An Introduction to Game Theory and Basic Elements of Noncooperative Games Carlos Hurtado Department of Economics University of Illinois at Urbana-Champaign [email protected] Junel 7th, 2016 C. Hurtado (UIUC - Economics) Game Theory On the Agenda 1 Introduction 2 What is Game Theory? 3 A Brief History of Game Theory 4 The Theory of Rational Choice 5 Noncooperative Games 6 What is a Game? C. Hurtado (UIUC - Economics) Game Theory Introduction On the Agenda 1 Introduction 2 What is Game Theory? 3 A Brief History of Game Theory 4 The Theory of Rational Choice 5 Noncooperative Games 6 What is a Game? C. Hurtado (UIUC - Economics) Game Theory Introduction What do we do in Economic? I What makes a theoretical model ”economics” is that the concepts we are analyzing are taken from real life. I Through the investigation of these concepts, we indeed try to understand reality better, and the models provide a language that enables us to think about economic interactions in a systematic way. I We do not view economic models as an attempt to describe exactly the world, or to provide tools for predicting the future. I Although we will be studying formal concepts and models, they will always be given an interpretation. An economic model differs substantially from a purely mathematical model in that it is a combination of a mathematical model and its interpretation. I The word ”model” sounds more scientific than ”fable” or ”fairy tale”, but there is not much difference between them. The author of a fable draws a parallel to a situation in real life and has some moral he wishes to impart to the reader. C. Hurtado (UIUC - Economics) Game Theory 1 / 26 Introduction What do we do in Economic? I The fable is an imaginary situation that is somewhere between fantasy and reality. Any fable can be dismissed as being unrealistic or simplistic, but this is also the fable’s advantage. I Being something between fantasy and reality, a fable is free of extraneous details and annoying diversions. In this unencumbered state, we can clearly discern what cannot always be seen from the real world. I On our return to reality, we are in possession of some sound advice or a relevant argument that can be used in the real world. We do exactly the same thing in economic theory. I Thus, a good model in economic theory, like a good fable, identifies a number of themes and elucidates them. We perform thought exercises that are only loosely connected to reality and have been stripped of most of their real-life characteristics. I However, in a good model, as in a good fable, something significant remains. C. Hurtado (UIUC - Economics) Game Theory 2 / 26 Introduction As if Rationality I Rationality forms the basis of decision-making in the neoclassical school. I Decision-makers are optimizers, given the constraints they find themselves in. I Rationality assumes that decision-makers maximize things that give them happiness and minimize things that give them pain. I Implications: - Narrows down the set of possible outcomes. - Rational man is a clever individual. - Rationality helps to predict the outcome of an economic system. - Once economic agents have optimized their utility and reached a situation where they do not want deviate, the economic system reaches a stable outcome: ’equilibrium’. C. Hurtado (UIUC - Economics) Game Theory 3 / 26 Introduction Perfect Competition is a Benchmark I Assumes the existence of many buyers and many sellers. I Decision making is made independently and individually. - Decisions are not made in coalitions (together/jointly) - Decisions are not inter-dependent: Decision of one agent is neither influenced by another agent, nor does it influence that of another agent. I Independent and individual decision-making under perfect competition implies each decision-maker tries to do the best they can irrespective of what other decision-makers are doing. (really?) I Perfect competition is a theoretical extreme. Like the ideal human body temperature of 98.4 degrees Fahrenheit it almost never exists. It is used as a benchmark to explain deviations from this ’perfect’ world. C. Hurtado (UIUC - Economics) Game Theory 4 / 26 What is Game Theory? On the Agenda 1 Introduction 2 What is Game Theory? 3 A Brief History of Game Theory 4 The Theory of Rational Choice 5 Noncooperative Games 6 What is a Game? C. Hurtado (UIUC - Economics) Game Theory What is Game Theory? What is Game Theory? I Branch of applied mathematics and economics that studies strategic situations where there are several players, with different goals, whose actions can affect one another. I A game is any situation where multiple players can affect the outcome, a player is a stakeholder, a move or option is an action a player can take and, at the end of the game, the payoff for each player is the outcome. I The value of game theory lies in understanding the interactions and likely outcomes when the end result is dependent on the actions of others who have potentially conflicting motives. I Game theory is mainly used in economics, political science, and psychology, as well as logic, computer science, and biology. I The subject first addressed zero-sum games, such that one person’s gains exactly equal net losses of the other participant or participants. Today, game theory applies to a wide range of behavioral relations: the study of decision science, including both humans and non-humans. C. Hurtado (UIUC - Economics) Game Theory 5 / 26 A Brief History of Game Theory On the Agenda 1 Introduction 2 What is Game Theory? 