Winning is Everything Chapter 1 Robert G. Cooper Winning is Everything WIN YOU COMPE TITOR COMPE TITOR COMPE COMPE TITOR COMPE TITOR COMPE TITOR COMPE TITOR COMPE TITOR TITOR COMPE TITOR Survive Sustain INNOVATE OR DIE SPEED & CHANGE Innovation Current Products INNOVATE New Products Different innovativeness category Highly innovative Focus of this chapter Background to innovate Understanding success and failure rate of innovation based on research findings Understanding the term “new product” Background - New Products Warfare Today’s marketplace is the battlefield for many corporations which struggle to win the battle for reaching out a better position, better share or new territory on marketplace. WINNING IS EVERYTHING : it is vital to success, prosperity and survival of the organization. Players (combatants) are consist of many different company scales, from large and well-known corporations to foreign and new firms. The weapon to win the battle is new products superiority that is profitable and successful, such as product differentiation and positioning. Winners and losers are determined by the stream of new product successes that are launched every year. – – Example of winners such as : Pfizer, 3M and Hewlett-Packard Example of losers such as General Motor that failed to launch new product that captured the consumer’s interest over the past few decades The key to success laid on: advanced technology, superior intelligence and rapid mobility. 40% of major corporations that existed in America in 1975 no longer exist today! Speed and Change Speed is pivotal competitive weapon to overcome the rapid change of markets and technologies: – – The ability to accelerate product innovation To get new products to market ahead of competition within the windows of opportunity Speed and Change Major payoffs to speeding product to market: 1. 2. 3. Competitive advantage We are able to respond customer’s needs and changing markets faster than competition. Higher profitability Revenue from the sale of the product is realized earlier (acquired sooner) and the revenue over the life of the product are higher, given fixed opportunity and limited product life Fewer surprises The ability to move quickly to market treats change as an opportunity rather than a threat. Market requirements, market conditions and competitive situations are change considerably during the project. Strategy and Tactics – a military concept Strategy: – Define the areas of strategic focus for product innovation determine markets, products and technologies to invest in and the best attack plan Tactics focus of this book – – Tools to implement the strategy a set of moves or manuevers designed to move a new product project from discovery or idea stage to a successful launch – quickly and effectively Tactical issues as tactical or implementation at the project level become most problem and tactics are more concrete, easier to visualize and more “actionable” New Products: The Key to Corporate Prosperity On average, new products account for 33% of company sales that comes from products that did not sell five years ago In dynamic industries, new products contribute 100% of the revenue that comes from products that has been on the market for five years or less, includes extensions and significant improvements New Products: The Key to Corporate Prosperity New products are profitable : – – – 50% of successful new products achieve 33% ROI or better Half of successful new products have a payback period of two years or less Half of successful new products achieve a market share in excess of 35% New products require spending on R&D – Industries that spend heavily on R&D achieve higher profit New Products: The Key to Corporate Prosperity New products has significant impact on Investment Value – Product innovations determine the worth of value of the company as long-term investment Drivers of Innovation Technology Advances Increased World Competition INNOVATION Shortening Product Life Cycles Changing Customer Needs High Odds of Failure Based from various studies: The failure rates vary from 25% to 90% The success rates vary from 0% to 100% Ratio from product development to commercialization (according to PDMA survey) = 7:1 Only minority (30%) of firms achieve 80% success rate Beating the Odds Analytical capabilities Incremental process Effective decision making by selecting the information and following criteria Definitions of New Product New to the company the firm has never made or sold the type of product before, but other firms might have New to the market or “innovative” the product is the first of its kind on the market Categories of New Products New-to-the-world products – – – 10% of all new products First to the market Truly innovation Eq: Sony Walkman, 3M with post-it notes, Smartphone New product lines – – – 20% of all new products Firm enters the established market by simply produce the same kind of product Eq: Canon with its laserjet that follows the Hewlett-Packard Categories of New Products Additions to existing product lines – 26% of all new products – A modified (new) item from the existing product line – Eq: Hewlett-Packard LaserJet 7P, a smaller and less expensive version of its laser printers Improvements and revisions to existing products – 26% of all new products – Replacements of existing products with improvement or greater perceived value over the “old” product – Eq: Nokia with numbers of serial cell-phone type Categories of New Products Repositionings – – – 7% of all new products New applications for existing products Eq: Kratingdaeng from supplement drink to health drink Cost reductions – – – 11% of all new products Replacement of existing product in the line with new in design and production viewpoint Eq: Shampoo or detergent in smaller packaging (sachet) Performance and Innovativeness Classification of innovative products and result on performance according to research: 1. Highly Innovative 2. Moderately Innovative 3. New-to-the-world and new product line to the company Highest success rate, high ROI and highest market share New lines to the firm; new items in existing product lines Lowest success rate, lowest ROI and lowest market share Low Innovative Modifications, redesigned and repositionings High success rate, highest ROI, high market share Performance and Innovativeness Conclusions: Success rates and new product performance depend on product type or newness of the product. – – Be sure to develop different innovativeness categories to new products. Carefully select types of projects and rethink of the short-term strategy that focus to produce highly innovative products. Ray Kroc – The Innovator Situasi: Keadaan pasca peperangan menyebabkan ekonomi sedang turun dan rendahnya upah pekerja Mobilisasi penduduk dari pusat kota ke daerah pinggiran meningkat dan budaya hidup nomaden menjadi pilihan Perlu sesuatu yang dapat diperoleh dengan cepat, murah dan pas dengan selera untuk mengantisipasi kebutuhan pelanggan potensial Ray Kroc – The Innovator Product The price did not rise from 1948 until 1967 to make customers afford to buy a simple menu of french fries, soft drinks, milk shakes and a 15-cents hamburger Process Quick-serve standard Initiate the drive-ins model in response to the emergence of car culture on postwar period Apply the standardization and spic-and-span stores People Simplify the jobs to overcome the constant turnover of teenage crew
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