Final Project Status Update P09003 – Interactive Game For Child Jonathan Marsh (ME) EDGE™ • • • • • • • • • • Final Project Status Update Project Name – Interactive Game for Child Project Number – P09003 Project Family – Assistive Device Family Track – Assistive Devices and Bioengineering Track Start Term – 2008-1 End Term – 2008-2 Faculty Guide – Mr. Slack (EE) Faculty Consultant – Dr. Reddy (CE) Faculty Consultant – Dr. Phelps (IT-Game Design) Primary Customer – Dr. Debartolo (ME) EDGE™ Phase 0: Planning Mission Statement Product Description /Project Overview This project will develop an interactive game for a child that has very limited vision. The game should enhance motor skills, improve the ability to problem solve, and provide an overall entertaining experience. Key Business Goals/Project Deliverables The primary business goal of this project is to deliver a quality product to the consumer. This will increase the visibility of RIT and the reputation it has for the bringing ideas to life. Primary Market /Project Opportunities The primary market for this product would be children with limited eyesight in the 6-12 age group. Secondary Market /Project Opportunities A secondary project opportunity for this project could be the continued development of games for the console. Stakeholders The primary consumer National Science Foundation RIT Children with limited eyesight Team members EDGE™ Phase 1: Concept Development Identify Customer Needs - Interpret Needs Statements: 1. 2. 3. 4. 5. The displayed image must be clearly visible to the user The game must be fun The device should be comfortable to use Battery life should be reasonable (2-4 hours) The device should be durable User driven design vs. technology driven design User driven – Benefit is derived from the functionality of its interface and/or aesthetic appeal (typically there is a high degree of user interaction) Technology driven – Core benefit is based on technology, or its ability to accomplish a specific task This product will involve a high amount of user interactions, so Industrial Design will be a tremendous asset to the team. Ulrich and Eppinger, Chapter 10 EDGE™ Work Breakdown Structure Create Game System Hardware Selection Housing Design Main-board Design Hardware Integration Simulation and Analysis Device Driver Coding Analysis Prototype/ Mock –up Final Assembly/Integration Test Assembly Customer Feedback Test Analysis Concept Development Game Design Concept Design Customer Input Mock-ups/ Prototype Customer Feedback Customer Input Red Light/Green Light(Week 4) Refinement Final Production Red Light/Green Light(Week 8) Final Assembly Design Finalization EDGE™ Edge Work Breakdown Structure EDGE™ Staffing Requirements EDGE™ EDGE™ Team Values and Norms Focus Trust Communication Discipline “Success is the ability to go from one failure to another with no loss of enthusiasm” -Winston Churchill Unity EDGE™ Game Environment Metrics/Preliminary Specifications Software Development Environment Layer Benchmark/ Proposed/ commonly available Development Language API C/C++, other Operating System Graphical Processing Unit (GPU) Notes: OpenGL es (Open Graphics Library – embedded system) Linux, Windows PC/Motherboard As defined in PC or motherboard/ OS. NVIDIA GeForce ATI Technologies available Display Flash Memory PC monitor USB to Compact Flash memory device Game Storage Layer Benchmark/ Proposed/ commonly available FlashMemory Memory size is dependent upon the game content. Range TBD. Notes: EDGE™ Game Environment Metrics/Preliminary Specifications Game Device Graphics Layer Benchmark/ Proposed/ commonly available Development Language C/C++, similar API OpenGL es (Open Graphics Library – embedded system) Operating System Linux, Windows Graphical Processing Unit Some are ICs are SoC which combines GPU and (GPU) CPUs. Chipset - Mobile Intel 945 Express STPC Atlas SoC Chipset – MSM7200 Qualcomm Card – ATI Technologies; 7500 Radeon Mobile. Card - NVIDIA GeForce Display 220 x 340 or similar size to mobile devices such as games (PSP), cell phones, PDA’s. Layer Battery Power Benchmark/ Proposed/ commonly available Rechargeable. See PDA batteries, as an example. Notes: Code compiled on PC above. 2D graphics, stretch 3D. Notes: Game play time should be more than 2 hours, 4 hours preferable but must fit within the game case. EDGE™ Game Environment Metrics/Preliminary Specifications Layer Development Language API Operating System CPU Game Processing Benchmark/ Proposed/ commonly available C/C++, similar TBD. Investigate the interface between the general processor and graphics processor. See below Linux, Windows ARM/ RISC Chipsets Some are ICs are SoC which combines GPU and CPUs. Qualcomm MSM7500 400 MHz processor. Texas Instruments OMAP ARM 11 processor running at 332 MHz. 128 MB built-in RAM and 256 megs flash ROM. 8 gigs of flash storage (appears as the "E" drive") that formats to approx. 7.4 gigs. Approximately 80 to 90 megs free RAM at boot to run programs. 400 MHz Texas Instruments OMAP 2420 processor. 128MB built-in RAM, 256 MB Flash ROM. Intel XScale 312 MHz processor CDMA 800/1900 MHz 320 MHz Texas Instruments OMAP 2420 processor. 128MB built-in RAM, 256 MB Flash ROM. 250 MHz Texas Instruments OMAP 1710 ARM compatible processor. 128 megs of flash memory with 64 MB built-in RAM available for your use. Input User Interface: D pad and/ or 10 Processor GPIOs. Analog may be a stretch requirement or a followthumb stick internal. on project. Audio As defined. Consider this when defining CPU. Notes: Need to research available Demo Boards. Design will not required an interface such as USB. EDGE™ Required Resources Resource Value Available Capital ~ $2500 Yes Mechanical Design Software Solidworks, Pro-E Yes, Building 9, 2nd floor Electrical Engineering Software Labview, Visual Studio Yes, Building 9, 3rd floor Meeting Space Square Footage Yes EDGE™ Risk Assessment Descriptio n of Risk Over Budget Possible Consequences Not enough resources to finish Probability of Risk Severity of Risk Overall Risk M M M Hardware Failure Game system doesn’t work L H M Team member conflicts Meetings are unproductive L M L Parts are delayed during shipping Final assembly is L not on time H M Contingency Plan Ask Dr. Debartolo for more(she said there was a little extra) Order new parts, document hardware failure Team building activities, games, role playing Document part delay, and finish assembly upon arrival EDGE™ Future Plan Where do you go from here? Interview with Dr. Lenhard, M.D. (Next Wednesday) Have first with Luke, establish personal interest Grading Assessment Finalize PRP, finish updating EDGE Continue to benchmark existing technology during summer Recommend to run project EDGE™
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