3 A Brief History of Game Theory 4 The Theory of Rational Choice 5 Noncooperative Games 6 What is a Game? C. Hurtado (UIUC - Economics) Game Theory A Brief History of Game Theory A Brief History of Game Theory 1713 In a letter dated 13 November 1713 Francis Waldegrave provided the first known, minimax mixed strategy solution to a two-person game. Waldegrave wrote the letter, about a two-person version of a card game, to Pierre-Remond de Montmort who in turn wrote to Nicolas Bernoulli, including in his letter a discussion of the Waldegrave solution. 1838 The French economist Antoine Augustine Cournot discussed a duopoly where the two duopolists set their output based on residual demand. 1871 In the first edition of his book The Descent of Man, and Selection in Relation to Sex Charles Darwin gives the first (implicitly) game theoretic argument in evolutionary biology: If births of females are less common than males, females can expect to have more offspring. Thus parents genetically disposed to produce females tend to have more than the average numbers of grandchildren, hence, female births become more common. As the 1:1 sex ratio is approached, the advantage associated with producing females dies away. C. Hurtado (UIUC - Economics) Game Theory 6 / 26 A Brief History of Game Theory A Brief History of Game Theory Intellectual debate between the French Mathematician Emile Borel (1871-1956) and the Hungarian Mathematician John Von Neumann (1903-1957): Do zero-sum games have a solution? 1921 Emile Borel published four notes on strategic games and an erratum to one of them. Borel gave the first modern formulation of a mixed strategy along with finding the minimax solution for two-person games with three or five possible strategies. Initially he maintained that games with more possible strategies would not have minimax solutions, but by 1927, he considered this an open question as he had been unable to find a counterexample. 1928 John von Neumann proved the minimax theorem. It states that every two-person zero-sum game with finitely many pure strategies for each player is determined, ie: when mixed strategies are admitted, this variety of game has precisely one individually rational payoff vector. C. Hurtado (UIUC - Economics) Game Theory 7 / 26 A Brief History of Game Theory A Brief History of Game Theory 1934 R.A. Fisher independently discovers Waldegrave’s solution to the card game. Fisher reported his work in the paper Randomisation and an Old Enigma of Card Play. Intellectual debate between Hungarian Mathematician John Von Neumann (1903-1957) and he Austrian economist Oskar Morgenstern (1902-1977): Can utility be quantified? 1944 Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern is published. As well as expounding two-person zero sum theory this book is the seminal work in areas of game theory such as the notion of a cooperative game, with transferable utility (TU), its coalitional form and its von Neumann-Morgenstern stable sets. It was also the account of axiomatic utility theory given here that led to its wide spread adoption within economics. C. Hurtado (UIUC - Economics) Game Theory 8 / 26 A Brief History of Game Theory A Brief History of Game Theory Von Neumann and Morgenstern formally laid the foundations of Game Theory as a branch of applied mathematics. However, their effort failed to generate stir for two reasons. 1. The Theory of Games and Economic Behavior was based on the notion of zero-sum games. These are known as ’Games of Conflict’ or ’Non-Cooperative Games’. Most games in social sciences are non-zero-sum games. 2. It did not establish how equilibrium in games of interdependent decision-making would arise. The world did not have to wait too long for this solution. C. Hurtado (UIUC - Economics) Game Theory 9 / 26 A Brief History of Game Theory A Brief History of Game Theory 1950 Contributions to the Theory of Games I, H. W. Kuhn and A. W. Tucker eds., published. 1950 In January 1950 Melvin Dresher and Merrill Flood identified a game where it is in the best interest for players to cooperate, but individual self-interest invokes them to not cooperate. The game reaches a bad equilibrium that is inferior to a superior outcome that could have been reached and was available. This phenomenon was canonized by Albert Tucker. In the summer of 1950 Tucker was at Stanford University. He was working on a problem in his room when a graduate student of psychology knocked and asked what he was doing. The answer was short: game theory. ”Why don’t you explain to us in a seminar”? Tucker used his now famous example of two thieves who were put into separate cells and asked the same question by the judge. Tucker christened the phenomenon as The Prisoners’ Dilemma. C. Hurtado (UIUC - Economics) Game Theory 10 / 26 A Brief History of Game Theory A Brief History of Game Theory 1953 Extensive form games allow the modeler to specify the exact order in which players have to make their decisions and to formulate the assumptions about the information possessed by the players in all stages of the game. In two papers, Extensive Games (1950) and Extensive Games and the Problem of Information (1953), H. W. Kuhn included the formulation of extensive form games which is currently used, and also some basic theorems pertaining to this class of games. 