Administrative • Reminder: upcoming deadlines (email is fine) – Optional: 1-Page describing game proposal: (Deadline: September 25th) 3 groups so far. Not a contract. Final exam exemption – Mandatory: design analysis (1) name of the game and (2) group members (deadline: September 30th) – • Test # 1: Monday September 30th. – Covers: all of Unit 1 in the book (including details and topics not discussed in class) – All material covered in class (including topics not covered in the book) Definition of Game and History of Games Assigned readings: Chapters 7 (Rules of Play Book) Sources: • Gamespot.com • investor.about.com • emuunlim.com • designboom.com • Wikipedia • my own Dr. Héctor Muñoz-Avila Play and Game • Game as a subset of play – Considering all activities that we can play – Tag is a game and it is also play – Swing can be seen as play but it is not a game • Play as a subset of game – Play as one aspect (the experiential system) of a game • Awareness on the distinction between play and game “juego un juego” “ich speile ein Spiel” Some Definitions of Game • (Parlett) A formal game structure based on ends and means • (Abt) an activity among two or more decision-makers seeking to achieve their objective – Example of a game not meeting this definition? • (Avedo and Sutton-Smith) a voluntary control system, contest between powers, confined by rules, outcome • Book has 8 definitions (read them!) with some common elements (see Table!): – following rules is the most common requirement – Having a goal is also common Definition of Game Elements: • A game is a system • In which players • engaged in an artificial conflict • defined by rules • That results in a quantifiable outcome Game design: process of creating a game from which meaningful play emerges when experienced by a player Examples of games fitting this definition: •Chess •Tekken Are virtual environments games? History of Video Games By: Héctor Muñoz-Avila Sources: • Gamespot.com • investor.about.com • emuunlim.com • designboom.com • Wikipedia • my own Introduction: A Long Journey • Some ideas in the 1948 • First video game: – Tennis game in an Oscilloscope – Space game on DEC-1 • In between: – Space Invaders: http://www.spaceinvaders.de/ • Current videogames: – Crysis 3 Chess Origins • 6 AD: Believed to come from India • Came to Western through Persia • 1769 Fake chess machine • 1952 Turing design a chess algorithm • 1956 Maniac versus Human Origins of Some Companies • 1889 company create card game: Nintendo (“leave luck to heaven”) Hiroshi Yamauchi credited for transformation Gunpei Yokoi created the game boy • 1932 COLECO (short for Connecticut Leather Company) • 1947 Tokyo Telecommunications Engineering Company: Sony • 1954 David Rosen makes machines for GI’s in Japan (Service Games) SEGA Other Origins • 1951 Ralph Baer (@Loral) suggest adding game to TV – May be considered the inventor of video games – Only until 1967 he realized his dream of an “interactive television” • 1952 A.S.Douglas (@Cambridge): Interactive Tic Tac Toe • 1958 Willy Higinbotham (@Brookhaven National Laboratory): Oscilloscope Other Origins (II) • 1961 Steve Russell (@MIT) creates Spacewar! “If I hadn't done it, someone would've done something equally exciting if not better in the next six months. I just happened to get there first.” - Steve Russell Spacewar! Legacy 1971 Bill Pitts and Hugh Tuck formed Computer Recreations Galaxy Game Cost: $20K Play cost: 10 cent Built: dozens 1972 Noland Bushnell and Ted Dabney (@Nutting Associates) Galaxy Game Built: 1.5K 1972 PONG Built: 10K “Breaks down” Early Game Consoles • Pong • 1972 Magnavox builds Odyssey Early Stages: 1976-1977 • COLECO builds TELSTAR • Cartridges are born (Fairchild Camera & Instrument: Channel F) • Atari bought by Warner Communications ($28M) – Atari releases first console (later known as Atari 2600) Early Stages 1977-78 • Nintendo releases Othello • Taito creates Space Invaders! – Midway bought license • Apple and Atari release PCs – But Atari is seen as a gaming company The Golden Age 1979-1981 • • • • • Atari releases Asteroids! Frogger, Konami/Sega, 1981 Pac-Man, Bally/Midway, 1980 Donkey Kong, Nintendo, 1981 Namco releases Pac-Man, 1982 (+300K machines sold) – Own television show (games culture) • US Army commissions Atari for a tank simulation game – Start of a long and sustained effort • Nintendo releases first console in 1981 • Nothing to do over the weekend? Check this out (some retro games): – http://www.tripletsandus.com/80s/80s_games/ The Great Crash 1982-1984 • The Commodore 64 PC is released • Coleco releases the Adam PC • Too many competitors small and large saturate the market – 1982 Warner Corp. stock fell 32% after Atari announces less-than-expected sells of consoles – Atari sold to Jack Tramiel (owner of Commodore) – New company: Atari Corp. pulls from Console market • Bright spot: Nintendo releases famicon, which does well in Japan The Return of the Video Games 1985-1988 • Nintendo releases NES – Met with skepticism by market observers – Turns out to be an instant hit – Legend of Zelda •1985 MS releases • Apple releases the Mac, Atari releases 520ST Windows •PC as a gaming – Who won? platform • Tetris is released! •2006: Games for Windows • Coleco files for bankruptcy The Story Continues • 1989 Nintendo releases Gameboy, Sega releases Genesis • 1991 Nintendo releases SNES, Sega releases Sonic • 1993 32-bit consoles – Nintendo releases Mortal Combat! • 1999-2001 Playstation 2, Gamecube, Xbox • 2006: Nintendo releases wii (out sales PlayStation 3 and Xbox 360) Current Trends • Games for mobile devices are the fastest growing sector • Which is the most played digital game in history? (perhaps) Homework Next Wednesday (x2) Assigned Reading: Chapter 8 (note: make your own examples when asked for. Do not use the ones from the book) For each of the 4 traits of digital games, discuss an example • in a digital game (*) that illustrates that trait • in a non-digital game (*) that illustrates the difficulty non-digital games have coping with the lack of that trait 1.Immediate but narrow interactivity 2.Information manipulation 3.Automated complex system 4.Networked communication 5.Open question: despite the shortcomings in dealing with these four traits above, discuss an advantage across any dimension of non-digital games over digital ones (*) describe this game in one paragraph including name, what type of game it is - RPG, RTS, etc-, and what is the objective of the game
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