December 17, 2002 10:3 WSPC/167-FNL 00083 Fluctuation and Noise Letters Vol. 2, No. 4 (2002) L257–L262 c World Scientific Publishing Company QUANTUM PARRONDO GAMES: BIASED AND UNBIASED DAVID A. MEYER Department of Mathematics, University of California/San Diego La Jolla, CA 92093-0112 [email protected] HEATHER BLUMER Institute for Physical Sciences Los Alamos, NM 87544 [email protected] Received 30 May 2002 Revised 18 October 2002 Accepted 21 October 2002 Although the dissipative character of thermal diffusion, which is modelled by Parrondo games, might seem necessary to achieve the “paradoxical” behaviour corresponding to ratcheting, quantum Parrondo games with similar properties can be constructed. There are subtle differences, however, which manifest themselves in distinct asymptotic behaviours for biased and unbiased games. Keywords: Quantum ratchet; quantum lattice gas automaton. 1. Classical Parrondo Games Parrondo invented the coin flipping game described as having “paradoxical” properties to illustrate the working of thermal ratchets [1]. Quite recently, ratcheting has also been observed for quantum particles [2]. This raises a natural question: Are there quantum Parrondo games? ([3, 4]). A game of chance is a losing game if the expected return over many plays is negative. Parrondo’s surprising observation is that alternating plays of two losing games can be a winning game [1, 5]. Let game A be a flip of a negatively biased coin (with Pr(win) = 12 − ) and let game B consist of two biased coins — a 1 − ) that is flipped when the gambler’s negatively biased one (with Pr(win) = 10 capital is a multiple of 3 and a positively biased one (with Pr(win) = 34 − ) that is flipped otherwise. With sufficiently small but positive , these biases make A and B losing games, but if the games are alternated in the sequence AABB repeatedly, the combination is a winning game. Figure 1 shows the expected winnings as a function L257 December 17, 2002 10:3 WSPC/167-FNL L258 00083 D. A. Meyer & H. Blumer <x> 2 AABB 1 20 40 -1 60 80 100 t A B -2 Fig. 1. The expected payoffs for games B, A and AABB as a function of number of plays t. Although A and B are losing games, the combination AABB is a winning game. of number of plays when the player’s capital starts at 0 and increases (decreases) by 1 after a win (loss). Other sequences of As and Bs show similar behaviour, with varying average rate of increase; even random sequences of A and B increase the gambler’s capital, on average [1, 5]. This capital corresponds to a discretization of the position of a Brownian particle diffusing in a one-dimensional potential. Game A models a potential with constant negative gradient and game B models a tilted sawtooth potential; alternating the games mimics a “flashing ratchet” which drives the particle uphill. A quantum Parrondo game, therefore, should be a discrete model for a particle evolving unitarily in appropriate potentials [4].a 2. Quantum Parrondo Games The first quantum game studied involved flipping a “quantum coin” [7]; the following generalization provides a framework within which to search for a Parrondo effect. A quantum coin is realized by, for example, the spin of a spin- 12 particle. Its state is a 2 2 superposition 1 0 a|↓ + b|↑ with |a| + |b| = 1, where |↓ and |↑ are the eigenstates of σz = 0 −1 . An unbiased coin flip is represented by the unitary transition matrix 1 i √ means that the amplitude for the coin to remain in the same σz i 1 / 2, which √ √ eigenstate is 1/ 2, while it has amplitude i/ 2 to change eigenstates.b Letting |x denote capital, and identifying |↓ and |↑ with ‘lose’ and ‘win’, respectively, a play of the game is the unitary transformation defined by linear extension from the a An alternative ‘quantization’ of Parrondo games has been suggested by Flitney, Ng and Abbott [6]. b This may be compared with the stochastic transition matrix for an uncorrelated, unbiased classical coin: 11 11 /2, where the rows and columns are labelled by ‘head’ and ‘tail’, which means that the probability to get the same result again is 1/2 and the probability of it changing is also 1/2. December 17, 2002 10:3 WSPC/167-FNL 00083 Quantum Parrondo Games: Biased and Unbiased L259 <x> 4 BAAAA 2 20 40 60 80 100 t A B -2 -4 Fig. 2. The expected payoffs for quantum games A, B and BAAAA as a function of number of plays t. Although A and B are losing games, the alternating sequence BAAAA is a winning game. For short times the expectation values change quadratically. following mapping of the basis vectors: |x, ↓ → |x, ↑ → 1 √ |x − 1, ↓ + i|x + 1, ↑ , 2 1 √ i|x − 1, ↓ + |x + 1, ↑ . 