ROBOT SOCCER CLUB REPORT MEMBERS: NUR SAIYIDATUL AFIFAH BINTI HALIM (A151040) NUR’IN BALQISH BINTI JOHAR (A151529) SINURILIN JAMES RUBINSIN (A150347) INTRODUCTION AndroSot, were the size dimension of the android is proportional to that of a human being. Androsot is the newest type of Robot Soccer realized by Humanoid Robot. The operation mode is mixed with automatic control method based on camera vision and remote control based on wireless communication. For this category of AndroSot, the match will be played with this rule : 1. Each team have 3 robots with wireless control. 2. At least one of the three players use automatic control method based on vision. 3. Only one computer to control. 4. There are only two or one camera outside the robot for each team’s vision control. But, the number of the camera inside the robot will not limted. 5. There is only one player to control the robots. OBJECTIVE The objective of doing this project Androsot games : 1. To study the rules, scenario and strategy of Androsot games. 2. To understand the scientific concepts and technological developments involved. 3. To identify the effective strategy to winning the Androsot games. RULES OF ANDROSOT GAMES THE FIELD For Androsot Games the playground should be a black wooden rectangular playground 220cm X 180cm in size with the surface texture of the board like a ping pong table and the colour of the markings on the playground will all be white with width 2cm.Then, a white side-walls will be used with 2.5cm thick and 5cm high . The topside of the side-walls shall be transparent plastic walls with the thick is 2.5cm and height is 10cm. A solid 10cm X 10cm in size of isosceles triangles shall be fixed at the four corners of the playground to avoid the ball getting stuck in a corner. Next, the goal is make of transparent plastic to block the ball flying to the back with 80cm width , 40cm depth and 60cm height.The line of the goal area is white line colour which is 80cm long so that it will be recognize as a goal when the ball cross the line.The goal area is a 90 X 15cm area in front of the goal line. In this area, only goalkeeper should be in this area. Lastly , the penalty area is a 110 X 35cm area in front of the goal line. In this area, the opposite party robot should not be here. THE BALL A ball that suitable for Androsot Games is an orange tennis with 6.4cm diameter and 56g weight. THE COMPETITION SYSTEM There is only one person to operate the robot by only one way of using computer with wireless communication system. Then , each team can use only two or less cameras with height 2.5m and should not affect the opposite team’s cameras. The robots can use embedded vision control. At this time, embedded computer can be used to perform vision operation .In one team, there should be one or more robots use control method based on vision with the lighting condition in the competition site shall be fixed around 1,000 Lux. THE ROBOTS The robot should be like humanoid robot with two arms and two legs and can move within 30s after the beginning of competition. Then, it is also must have the ability of basic movement such as move forward and turn .The robot’s leg should be have the ability to stretch and ability to uplift when walking. Besides, the robot must stand up all by itself when it falls down . The size of the robot should be : Height : 20cm – 40cm . Width : Not larger that the height Length (robot’s arm) : Not longer than the leg Weight : No limited. Accessory : module, sensor, camera, controller (inside the robot’s body) GAME DURATION The duration of a game shall be 7:5:7 minutes , two equal periods of 7 minutes each and a break of 5 minutes. In the competition process, when it stop for a robot exchange, the substitution should be cut off from the game duration. Besides, if there is no winner when the game duration is over,it should taking a break and competing for 3 minutes in the overtime period. In the overtime period, by the rule of Golden Ball, the winner is the team that goal first. If the score of the two team is still the same after the overtime period, performing the spot kick form No.1 robot in turn to have the winner and shooting robot can kick only once. (b) Game start: The games will start with this steps : 1. Decide the active team by throwing coin. 2. The active team firstly selects the goal. 3. The robots will be placed freely at own half playground and the goalie must be placed at the goal area. 4. The ball must be placed at the center position when goal or a half time.The active team must kick the ball to own side half playground. So, it is also same when the time to exchange the half playground when a half time is over. THE WINNER The team shall be scored when the whole of the ball passes over the goal line. The winner of a game shall be decided on the basis of the number of goals scored.But, if the discrepancy number of goals scored exceed 10 when a half time is over, the game is over. UNIVERSITI KEBANGSAAN MALAYSIA VS POLITEKNIK UNGKU OMAR Based on the video of Androsot games during 7th FIRA MALAYSIA CUP 2014 between UKM and PUO on youtube, we have discuss about the scenario and strategy from this match. To watch the full video, you can click this link : https://www.youtube.com/watch?v=aAdvNDAltfg . STRATERGY We will discuss the strategies used from the video of Androsot games between UKM and PUO. First of all, the robot blocked the opponent so that the game will foul and it will start again. It also include in rules where the robots were colliding then it can be called as foul. Second strategy that we discussed is where the robot kicks the ball towards the wall so that the ball reflects and enter the goal spot. The robot runs faster towards the ball and quickly kick the ball away from the opponent. This is a great strategy where the opponent cannot rotate 360 degree faster to get the ball at its back. Last but not least, we can see the goalkeeper has its own strategy which when the ball come to goal spot, the goalkeeper stop the movement of ball with its body. Even though it does not have a gripper to grip the ball, the goalkeeper catch it with its body. SCENARIO Based on the video, we can see that there is a scenario in this Androsot game which is free ball. The referee will call a “free ball” when a robot is colliding with other of the opposite team, either intentionally or otherwise the referee will call such “fouls” that directly affect the play of the game. Next, a stalemate occurs for 12 seconds outside the goal area. For this rule, a stalemate occurs when no robot is touching the ball or if two or more opposing robots are blocking the ball. When a free ball is called by the referee, the ball will be placed at a relevant free ball position. The other robots can be placed freely outside the quarter where the free-ball is being called. After the referee gives the signal, the robots may start the game and move freely. Furthermore, in this game between UKM and PUO, there’s a scenario where the whole of the ball passes over the goal line. A goal score will be given to the team. CONCLUSION After watching this video, we can conclude that the match was so boring. This is said because there’s only a few scenario that happened in this game such as free ball, fouls and goal. So, they are not really compete to each other. In order to make this game challenging, these two teams should improve their robot with other strategy to make the robots more active during the match. The robots should have ability to move faster than usually they used to be. Also, they should have flexible body so they can always stretch their body to block the opponent ball from entering the goal line. As we can see from this video, it will be more interesting if theres other scenario happen during the match such as penalty kick, free kick and goal kick. The teams should analyse and upgrade their robot abilities from time to time to make sure that the competition between two of them will be more interesting.
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