Course Outline Code: SGD200 Title: Game-Based Learning Faculty of Arts and Business School of Communication and Creative Industries Teaching Session: Semester 1 Year: 2017 Course Coordinator: Dakoda Barker Email: [email protected] 1. What is this course about? 1.1 Course description This course examines games through the lens of learning theories, and explores ways that both learning games and entertainment games can teach and inform players. You will learn to design learning games that are entertaining, but also grounded in theory. You will play, analyse, and evaluate games, as well as develop a concept and prototype for a digital game or design learning experiences around an existing game. This course is useful for those who wish to design games to persuade, inform, teach or change behaviour. It is also useful for those who wish to use games for teaching or training purposes. 1.2 Course content The state of game-based learning, learning theory, fun and play, child vs. adult audiences, market for gamebased learning, evaluation of game-based learning, game-based learning design models, new technologies 2. 12 units Unit value Page 2 Course Outline: SGD200 Game-Based Learning 3. How does this course contribute to my learning? Specific Learning Outcomes On successful completion of this course you should be able to: Assessment Tasks You will be assessed on the learning outcome in task/s: Graduate Qualities Completing these tasks successfully will contribute to you becoming: Demonstrate knowledge of learning theories and game design mechanics and how they integrate to form learning games. 1, 2 and 3 Knowledgeable. Critically analyse games through given frameworks and learning theories. 1, 2 and 3 Creative and critical thinkers. Design and create a prototype of 3 an educational game based on learning theory, game design principles, and entertainment elements which demonstrates a new contribution to the field. 4. Am I eligible to enrol in this course? 4.1 Enrolment restrictions Engaged. Refer to the Coursework Programs and Awards - Academic Policy for definitions of “pre-requisites, co-requisites and anti-requisites” Nil 4.2 Pre-requisites SGD100 or SGD103 or SGD210 4.3 Co-requisites Nil 4.4 Anti-requisites Nil 4.5 Specific assumed prior knowledge and skills Not applicable 5. How am I going to be assessed? 5.1 Grading scale Standard – High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL) Page 3 Course Outline: SGD200 Game-Based Learning 5.2 Assessment tasks Task Assessment Tasks No. Individual or Group Weighting % What is the duration / length? When should I submit? Where should I submit it? 1 Critical Personal Reflection Individual 25% 1000 words Friday, Week 7 Blackboard 2 Game Evaluation Group 35% 1500 words Friday, Week 10 Blackboard 3 Learning Game Prototype Group 40% 2500 words Pitch: During tutorial, Week 4 Report: Friday, Week 13 Presentation: Scheduled during exam block Blackboard 100% Assessment Task 1: Critical Personal Reflection Goal: This task requires you to demonstrate critical thinking and analysis skills in relation to a game that you have personally played and learned from, even if the game was not initially designed for game-based learning. The outcome of this task should demonstrate your understanding of the implementation and effectiveness of learning theory within games. Product: Critical personal reflection document Format: Essay format. You will recount an instance of your own learning through a game (whether the game was designed for learning or not) and reflect on what you learned, which learning theory principles you have found within the game, and how that contributed to your learning from the game. In essence, what did I learn from this game, and how did it teach me? Criteria This task is assessed according to level of achievement in the following. Students will: - Critically analyse game design principles and discuss in relation to interactive media using appropriate terminology - Critically analyse relevant aspects of learning theories and discuss in relation to interactive media using appropriate terminology - Discuss and reflect upon personal experience in the context of game-based learning - Develop a clear, cohesive argument supported by effective use of structure, language, and formatting - Include an accurate list of references, including all works cited Generic skill assessed Skill assessment level Communication Developing Information Literacy Developing Page 4 Course Outline: SGD200 Game-Based Learning Assessment Task 2: Game Evaluation Goal: This task requires you to identify learning outcomes in games designed for game-based learning. You should also develop and implement effective evaluation techniques, and analyse and clearly communicate the results of this process. Product: Game evaluation report Format: Report format. Report should contain: an explanation of the game’s intended learning outcome/s; a detailed summary of the testing process; justification of testing procedures and exploration of alternative testing methods; a summary of findings; and a list of recommendations for alterations and improvement. Criteria This task is assessed according to level of achievement in the following. Students will: - Identify and discuss accurate learning outcome/s - Select and correctly implement appropriate evaluation methods - Collect and present data in a useful manner - Provide valuable and justified recommendations - Use appropriate communication for a scholarly audience, and include comprehensive references Generic skill assessed Skill assessment level Problem solving Developing Communication Developing Assessment Task 3: Learning Game Prototype Goal: This task requires you to show a comprehensive understanding of game-based learning by presenting appropriate design concepts, considering and discussing the implementation of these concepts, and applying them to appropriate learning contexts. You are also required to demonstrate clear, concise verbal and written communication skills relevant to the game industry. Product: Idea pitch, written report, and group presentation / prototype demonstration. Format: Idea pitch - Presentation format for an audience of peers / colleagues - Short pitch (3-5 minutes) with additional time for questions - Should address the general idea, learning outcome, intended audience, and required game development skills Report - Report format (2500 words) - Report should contain: game title; log line; detailed overview; game medium and platform; target audience; game innovation; player objective/s; game mechanics and procedures; game premise and story; audio-visual components; game design