Designer food – Year 9 Context for learning Students explore expenses and potential income in order to generate a profit Learning areas Technology Technological practice Financial Capability Progressions Spending Investigate different ways to get ongoing value for money when spending. Saving and investing Describe how age, income and circumstance affects financial decisions Budgeting and financial management Create a budget for a specific activity and timeframe using financial tools and records to monitor. Identifying and managing risk Research the risks involved in different investments. Key competencies Thinking Identifying and deciding on different financial options. Evaluating financial decisions and their consequences. Relating to others Collaborating with others in financial decision-making. Working with others and in teams Values Excellence Setting financial goals and achieving them. Innovation, inquiry and curiosity Thinking creatively, critically, and reflectively to: set and achieve personal financial goals analyse and solve financial problems. Teaching and learning sequence In small teams, ask students to design a food product for a specific recreational activity – e.g. sailing. Get each team to link with a local organisation associated with the specific recreational activity. Undertake a survey of participants in the activity and, if possible, have a go at the activity to gain first hand knowledge of the needs. Undertake an analysis of the information collected and investigate any constraints or regulations associated with preparation of the food for the particular activity. Design and develop several options for evaluation. Make up some samples for participants in the activity to use. Trial the products and gain feedback from participants through interviews and questionnaires. Each team should evaluate the trial of their product using collectively developed criteria. These criteria need to relate to the particular activity. Choose the best product using the evaluation process and an effective decision making model. Develop the product and consider market potential, production costs and distribution possibilities. Develop a marketing strategy including merchandising, such as a logo, packaging and advertising. Students could approach a business to take up the challenge to make and market the product. Assessment opportunities An on-going portfolio approach of assessment evidence collection could apply. Evidence such as photos, surveys, stakeholder comments, student reflections, interviews via Dictaphone/video/written statements etc.
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