Game Theory Game theory is a mathematical theory that deals with the general features of competitive situations. The final outcome depends primarily upon the combination of strategies selected by the adversaries. Two key Assumptions: (a) Both players are rational (b) Both players choose their strategies solely to increase their own welfare. Payoff Table Strategy 1 Player 1 2 3 Player 2 1 2 3 1 2 4 1 0 5 0 1 -1 Each entry in the payoff table for player 1 represents the utility to player 1 (or the negative utility to player 2) of the outcome resulting from the corresponding strategies used by the two players. A strategy is dominated by a second strategy if the second strategy is always at least as good regardless of what the opponent does. A dominated strategy can be eliminated immediately from further consideration. Strategy 1 Player 1 2 3 Player 2 1 2 3 1 2 4 1 0 5 0 1 -1 For player 1, strategy 3 can be eliminated. ( 1 > 0, 2 > 1, 4 > -1) 1 2 1 1 1 2 2 0 3 4 5 For player 2, strategy 3 can be eliminated. ( 1 < 4, 1 < 5 ) 1 2 1 1 1 2 2 0 For player 1, strategy 2 can be eliminated. ( 1 = 1, 2 < 0 ) 1 1 1 2 2 For player 2, strategy 2 can be eliminated. ( 1 < 2 ) Consequently, both players should select their strategy 1. A game that has a value of 0 is said to be a fair game. Minimax criterion: To minimize his maximum losses whenever resulting choice of strategy cannot be exploited by the opponent to then improve his position. Player 2 Strategy 1 2 3 Minimum -3 1 -3 -2 6 0 2 0 2 Player 1 2 -4 3 5 -2 -4 0 6 Maximum: 5 Minimax value Maximin value The value of the game is 0, so this is fair game Saddle Point: A Saddle point is an entry that is both the maximin and minimax. Player 2 Strategy 1 2 3 Minimum -3 1 -3 -2 6 0 2 0 2 Player 1 2 -4 3 5 -2 -4 0 6 Maximum: 5 Saddle point There is no saddle point. An unstable solution Player 2 Strategy 1 2 3 Minimum -2 1 0 -2 2 -3 5 4 -3 Player 1 2 -4 3 2 3 -4 4 2 Maximum: 5 Mixed Strategies xi = probability that player 1 will use strategy i ( i = 1,2,…,m), y j = probability that player 2 will use strategy j ( j = 1,2,…,n), m Expected payoff for player 1 = n p x y , i 1 j 1 ij i j Minimax theorem: If mixed strategies are allowed, the pair of mixed strategies that is optimal according to the minimax criterion provides a stable solution with v v v (the value of the game), so that neither player can do better by unilaterally changing her or his strategy. v = maximin value v = minimax value Graphical Solution Procedure x2 1 x1 Player 2 Probability Pure Probability Strategy 1 x1 Player 1 2 1 x1 ( y1 , y2 , y3 ) (1,0,0) (0,1,0) (0,0,1) y2 y1 1 0 5 2 -2 4 Expected Payoff 0 x1 5(1 x1 ) 5 5 x1 2x1 4(1 x1 ) 4 6x1 2 x1 3(1 x1 ) 3 5 x1 y3 3 2 -3 ( y1 , y2 , y3 ) (1,0,0) (0,1,0) (0,0,1) Expected Payoff 0 x1 5(1 x1 ) 5 5 x1 2x1 4(1 x1 ) 4 6x1 2 x1 3(1 x1 ) 3 5 x1 Expected payoff for player 1 = y1 (5 5x1 ) y2 (4 6 x1 ) y3 (3 5x1 ). Expected payoff Player 1 wants to maximize the minimum expected payoff. Player 2 wants to minimize the expected payoff. 