2 This rule, in fact, is a discretization of the evolution of a Dirac particle in 1 + 1 dimensions [8] for which potentials are implemented by x-dependent phase multiplication [9]. Thus the quantum versions of the A and B games incorporate the unbiased transition matrix, multiplied by a phase e−iV (x) where VA (x) = αx 1 has a constant gradient and VB (x) = β 1− 2 (x mod 3) +VA (x) is a tilted sawtooth potential. Figure 2 shows the results of 100 play simulations of these quantum games with α = 2π/5000 and β = π/3. The evolution of the expected winnings is decreasing for games A and B, and increasing for the repeating sequence BAAAA, indicating that there is a quantum Parrondo phenomenon. Other, but not all, sequences of As and Bs also display a Parrondo effect for this choice of parameters. The sequence BAAAA shows one of the largest among repeating sequences of length no more than 5. (Random sequences of As and Bs, of course, are no longer purely quantum mechanical.) In each case, the expectations change approximately quadratically with the number of plays, so the quantum Parrondo phenomenon appears to be even more pronounced than the classical one. The fact that these games are equivalent to discretizations of the relativistic Dirac equation, however, implies that these quadratic trends cannot persist for infinitely many plays [4]. The results of longer simulations, shown in Fig. 3, confirm this deduction — the expectation values are periodic in time. For random stopping times, however, both the A and B games are losing games and the BAAAA quantum game is a winning game. In this sense these December 17, 2002 10:3 WSPC/167-FNL L260 00083 D. A. Meyer & H. Blumer <x> 100 BAAAA 1000 -100 2000 3000 4000 5000 t B -200 -300 -400 -500 A Fig. 3. The expected payoffs for quantum games A, B and BAAAA as a function of number of plays t. Although the curves are periodic, for random times (or on average), A and B have negative expected payoffs while BAAAA has a positive expected payoff. quantum games display a Parrondo phenomenon. Furthermore, the periodicity is inversely proportional to the magnitude of the gradient of VA , so by accepting an arbitrarily small bias the gambler can maintain a positive expected return for an arbitrarily large number of plays of the alternating game. 3. Unbiased Games These results, explained in detail in our previous paper on Parrondo games [4], do not obviously predict the outcome for an unbiased quantum Parrondo game, e.g., one constructed from A and B with α = 0. In this case the repeating sequence BAAAA is a winning game for arbitrarily long times, as shown in Fig. 4. After an initial quadratic growth, the expected winnings now increase only linearly with the number of plays, so there is no violation of relativity. And without a biased potential VA (x), there is no bound quantum state leading to (approximately) periodic behaviour [10–15]. Thus there are quantum Parrondo games for which the difference between the losing and winning games grows quadratically for some finite time (faster than the linear growth in classical Parrondo games). In order that the expected winnings grow arbitrarily large, however, the A and B quantum games must be unbiased. In this case the quantum ratchet effect continues for all times, but is only linear with time — as it is classically. Acknowledgements We thank Derek Abbott, Jeff Rabin and Ruth Williams for useful discussions. This work has been partially supported by the National Security Agency (NSA) and Advanced Research and Development Activity (ARDA) under Army Research Office (ARO) grant number DAAD19-01-1-0520 and by the Air Force Office of Scientific Research (AFOSR) under grant number F49620-01-1-0494. December 17, 2002 10:3 WSPC/167-FNL 00083 Quantum Parrondo Games: Biased and Unbiased L261 <x> BAAAA 60 50 40 30 20 10 A 200 400 600 800 B 1000 t Fig. 4. The expected payoffs for quantum games A, B and BAAAA as a function of number of plays t, in the case where A and B are unbiased. Now the expected winnings for BAAAA increase approximately linearly for large times. References [1] J. M. R. Parrondo, Parrondo’s paradoxical games, http://seneca.fis.ucm.es/ parr/GAMES. [2] H. Linke, T. E. 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