1953 In four papers between 1950 and 1953 John Nash (1928 - 2015) made seminal contributions to both non-cooperative game theory and to bargaining theory. Note: Nash arrived at Princeton in the Fall of 1948 to start a PhD. He came to Princeton with one of the shortest reference letters. His professor Richard Duffin (1909-1996) wrote just one sentence: ”This man is a genius.” Just eighteen months later, Nash submitted a 28 page doctoral dissertation. The number 28 went on to become a superstitious number at Princeton. Von Neumann solved the mini-max theorem in 1928. Nash was born in 1928. Nash’s doctoral dissertation was 28 pages. C. Hurtado (UIUC - Economics) Game Theory 11 / 26 A Brief History of Game Theory A Brief History of Game Theory 1953 I I I I I In two papers, Equilibrium Points in N-Person Games (1950) and Non-cooperative Games (1951), Nash proved the existence of a strategic equilibrium for non-cooperative games -the Nash equilibrium- and proposed the ”Nash program”, in which he suggested approaching the study of cooperative games via their reduction to non-cooperative form. This was the missing link to Von Neumann and Morgenstern’s magnum opus!! These two papers established equilibrium where all players calculate their best strategy based on what they assume is the best strategy of the other players. Every finite game must have at least one solution such that once reached, no player within the game will have an incentive to deviate from their chosen actions, given the actions of the other players in the game. The intuition behind Nash’s equilibrium is very simple: If all rational economic agents in a system are trying to do the best they can, assuming the others are doing the same, the economic system must be in equilibrium such that no single agent will want to unilaterally deviate from their position. A Nash equilibrium does not necessarily imply that a game will reach a solution that is the best possible solution for all players in the game. C. Hurtado (UIUC - Economics) Game Theory 12 / 26 A Brief History of Game Theory A Brief History of Game Theory 1951 George W. Brown described and discussed a simple iterative method for approximating solutions of discrete zero-sum games in his paper Iterative Solutions of Games by Fictitious Play. 1953 The notion of the Core as a general solution concept was developed by L. S. Shapley (Rand Corporation research memorandum, Notes on the N-Person Game III: Some Variants of the von-Neumann-Morgenstern Definition of Solution, RM817, 1952) and D. B. Gillies (Some Theorems on N-Person Games, Ph.D. thesis, Department of Mathematics, Princeton University, 1953). The core is the set of allocations that cannot be improved upon by any coalition. 50’s Near the end of this decade came the first studies of repeated games. The main result to appear at this time was the Folk Theorem. This states that the equilibrium outcomes in an infinitely repeated game coincide with the feasible and strongly individually rational outcomes of the one-shot game on which it is based. Authorship of the theorem is obscure. C. Hurtado (UIUC - Economics) Game Theory 13 / 26 The Theory of Rational Choice On the Agenda 1 Introduction 2 What is Game Theory? 3 A Brief History of Game Theory 4 The Theory of Rational Choice 5 Noncooperative Games 6 What is a Game? C. Hurtado (UIUC - Economics) Game Theory The Theory of Rational Choice The Theory of Rational Choice I This theory is that a decision-maker chooses the best action according to her preferences, among all the actions available to her. I Her ”rationality” lies in the consistency of her decisions when faced with different sets of available actions, not in the nature of her likes and dislikes. Actions: - A set A consisting of all the actions that, under some circumstances, are available to the decision-maker. - In any given situation the decision-maker is faced with a subset of A, from which she must choose a single element. - The decision-maker knows this subset of available choices, and takes it as given; in particular, the subset is not influenced by the decision-maker’s preferences. - The set A could, for example, be the set of bundles of goods that the decision-maker can possibly consume; given her income at any time, she is restricted to choose from the subset of A containing the bundles she can afford. C. Hurtado (UIUC - Economics) Game Theory 14 / 26 The Theory of Rational Choice The Theory of Rational Choice Preferences and payoff functions: - We assume that the decision-maker, when presented with any pair of actions, knows which of the pair she prefers, or knows that she regards both actions as equally desirable (is ”indifferent between the actions”). - Rational Choice (Transitivity): We assume further that these preferences are consistent in the sense that if the decision-maker prefers the action a to the action b, and the action b to the action c, then she prefers the action a to the action c. - Note that we do not rule out the possibility that a person’s preferences are altruistic in the sense that how much she likes an outcome depends on some other person’s welfare. - We can ”represent” the preferences by a payoff function, which associates a number with each action in such a way that actions with higher numbers are preferred. a ≺ b ⇐⇒ u(a) < u(b) C. Hurtado (UIUC - Economics) Game Theory 15 / 26 The Theory of Rational Choice The Theory of Rational Choice A Digression on Transitivity: - Aggregation of considerations as a source of intransitivity. a 1 b 1 c;b 2 c 2 a; c 3 a 3 b ⇒ a b c a - The use of similarities as an obstacle to transitivity. An individual may express indifference in a comparison between two elements that are too ”close” to be distinguishable. I The theory of rational choice is that in any given situation the decision-maker chooses the member of the available subset of A that is best according to her preferences. I The action chosen by a decision-maker is at least as good, according to her preferences, as every other available action. C. Hurtado (UIUC - Economics) Game Theory 16 / 26 The Theory of Rational Choice The Theory of Rational Choice I Exercise 1. (Altruistic preferences) Person 1 cares both about her income and about person 2’s income. Precisely, the value she attaches to each unit of her own income is the same as the value she attaches to any two units of person 2’s income. How do her preferences order the outcomes (1, 4), (2, 1), and (3, 0), where the first component in each case is person 1’s income and the second component is person 2’s income? Give a payoff function consistent with these preferences. Is that payoff unique? I Exercise 2. (Alternative representations of preferences) Adecision-maker’s preferences over the set A = a, b, c are represented by the payoff function u forwhich u(a) = 0, u(b) = 1, and u(c) = 4. Are they also represented by the function v for which v(a) = -1, v(b) = 0, and v(c) = 2? How about the function w for which w(a) = w(b) = 0 and w(c) = 8? C. Hurtado (UIUC - Economics) Game Theory 17 / 26 The Theory of Rational Choice The Theory of Rational Choice I Exercise 3. Deffine x ∼ y ⇐⇒ x y and y x . Denote the set of acctions by X . Define I(x ) to be the set of all y in X for which y ∼ x . Show that the set (of sets!) {I(x )|x ∈ X } is a partition of X . That is: 1. For all x and y , either I(x ) = I(y ) or I(x ) ∩ I(y ) = ∅. 2. For every x ∈ X , there is y ∈ X such that x ∈ I(y ). C. Hurtado (UIUC - Economics) Game Theory 18 / 26 The Theory of Rational Choice The Theory of Rational Choice I Exercise 3 (Ans.). Deffine x ∼ y ⇐⇒ x y and y x . - That is: x ∼ y ⇐⇒ ¬x y or ¬y x - Let I(x ) = {y ∈ X |x ∼ y }. 2. For every x ∈ X , it is clear that x ∼ x . Then, for every x ∈ X , there is at least y = x ∈ X such that x ∈ I(y ). 1. Let x , y ∈ X and assume that I(x ) 6= I(y ) and I(x ) ∩ I(y ) 6= ∅ There exist a z ∈ X , such that z ∈ I(x ) and z ∈ I(z). That is, x ∼ z and y ∼ z. Hence, x ∼ z ∼ y . Therefore, I(x ) = I(y ) and I(x ) 6= I(y ) (Contradiction) C. Hurtado (UIUC - Economics) Game Theory 19 / 26 Noncooperative Games On the Agenda 1 Introduction 2 What is Game Theory? 3 A Brief History of Game Theory 4 The Theory of Rational Choice 5 Noncooperative Games 6 What is a Game? C. Hurtado (UIUC - Economics) Game Theory Noncooperative Games Noncooperative Games I There are two leading frameworks for analyzing games: cooperative and noncooperative. I This course focuses on noncooperative game theory, which dominates applications. I But even if not, you should be aware that cooperative game theory exists, and is better suited to analyzing some economic settings, e.g. where the structure of the game is unclear or unobservable, and it is desired to make predictions that are robust to it. I Cooperative game theory assumes rationality, unlimited communication, and unlimited ability to make agreements. I Its goal is to characterize the limits of the set of possible cooperative agreements that might emerge from rational bargaining. C. Hurtado (UIUC - Economics) Game Theory 20 / 26 Noncooperative Games Noncooperative Games I Noncooperative game theory also assumes rationality. I Noncooperative game theory replaces cooperative game theory’s assumptions of unlimited communication and ability to make agreements with a fully detailed model of the situation and a detailed model of how rational players will behave in it. I Its goal is to use rationality, augmented by the ”rational expectations” notion of Nash equilibrium, to predict or explain outcomes from the data of the situation. I As a result, noncooperative game theory is used for normative purposes in some applications, such as mechanism design. I Some applications of noncooperative game theory involve predicting which settings are better for fostering cooperation. I This is done by making behavioral assumptions at the individual level (”methodological individualism”), thereby requiring