COMP 150-IDS: Internet Scale Distributed Systems (Spring 2016) COMP 150-IDS Ping Demonstration Programs & Makefile / C++ Hints Noah Mendelsohn Tufts University Email: [email protected] Web: http://www.cs.tufts.edu/~noah Copyright 2012, 2013 & 2015 – Noah Mendelsohn What you should get from today’s session A quick look at some details you’ll need to do our programming assignment, including: The framework we’re using C++ Exceptions A tiny bit about inheritance Makefiles C/C++ tips and tricks 2 © 2010 Noah Mendelsohn Working through the Demo Client 3 © 2010 Noah Mendelsohn Preamble Include Framework and Debug code #include "c150dgmsocket.h" #include "c150debug.h" #include <fstream> using namespace std; // for C++ std library using namespace C150NETWORK; 4 © 2010 Noah Mendelsohn IMPORTANT! Needed for COMP150IDS Framework! Preamble #include "c150dgmsocket.h" #include "c150debug.h" #include <fstream> using namespace std; // for C++ std library using namespace C150NETWORK; 5 © 2010 Noah Mendelsohn Main pingclient Logic 6 © 2010 Noah Mendelsohn This is not an ordinary socket…it’s a smart wrapper around a socket Client logic try { C150DgmSocket *sock = new C150DgmSocket(); sock -> setServerName(argv[serverArg]); Establishes us as a client…and identifies the server…ports set based on login id sock -> write(argv[msgArg], strlen(argv[msgArg])+1); readlen = sock -> read(incomingMessage, sizeof(incomingMessage)); checkAndPrintMessage(readlen, incomingMessage, sizeof(incomingMessage)); } catch (C150NetworkException e) { cerr << argv[0] << ": caught C150NetworkException: " << e.formattedExplanation() << endl; } 7 © 2010 Noah Mendelsohn Client logic Clients write, then read try { C150DgmSocket *sock = new C150DgmSocket(); sock -> setServerName(argv[serverArg]); sock -> write(argv[msgArg], strlen(argv[msgArg])+1); readlen = sock -> read(incomingMessage, sizeof(incomingMessage)); checkAndPrintMessage(readlen, incomingMessage, sizeof(incomingMessage)); } catch (C150NetworkException e) { cerr << argv[0] << ": caught C150NetworkException: " << e.formattedExplanation() << endl; } 8 © 2010 Noah Mendelsohn Demo Server 9 © 2010 Noah Mendelsohn Servers read, then write Server logic try { C150DgmSocket *sock = new C150DgmSocket(); c150debug->printf(C150APPLICATION,"Ready to accept messages"); while(1) { readlen = sock -> read(incomingMessage, sizeof(incomingMessage)-1); // … WORK WITH MESSAGE HERE string response = “SOME RESPONSE HERE”; sock -> write(response.c_str(), response.length()+1); } } catch (C150NetworkException e) { c150debug->printf(C150ALWAYSLOG,"Caught C150NetworkException: %s\n", e.formattedExplanation().c_str()); } 10 © 2010 Noah Mendelsohn Server logic try { C150DgmSocket *sock = new C150DgmSocket(); c150debug->printf(C150APPLICATION,"Ready to while(1) Framework assumes responses go to server/port from which we read accept messages"); { readlen = sock -> read(incomingMessage, sizeof(incomingMessage)-1); // … WORK WITH MESSAGE HERE string response = “SOME RESPONSE HERE”; sock -> write(response.c_str(), response.length()+1); } } catch (C150NetworkException e) { c150debug->printf(C150ALWAYSLOG,"Caught C150NetworkException: %s\n", e.formattedExplanation().c_str()); } 11 © 2010 Noah Mendelsohn Inferring who is a server and who is a client try { NOTE: The socket class imposes a simple notion of C150DgmSocket *sock = client/server new C150NastyDgmSocket(nastiness); on UDP… c150debug->printf(C150APPLICATION,"Ready to accept messages"); while(1) { Itreadlen decides whether you’re a server or sizeof(incomingMessage)-1); client based on = sock -> read(incomingMessage, which methods you call first // … WORK WITH MESSAGE HERE string response = “SOME