10 Things Great Designers Exhibit By Gordon Walton BioWare Austin [email protected] Who am I? Gordon Walton, old game guy! First commercial game in 1977 Built over 30 games personally Managed development of over 200 games » Have hired and worked with 100’s of designers » » » » What we will cover » Overview of Design Specialties » How Specialties Affect Designer Selection » The 10 Attributes » The Future of Design » Summary » Q&A Overview of Design Specialties » The Design specialty covers a lot of territory » Is a designer a: Writer? Algorithm and numbers person? Scripter? Creative auteur? Interface/accessibility expert? An alchemist of interactive fun? Overview of Design Specialties » The main point is to modify your selection or assignment criteria based on the specialty The 10 Attributes! #10 A Passion for Games (all games) » Many of you might think this is the most important point (and it is darned important!) » Too narrow passion is less than optimal » Passion is a real “edge” for a designer (true for all jobs in fact!) #9 A Breadth and Depth of Knowledge » What is your level of game knowledge? » Across what game platforms? » What do you know outside of electronic games? » Synthesizing knowledge is the key #8 Problem Solving and Analytical Skills » What is your approach to problem solving? » Can you effectively deconstruct complex problems? » How are your logic skills? » Potential Trap: over-analyzing / over-complexity #7 Flexibility » Design can be exciting but also frustrating due to the frequency of changes involved » Design must adapt to match the platform/business constraints along with the player feedback #6 KISS » » » » » More's Law (.vs. Moore's Law) "If some is good, more is better" This is a common fault KISS == Keep It Super Simple Best to cut stuff on paper! #5 Player empathy » Can you see the game from the player's viewpoint? » Can you understand the player’s mental models? » What can you do if you aren’t very empathetic? #4 Continuous Learning » Designers are on a journey to understand the world and translate that to other people for their enjoyment » Learning more is integral to this process – much of creation is knowledge integration not “original ideas” » Part of the learning process is integrating feedback you get from all areas #3 Teamwork – Being a Team Player » Most commercial games are built by teams » What is most important is that the team succeeds #2 A Positive Mental Attitude » While curmudgeons and grumps can sometimes do excellent work… » Who wants to be around them?? » Enthusiasm and a can-do attitude is infectious!! #1 Clear Communication » Design is communication! » Clarity of communication drives the fastest implementation, and the most effective iteration The 10 Attributes » » » » » » » » » » #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 Clear Communication Positive Mental Attitude Teamwork Continuous Learning Player Empathy KISS Flexibility Problem Solving/Analytical Skills Broad Knowledge A Passion for Games The Future of Design » More specialization – big games » More generalization – small games » Do you have the attributes to be a great designer? » If so, there will be lots of opportunities! Q&A
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