principles; learning context; and theoretical basis Page 5 Course Outline: SGD200 Game-Based Learning Prototype presentation - Presentation format for an industry audience, designed to ‘sell’ your idea - 15-minute presentation with additional time for questions - Presentation should: explain and justify learning outcome and learning context; provide examples of how your game achieves its goals; and include a demonstration of your prototype. Criteria Idea pitch This task is assessed according to level of achievement in the following. Students will: - Demonstrate an understanding of game-based learning - Identify appropriate audience and relevant game development skills - Use appropriate verbal and non-verbal communication for audience of peers / colleagues Report This task is assessed according to level of achievement in the following. Students will: - Critically analyse game design principles and discuss in relation to interactive media using appropriate terminology - Critically analyse relevant aspects of learning theories and discuss in relation to interactive media using appropriate terminology - Develop a clear, cohesive document that uses structure, language, and formatting effectively - Include an accurate list of references, including all works cited Prototype presentation This task is assessed according to level of achievement in the following. Students will: - Explain and justify learning outcome and learning context - Explain and justify how design decisions relate to the learning outcome and learning context - Demonstrate key features of the game in a functional prototype - Use appropriate verbal and non-verbal communication for industry audience Generic skill assessed Skill assessment level Applying technologies Developing Collaboration Developing 5.3 Additional assessment requirements SafeAssign In order to minimise incidents of plagiarism and collusion, this course may require that some of its assessment tasks are submitted electronically via SafeAssign. This software allows for text comparisons to be made between your submitted assessment item and all other work that SafeAssign has access to. If required, details of how to submit via SafeAssign will be provided on the Blackboard site of the course. Eligibility for Supplementary Assessment Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: a) The final mark is in the percentage range 47% to 49.4% b) The course is graded using the Standard Grading scale c) You have not failed an assessment task in the course due to academic misconduct Page 6 Course Outline: SGD200 Game-Based Learning 5.4 Submission penalties Late submission of assessment tasks will be penalised at the following maximum rate: • 5% (of the assessment task’s identified value) per day for the first two days from the date identified as the due date for the assessment task. • 10% (of the assessment task’s identified value) for the third day • 20% (of the assessment task’s identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. • A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension, you must contact your course coordinator to negotiate an outcome. 6. How is the course offered? 6.1 Directed study hours On campus workshop: 3 hours per week 6.2 Teaching semester/session(s) offered Semester 1 each year 6.3 Course activities Teaching Week / Module What key concepts/content will I learn? What activities will I engage in to learn the concepts/content? Directed Study Activities Independent Study Activities 1 Contextualising game-based learning Workshop No readings 2 How learners have changed Workshop Chapters 2 and 3 3 Traditional education and game-based learning Workshop No readings 4 Idea pitches are being presented in this tutorial Workshop Chapter 4 5 Fun, play, and engagement: Gamedesign principles and gamification Workshop Chapter 5 Additional reading on Blackboard 6 How to combine games and learning Workshop Chapter 6 Mid Semester Break Page 7 Course Outline: SGD200 Game-Based Learning 7 Monday, 17th April, Public Holiday Game-based learning for children and adults Workshop Chapters 7 and 8 8 Tuesday, 25th April, Public Holiday Evaluating learning games Workshop Chapter 14 9 Monday, 1st May, Public Holiday Game-based learning in real world examples and contexts for application Workshop Chapter 9, 11, and 12 10 Market for of game-based learning Workshop Chapter 13 11 The Prensky Model Workshop Chapter 15 12 Other game-based learning models Workshop Additional reading on Blackboard 13 The future of game-based learning Workshop Chapter 16 Please note that the course activities may be subject to variation. 7. What resources do I need to undertake this course? 7.1 Prescribed text(s) Please note that you need to have regular access to the resource(s) listed below: Author Year Title Publisher Marc Prensky 2007 Digital Game-Based Learning Paragon House 7.2 Required and recommended readings Lists of required and recommended readings may be found for this course on its Blackboard site. These materials/readings will assist you in preparing for tutorials and assignments, and will provide further information regarding particular aspects of your course. 7.3 Nil Specific requirements Page 8 Course Outline: SGD200 Game-Based Learning 7.4 Risk management 8. How can I obtain help with my studies? Health and safety risks have been assessed as low. It is your responsibility to research and understand risks of specific courses and to review the USC’s health and safety principles by viewing the online induction training for students. In the first instance you should contact your tutor, then the Course Coordinator. Additional assistance is provided to all students through Peer Advisors and Academic Skills Advisors. You can drop in or book an appointment. To book: Tel: +61 7 5430 2890 or Email: student [email protected] 9. Links to relevant University policies and procedures For more information on Academic Learning & Teaching categories including: • Assessment: Courses and Coursework Programs • Review of Assessment and Final Grades • Supplementary Assessment • Administration of Central Examinations • Deferred Examinations • Student Academic Misconduct • Students with a Disability http://www.usc.edu.au/university/governance-and-executive/policies-and-procedures#academic-learning-andteaching 10. General enquiries In person: • Sippy Downs - Student Central, Ground Floor, Building C • USC SouthBank - Student Central, Building B, Ground floor (level 1) • USC Gympie - Student Central, 71 Cartwright Road, Gympie • USC Fraser Coast - Student Central, Building A Tel: +61 7 5430 2890 Email: [email protected]
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