• Venture Mission and Strategy • Business environment • Risk Analysis • Key Asumptions and Financials • Market Research plan Create a new experience for visually impaired people and get profit from it. We want to be pioneers in the game field of visually impaired players Key actions: • • • • We will be Innovative We will do a proper market research We will fulfill the customer needs Continous improvement based on customer feedback Sponsors, government and companies support us with a contribution and the end users will pay for the game. • Market o Target group In Finland Visually impaired : 80,000 Blind :10,000 All over the world VI: 315,000,000 Blind: 45,000,000 • Product/Service concept in one sentence o Game for visually impaired • Competition o Direct: There's no game for blinds at this moment o Substitution: board games, portable games... RISKS • Market o People don’t want to pay for the game o Hard to get a sponsor and advertiser. • Technology/Product o Lack of suitable devices o Technical abilities are limited • Competence o Lack of experience in the game industry. ACTIONS • Market o Market research • Technology/Product o Look for ways to choose right platform • Competence o Interview with worker in the game industry and blind people. ACEone After four years.. • 20 games • 250,000 players Net Present Value • € 478K Negative cash flows 1h. 2011 -€ 28K 2h. 2011 -€ 14K 1h.2012 -€ 11K Total -€ 53K RISKS • Market o People don’t want to pay for the game o Hard to get a sponsor and advertiser. • Technology/Product o Lack of suitable devices o Technical abilities are limited • Competence o Lack of experience in the game industry. ACTIONS • Market o Market research • Technology/Product o Look for ways to choose right platform • Competence o Interview with worker in the game industry and blind people. ACEone Competitive Advantage of Service A new niche market with 0 or few competitors Product: An action game for visually impaired on the mobile phone Price: 0€ 3.99€ Place: Limited version Full version Ovi Store App store (Futur Plan) Promotion: FFVI + Arla institute Audio & voice AD by e-mailing and forums Webpage ACEone Group / profile # of persons Goal of contact How Ready by English speaking group (12-19) 2 discover their needs, skills, devices, get information about them oral interview W 41 Finnish speaking gruop (6-19 years) 3 discover their needs, skills, devices, get information about them oral interview W 41 English speaking group (20-60 years) 3 discover their needs, skills, devices, get information about them oral interview W 41 Finnish speaking group (20-60 years) 4 discover their needs, skills, devices, get information about them oral interview W 41 Korean&Dutch visually impaired group (6-60 years) 20 discover their needs, skills, devices, get information about them Survey (by e-mail) W 41 Group / profile # of persons Goal of contact How Ready by Young VI people from FFVI 5 Get feedback for improvements on the game Test and discuss the game with the testing group W49 Young VI people from Arlaistituutti 8 Get feedback for improvements on the game Test and discuss the game with the testing group W49 Sighted people from Metropolia University 10 Get feedback for improvements on the game Test and discuss the game with the testing group W49
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