Robofest 2007 Explanation of Judging Rules CJ Chung, Associate Prof. of Computer Science Lawrence Technological University Revised on March 14 Robofest 1 Agenda 1. Introduction to Robofest Judging 2. Exhibition Judging Guidelines 3. Game Judging Guidelines Robofest 2 Robofest Judging Philosophy • Simple • Fair • Maximize Students’ learning Robofest 3 Judge Types and Roles Game Judges Chief Game Judge 25% Robofest Exhibition Judges Chief Exhibition Judge Qualify to Worlds 4 Exhibition Judging Robofest 5 2007 Exhibition Competition • Exhibition team member must introduce her/his role (5 sec x number of team members) • Introduction of Robots (10 sec) • They will have 4 minutes for the robot presentation and demonstration • After the demo, they will also answer a question; they have 45 seconds including discussion time to answer. Robofest 6 Exhibition Judging Exhibition Judges & Chief Exhibition Judge PR teamID Total _____ ____ _____ ____ … comments ________ ________ … PR teamID Total _____ ____ _____ ____ … comments ________ ________ k k: number of judges teamID _____ _____ _____ Judge’s Awards & Qualification Robofest Avg. comments ____ ________ ____ ________ ____ ________ Chief Exhibition Judge using Excel 7 Roles of Exhibition Judges • Before the Opening Ceremony - visit each team table to be familiar with the exhibitions • During the official presentation Watch the demos carefully and score them Score presentation and answer a question • Anytime before the game 2nd round Visit team tables to interview with teams Inspect program code and robot(s) Meeting with Chief Exhibition Judge Robofest 8 Responsibilities of Chief Exhibition Judge • Anytime before the Game 2nd round Meeting with Exhibition Judges Collect forms and sheets Check the forms Calculate average score for each team using Excel • Before the award ceremony: decide award winners as well as qualified teams to advance • After the event, submit all the forms, sheets, hard copies to scorekeeper Robofest 9 Exhibition Competition Comprehensive Score is based on: • Public Demonstration Performance (reliability) • • • • • • • Robofest 30% Originality (creativity) - 20% Team Public Presentation and Answer of Question - 20% Source Code Inspection - 10% Complexity and Number of Functions - 5% Usefulness / Practicality - 5% Entrepreneur ideas and mindset – 5% New Technologies Used and Other Factors - 5% 10 Game: Miner Rescue Challenge Robofest 11 Robofest 2007 Game Judging • Simpler! No robot inspection No code inspection No program hardcopy submission • But, introducing Unknown Problem (UP) • No final matches • Overall score is based on Oral Presentation (OP) – 10% Unknown Problem (UP) - 20% Performance Score (PS) – 70% Robofest 12 Miner Rescue Challenge The brightness of the competition area is unknown Robofest 13 2007 Game Rules - General • The successful rescue of a miner occurs • • • • Robofest when the ball touches or passes over the center black line on the base station with the robot (no throwing allowed) 2 minutes per game are given 2 chances (rounds) are given for each team Only 2 players are allowed in the official playing field 2 robots are required and both must participate in rescuing miners (if not, no 5 points!) 14 First Round Game Procedures • UP will be unveiled right after opening ceremony • Your team has solved the UP, and is ready for • • • • • • Robofest the game, come to the staging area with 2 bots Each team member must introduce her/his name, and role (5 sec. x # members) Introduce their Robots (10 seconds) MC will ask a question (selected at random); answer it within 45 sec including discussion time MC will assign a competition track Test of the unknown problem by Judges Robots will be inspected by Judges 15 How to start the robot • Staring orientation can be any direction • Robots can start at the same time and in any order, multiple times. • All ground contact points must start on the base station,10x24 board. This means that the robots can hang over the board as long as all the wheels are touching the board, for example. Robofest 16 Setup # 1 ball - “Recommendations” for Qualifying Competitions • can be placed in the middle of the straight line as shown in the figure Robofest 17 Setup # 2 ball - “Recommendations” for Qualifying Competitions a b Robofest Host organizer can choose an option: • Option 1: place at random in an imaginary circle with 10” diameter in the center of the mine field (see above a) • Option 2: almost in the center (fixed, see above b) 18 Setup # 3 ball - “Recommendations” for Qualifying Competitions 1 2 Can be placed (this rule is for fairness) • Round 1: left (or right) side corner • Round 2: right (or left) side corner Robofest The gap is between ¼ - ½ inches. (0.6 - 1.25cm) 19 Setup # 4 ball - “Recommendations” for Qualifying Competitions Placed somewhere inside the tunnel not on the black line. (Chief Judge will decide) Junior division - not touching the wall Senior division – touching one wall (see above example) Robofest 20 Scores: Junior & Senior Division , and all 4 miners were saved using both robots! Robofest 21 What is the ramp? Robofest 22 The Bot is returning home without the ball… When can I pick it up? • Answer: When any part of the robot touches the black line on the base station • In order not to lose the 5 points Robofest 23 In Case of Any Failure (when a robot goes crazy…) • If a robot is touched outside the base station, the robot must be restarted. • If a ball was