6 5 5 5x1 Maximin point 4 3 2 4 6 x1 1 0 1 1 3 1.0 -1 4 2 4 -2 3 5x1 4 6 x1 -3 3 5x1 7 4 ( x1 , x2 ) ( , ) -4 11 11 x1 The optimal mixed strategy for player 1 is 7 4 ( x1 , x2 ) ( , ) 11 11 So the value of the game is 7 2 v v 3 5 11 11 The optimal strategy ( y1* , y*2 , y*3 ) 2 (1) y (5 5 x1 ) y (4 6 x1 ) y (3 5 x1 ) v v 11 * 1 * 2 * 3 7 When player 1 is playing optimally ( x1 ), 11 this inequality will be an equality, so that 20 * 2 * 2 * 2 y1 y2 y3 v 11 11 11 11 Because y j is a probability distribution, y y y 1. * 1 * 2 * 3 (2) y1* 0 because y1* 0 would violate (2), 2 11 * * y2 (4 6 x1 ) y3 (3 5 x2 ) 2 11 for 0 x1 1, 7 for x1 11 2 Because the ordinate of this line must equal 11 2 7 at x1 , and because it must never exceed , 11 11 2 * * y2 (4 6 x1 ) y3 (3 5 x2 ) , for 0 x1 1. 11 * 3 * 2 To solve for y and y , select two values of (say, 0 and 1), 2 4 y 3y , 11 2 * * 2 y 2 2 y3 11 5 * 6 * y 2 , y3 11 11 The optimal mixed strategy for player 2 is * 2 * 3 5 6 ( y , y , y ) (0, , ). 11 11 * 1 * 2 * 3 Solving by Linear Programming m Expected payoff for player 1 = n p x y i 1 j 1 The strategy ( x1 , x2 ,, xm ) is optimal if m n p x y i 1 j 1 ij i j vv ij i j For each of the strategies ( y1 , y2 ,, yn ) where one and the rest equal 0. Substituting these values into the inequality yields m p x i 1 ij i v for j 1,2, , n, Because the xi are probabilities, x1 x2 xm 1 xi 0, fori 1,2,, m The two remaining difficulties are (1) v is unknown (2) the linear programming problem has no objective function. Replacing the unknown constant v by the variable xm1 and then maximizing xm1 , so that xm1 automatically will equal v at the optimal solution for the LP problem. Maximize x m 1, s.t. p11x1 p 21x 2 p m1x m x m 1 0 p12 x1 p 22 x 2 p m 2 x m x m 1 0 p1n x1 p 2n x 2 p mn x m x m 1 0 x1 x 2 x m 1 x i 0, for i 1,2, , m. Minimize y n 1, s.t. p11y1 p12 y 2 p1n y n y n 1 0 p 21y1 p 22 y 2 p 2n y n y n 1 0 p m1y1 p m 2 y 2 p mn y n y n 1 0 y1 y 2 y n 1 y j 0, for j 1,2, , n. Player 2 Example y1 Probability Pure Probability Strategy 1 x1 Player 1 2 1 x1 Maximize s.t. 1 0 5 y2 2 -2 4 y3 3 2 -3 x3, 5x 2 x 3 0 2x1 4x 2 x 3 0 2 x1 3x 2 x 3 0 x1 x 2 1 x1 0, x 2 0, x 3 0. 7 4 2 (x , x , x ) ( , , ) 11 11 11 * 1 * 2 * 3 Player 2 The dual Probability Pure Probability Strategy 1 x1 Player 1 2 1 x1 Minimize s.t. y1 1 0 5 y2 2 -2 4 y4 , 2 y 2 2 y3 y 4 0 5y1 4 y 2 3y3 y 4 0 y1 y 2 y3 * * * * ( y1 , y 2 , y3 , y 4 ) 1 y1 0, y 2 0, y3 0, y 4 0. 5 6 2 (0, , , ) 11 11 11 y3 3 2 -3 Question 1 Consider the game having the following payoff table. Strategy Player 1 1 2 3 1 5 2 3 Player 2 2 3 0 3 4 3 2 0 4 1 2 4 (a) Formulate the problem of finding optimal mixed strategies according to the minimax criterion as a linear programming problem. (b) Use the simplex method to find these optimal mixed strategies.
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