RESPONSE HERE”; sock -> response.length()+1); 1) write(response.c_str(), client calls setServer name then writes } } 2) server starts by doing a read. catch (C150NetworkException e) { Note a very robust approach for production code, but handy for these simple programs. c150debug->printf(C150ALWAYSLOG,"Caught C150NetworkException: %s\n", e.formattedExplanation().c_str()); } 12 © 2010 Noah Mendelsohn C++ Inheritance 13 © 2010 Noah Mendelsohn A super-simple look at C++ Inheritance Base class “Shape” class Shape { private: Point position; public: Point getPosition(); virtual void draw() = 0; }; 14 has draw() method with no implementation (=0) © 2010 Noah Mendelsohn A super-simple look at C++ Inheritance class Shape { private: Point position; public: Point getPosition(); virtual void draw() = 0; }; Each subclass provides its own implementation of draw() Class Circle : public Shape { public: virtual void draw(); }; Class Square : public Shape { public: virtual void draw(); }; 15 © 2010 Noah Mendelsohn A super-simple look at C++ Inheritance Class shape { private: Point position; public: Point getPosition(); virtual void draw() = 0; }; Both classes inherit postion() method from parent Shape *shapeArray[2]; int i; Class Circle : public Shape { public: virtual void draw(); }; Class Square : public Shape { public: virtual void draw(); }; 16 shapeArray[0] = new Circle(); shapeArray[1] = new Square(); for(i=0; i<2; i++) { cout << shapeArray[i] -> position; shapeArray[i] -> draw(); } © 2010 Noah Mendelsohn A super-simple look at C++ Inheritance Class shape { private: Point position; public: Point getPosition(); virtual void draw() = 0; }; First time calls Circle::draw, second time calls Square::draw Shape *shapeArray[2]; int i; Class Circle : public Shape { public: virtual void draw(); }; Class Square : public Shape { public: virtual void draw(); }; 17 shapeArray[0] = new Circle(); shapeArray[1] = new Square(); for(i=0; i<2; i++) { cout << shapeArray[i] -> position; shapeArray[i] -> draw(); } © 2010 Noah Mendelsohn Inheritance and nasty sockets logic The C150NastyDgmSocket class inherits from… try { C150DgmSocket *sock = new C150NastyDgmSocket(nastiness); c150debug->printf(C150APPLICATION,"Ready to accept messages"); while(1) { readlen = sock -> read(incomingMessage, sizeof(incomingMessage)-1); // … WORK WITH MESSAGE HERE string response = “SOME RESPONSE HERE”; … C150DgmSocket. You can use sock -> write(response.c_str(), response.length()+1); } } either type here, unless you want to call methods specific to the “nasty” class. catch (C150NetworkException e) { c150debug->printf(C150ALWAYSLOG,"Caught C150NetworkException: %s\n", e.formattedExplanation().c_str()); } 18 © 2010 Noah Mendelsohn C++ Exceptions 19 © 2010 Noah Mendelsohn C++ Exceptions try { C++ has try/catch/throw for Exceptions try clause runs first C150DgmSocket *sock = new C150DgmSocket(); Any network exception in try block or methods called by try sock -> write(argv[msgArg], strlen(argv[msgArg])+1); block takes us here sock -> setServerName(argv[serverArg]); readlen = sock -> read(incomingMessage, sizeof(incomingMessage)); e is of whatever checkAndPrintMessage(readlen, incomingMessage, sizeof(incomingMessage)); type was “thrown” } catch (C150NetworkException e) { cerr << argv[0] << ": caught C150NetworkException: " << e.formattedExplanation() << endl; } 20 © 2010 Noah Mendelsohn C++ Exceptions Exceptions are particularly useful for network code… …no need to “percolate” return codes through layers of method calls Standard COMP 150IDS Exception Class: throw throw C150NetworkException("Client received message that was not null terminated"); When an error occurs, throw an Exception (same as “raise” in other langs): throw C150NetworkException (or other class) Exception classes form a hierarchy…based on class inheritance (no need for you to worry about that if you don’t know C++ inheritance) 21 © 2010 Noah Mendelsohn Makefiles Dependency –based Command Execution 22 © 2010 Noah Mendelsohn Makefile variables # Do all C++ compies with g++ Variables defined this way… CPP = g++ CPPFLAGS = -g -Wall -Werror -I$(C150LIB) # Where the COMP 150 shared utilities live, including c150ids.a and userports.csv # Note that environment variable COMP150IDS must be set for this to work! …or from environment… (this is one reason you setenv COMP150IDS /comp/150IDS) C150LIB = $(COMP150IDS)/files/c150Utils/ [… several lines skipped…] pingclient: pingclient.o $(C150AR) $(INCLUDES) …used this way $(CPP) -o pingclient pingclient.o 23 © 2010 Noah Mendelsohn Targets and dependencies # Do all C++ compies with g++ The pingclient target CPP = g++ CPPFLAGS = -g -Wall -Werror -I$(C150LIB) # Where the COMP 150 shared utilities live, including c150ids.a and userports.csv # Note that environment variable COMP150IDS must be set for this to work! …depends on pingclient.o (and include files, etc.) C150LIB = $(COMP150IDS)/files/c150Utils/ [… several lines skipped…] pingclient: pingclient.o $(C150AR) $(INCLUDES) $(CPP) -o pingclient pingclient.o 24 © 2010 Noah Mendelsohn What gets run # Do all C++ compies with g++ CPP = g++ When pingclient is older than pingclient.o, etc. … CPPFLAGS = -g -Wall -Werror -I$(C150LIB) # Where the COMP 150 shared utilities live, including c150ids.a and userports.csv # Note that environment variable COMP150IDS must be set for this to work! C150LIB = $(COMP150IDS)/files/c150Utils/ [… several lines skipped…] ..use g++ to relink it pingclient: pingclient.o $(C150AR) $(INCLUDES) $(CPP) -o pingclient pingclient.o 25 © 2010 Noah Mendelsohn Fancier dependencies Each xxx.o file …depends on xxx.cpp %.o:%.cpp $(INCLUDES) $(CPP) -c $(CPPFLAGS) $< …and is compiled from that .cpp file 26 © 2010 Noah Mendelsohn C cs. C++ Strings 27 © 2010 Noah Mendelsohn C vs C++ Strings – we use both! C++ provides automatic allocation and useful concatenation operations C char[] arrays needed for formatting message packets File and socket APIs defined in terms of C byte arrays Also…preference – For some purposes, printf/scanf are handier than C++ << – Etc. 28 © 2010 Noah Mendelsohn Some hints on strings Won’t try a full tutorial here but, remember that you can convert: char cstring[4] = “abc”; // remember the null! string newstring(cstring); // initialize C++ string // from C string char *fromCPlusPlus = newstring.c_str(); // IMPORTANT: fromCPlusPlus // is stable ONLY until // next change to newstring Our focus is on the distributed system design…performance matters some, but do what’s easy and clean 29 © 2010 Noah Mendelsohn Stringstreams: useful for formatting and conversions C++ strings do not support <<, but stringstreams do include <sstream> include <iostream> // for stringstream // for cout stringstream ss; int answer = 25; // empty stringstream ss << “The answer is “<< answer << “ pounds” << endl; cout << ss.str(); // get string from stringstream 30 © 2010 Noah Mendelsohn What I Do (mostly) I mostly use C++ strings: automatic allocation I use or convert to char[] if I’m using APIs that need them I use either printf or stringstreams for formatting or… …concatenate strings with “+” (slower, and edge cases where it doesn’t work) Not all the framework code makes good choices internally…you’ll find some stuff that probably should be cleaned up (e.g. excess conversions) 31 © 2010 Noah Mendelsohn
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