moved by the (crazy) robot, judges must reset the ball closed to original location, after two robots are back to the base station. • If any piece of the robot is left on the field or taken apart during the play, it must be retrieved by the player and the “5” points cannot be earned. Robofest 24 Robot Specifications: • No size limitation as long as it stays alone on the base board. • You may use any part & material • Only one robot controller (computer) for each robot. Robofest 25 Tunnel Setup – “recommendation” for Qualifying Competitions • Tunnel will be located on the left-side straight line, • Exact location will be almost same as the figure 1 in the official rule • the opening/orientation of the tunnel will be same as the figure 4 in the official rule document Robofest 26 Tunnel Setup – “recommendation” for Qualifying Competitions - Cntd • Note that the tunnel is taped on the board completely. It should not move during play. • A judge may need to hold down the mine structure if a robot is too powerful. Robofest 27 Unknown Problem (UP) Details • Each team will be given a sheet with the • • • • Robofest description for the UP. One of the game robots should be used to solve the problem. You will not need to make any mechanical changes to robot, assuming you are using a light sensor facing down and a touch on your robot. the UP will require a LCD to display at least 3 digits. The score and the rank of this UP will be used for tie-breaker. 28 Flash Extra Points for Unknown Problem (UP): The purpose is to encourage teams to try early! • The team that solves the problem first time will get 3 extra UP points • The team that solves the problem 2nd time will get 2 extra UP points • The team that solves the problem 3rd time will get 1 extra UP points Robofest 29 What if your team cannot solve UP? • Try to get partial points • Just line up! - Do not forget to bring the following forms: Scoring Sheet with official team label (can be found in the team envelope) Unknown Problem Sheet given Robofest 30 Miner Rescue – Junior vs. Senior Division • Everything will be the same, except the following: Senior Division UP will be harder The No. 4 ball for Senior Division will be placed at more difficult location. The ball is touching a wall. Robofest 31 Judging and Prizes: • Everyone is the winner: All students will receive medals and framed certificates. • 25% of the total number of teams at each qualifying site will win large trophies. Overall Performance Awards Programming Awards Presentation Awards (Special) Judges Awards: Innovative solutions, best platform (if needed), etc. • The tie breaker is the result and rank of the unknown problem • A team will win only one award trophy Robofest 32 How Game Judging is Scored: Game Judges PR OP teamID … Score teamID Score _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Round 1 … UP UP teamID … PS PS teamID Score Score Score Score teamID n m Round 2 … PS PS teamID teamID teamID n Score Score n Score Keeper Chief (Spreadsheet) Judge Robofest n: number of teams m: number of official tracks 33 Typical scenario to play a game • Emcee will check timer, judges, teams are ready • Give the start signal • Then Judges place balls. All the playing fields must have balls at almost same locations. Suggested locations were mentioned in the previous slide Robofest 34 Game Oral Presentation (OP) Judging Criteria (10% of the overall score) • • • • Team introduction (10%) Robot introduction (10%) Answer a question (70%) Presentation delivery (10%) Robofest Eye contact Loud enough Clear Spoke extemporaneously Time used effectively Etc. 35 Roles of Game Judges • Before the Opening Ceremony Check the tracks before opening ceremony Be familiar with all the game rules and rule updates • During the game Score team presentations. Maintain official tracks (Especially the base station and ramp boards must be checked) Check rule violations Reset Balls Score games – submit the sheet to Chief Judge Robofest 36 Responsibilities of Chief Game Judge • Decide the exact location of the No. 4 ball and • • • • • • • Robofest inform that to Judges. Collect Game Scoring Sheets Check Game Scoring Sheets Deliver to Score Keeper Check the Excel file entered by Score Keeper Decide anything not specified in the rule Make final decision, if any judging dispute occurs Work with Scorekeeper to decide Award Winners and Qualifying teams 37 Rule Updates • www.robofest.net homepage Updates Clarifications FAQs Robofest 38 Robofest Little Robots, Big Missions Questions ? Robofest 39 Robofest Little Robots, Big Missions Thank You Robofest 40 Robofest 2007 WarmUp “Motivating young Minds to Master the Machine.” Robofest March 10, 2007 (revised on March 14) Lawrence Technological University 41 Warm-Up Schedule 8:00 a.m. Setup begins 9:00 a.m. Arrival and Check-in of Judges, Volunteers, Coaches and Teams 9:10 a.m. All Teams should be checked in 9:15 a.m. Judge Training (Judging forms will be distributed and explained) Exhibition Judging – Lori Birman and AJ Ureel Game Judging – CJ Chung and Joe Long 9:30 a.m. Opening Welcome – Bill Drummond, National Anthem, Introduction of Site Host Organizers and Judges – Lori Birman, and Explanation of Judging Rules – CJ Chung 10:00 a.m. Unveiling of Unknown Problem 10:15 a.m. Demonstration of Exhibitions Game Judge Training 2 – Joe Long 10:30 a.m. First Round 11:30 p.m. Second Round Robofest 12:10 p.m. Closing & Thank You 42
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