 Teaching and Learning with Technology Symposium
Technology:
Gamification and Scenarios
Stories are the Key!
Jeffrey Riley
Practical Learning Concepts
Gamification and Scenarios
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Who has a smart phone?
Who plays games?
Who likes books and movies?
What does gamification mean to you?
Anyone using gamification now? How?
What are some examples of business and
gamification?
• Why do businesses use gamification?
• What are some elements of games? Chance,
rules, instructions, limits, levels, goals etc.
• What do stories have to do with gamification?
Gamification Elements and Mechanics
• Start with Measurable Business Objectives
• Target Desired Behaviors
• Player Activities
• Game Design and Mechanics (300)
• WHY based on business objectives
• Players Persona
• Wrap the game in a story
• It needs to be FUN
Gamification or Not?
During the presentation the
presenter and audience view
and break down several
examples to decide if they are
gamification or games.
What is the difference and
why?
Scenario Based Learning
• What problem are you trying to solve?
• What does success look like?
• What behaviors are you measuring?
• Build a story to drive the engagement.
• Work with SMEs to make realistic.
• Scenario may or may not need branching.
• This is an Iterative process.
During the presentation the
presenter and audience view
and break down several
examples to explore different
methods of using scenarios.
Which versions did you find
effective and why or why not?
Resources
• Link to the examples in this
presentation
• Online resources
• People to follow
• Get connected and begin!
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