cooperation to emerge (if at all) as the outcome of explicitly modeled, independent decisions by individuals in response to explicitly modeled institutions. C. Hurtado (UIUC - Economics) Game Theory 21 / 26 Noncooperative Games Noncooperative Games I In game theory, maintaining a clear distinction between the structure of a game and behavioral assumptions about how players respond to it is analytically as important as keeping preferences conceptually separate from feasibility in decision theory. I We will first develop a language to describe the structure of a noncooperative game. I We will then develop a language to describe assumptions about how players behave in games, gradually refining the notion of what it means to make a rational decision. I In the process we will illustrate how game theory can elucidate questions in economics. I As you learn to describe the structure, please bear in mind that the goal is to give the analyst enough information about the game to formalize the idea of a rational decision. (This may help you be patient about not yet knowing exactly what it means to be rational.) C. Hurtado (UIUC - Economics) Game Theory 22 / 26 What is a Game? On the Agenda 1 Introduction 2 What is Game Theory? 3 A Brief History of Game Theory 4 The Theory of Rational Choice 5 Noncooperative Games 6 What is a Game? C. Hurtado (UIUC - Economics) Game Theory What is a Game? What is a Game? I From the noncooperative point of view, a game is a multi-person decision situation defined by its structure, which includes: - Players: Independent decision makers - Rules: Which specify the order of players’ decisions, their feasible decisions at each point they are called upon to make one, and the information they have at such points. - Outcome: How players’ decisions jointly determine the physical outcome. - Preferences: players’ preferences over outcomes. I Assume that the numbers of players, feasible decisions, and time periods are finite. I These can be relaxed, and it will be relaxed for decisions and time periods. I Preferences over outcomes are modeled just as in decision theory. I Preferences can be extended to handle shared uncertainty about how players’ decisions determine the outcome as in decision theory, by assigning von Neumann-Morgenstern utilities, or payoffs, to outcomes and assuming that players maximize expected payoff. C. Hurtado (UIUC - Economics) Game Theory 23 / 26 What is a Game? What is a Game? I Assume for now that players face no uncertainty about the structure other than shared uncertainty about how their decisions determine the outcome, that players know that no player faces any other uncertainty, that players know that they know, and so on; i.e. that the structure is common knowledge. I It is essential that a player’s decisions be feasible independent of others’ decisions; e.g. ”wrestle with player 2” may be not a well-defined decision, although ”try to wrestle with player 2” can be well-defined. I It is essential that specifying all of each player’s decisions should completely determine an outcome (or at least a shared probability distribution over outcomes) in the game. I If a specification of the structure of a game does not pass these tests, it must be modified until it does. I Example: If you object to a game analysis is that players are not really required to participate in the game, the (only!) remedy is to explicitly add a player’s decision whether to participate to the game, and then to insist that it be explained by the same principles of behavior the analysis uses to explain players’ other decisions. C. Hurtado (UIUC - Economics) Game Theory 24 / 26 What is a Game? Examples I Matching Pennies (version A). Players: There are two players, denoted 1 and 2. Rules: Each player simultaneously puts a penny down, either heads up or tails up. Outcomes: If the two pennies match, player 1 pays 1 dollar to player 2; otherwise, player 2 pays 1 dollar to player 1. I Matching Pennies (version B). Players: There are two players, denoted 1 and 2. Rules: Player 1 puts a penny down, either heads up or tails up. Then, Player 2 puts a penny down, either heads up or tails up. Outcomes: If the two pennies match, player 1 pays 1 dollar to player 2; otherwise, player 2 pays 1 dollar to player 1. C. Hurtado (UIUC - Economics) Game Theory 25 / 26 What is a Game? Examples I Matching Pennies (version C). Players: There are two players, denoted 1 and 2. Rules: Player 1 puts a penny down, either heads up or tails up, without letting player 2 know his decision. Player 2 puts a penny down, either heads up or tails up. Outcomes: If the two pennies match, player 1 pays 1 dollar to player 2; otherwise, player 2 pays 1 dollar to player 1. I Matching Pennies (version D). Players: There are two players, denoted 1 and 2. Rules: Players flip a fair coin to decide who begins. The looser puts a penny down, either heads up or tails up. Then, the winner puts a penny down, either heads up or tails up. Outcomes: If the two pennies match, the looser pays 1 dollar to player 2; otherwise, the winner pays 1 dollar to player 1. C. Hurtado (UIUC - Economics) Game Theory 26 / 26
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