HOW DO THE GAME DEVELOPERS DO IT? COME AND FIND OUT DESIGN, TEST OR BUILD GAMES Finnish Game Jam Lappeenranta – Intensive course (4 cr) CT10A7040 - Code Camp Able to work in the games industry • • • • • • 4th and Summer period: Ability to work as a member of ”real” team. Business and marketing aspects of making games. 3rd period: Working in teams; understanding the different tasks and needs. Prototyping, designing a game. 1st and 2nd period: Applying existing computer science knowledge in games context. Games-specific technologies and fundamental aspects Finnish Game Jam Lappeenranta –Intensive course (4 sc) How to complete the course? -Participate to the FGJ Lappeenranta as a member of one demo-building group. -Create a wiki page for your team in Codecamp.fi course page by the end of FGJ (link and instructions coming up to http://www.codecamp.fi; just create a new user account and start editing) -Return the report introducing the demo product and links to the demo in your wiki page (as a group) -Give a presentation at the seminar day (1.2.2017 12:00 - 17:00 in classroom 4502.) Concerning report Open form ~7-10-page report on which your group answers to the following questions: What type of game were you making, what was the first draft of the game? How did you come up with the idea for the game, how did you ”refine” it How much prior experience did your group members have? In a few sentences, describe what applicable experience your group had (such as programming skills, 3D modeling skills, how many years of experience?) Which tools and development methods did you apply, why? Which were the most important objectives in your development (visual presentation, the game rules, balance etc…), why? How did you test your game demo? How close to the original idea did you get? (draft vs. actual demo) What were the most difficult parts in your work, why? (continues ) Concerning report Open form ~7-10-page report on which your group answers to the following questions: Did you change your game design during the implementation? i.e. To eliminate some obstacles because of technology difficulty? Did you use some any ideas from systematic software development methodology (such as Waterfall or Agile) during the game development? if you did, which one did you select? and if not why? As a game developer, do you prefer advanced game engines (such as Unity3D) or traditional tools and libraries for game making? Why? Did you design the game architecture and write down the design document during game development? How large proportion of your project time did you dedicate to the game design? Should you continue with the demo development, which would be the next activities you would do? If you were to redo the demo completely, what would you do differently? Open feedback on the Game Jam event, this course, or anything related. At least a few sentences per response to each question is expected. Report submission Apply some reasonable seminar presentation template, such as the Bachelor’s Thesis final report template. Write the report in English! On front page, add information on all group members, including names, school, department, student number and email-address. Group should return their work via email as a one PDF file to the address antti.knutas(at)lut.fi, with email topic “[FGJ] Groupname”Before 09.02.2012, 23:59 o’clock. Seminar day in February Each group should give a 20-30 min presentation Can be given in Finnish, although English preferred. Short demo on what was done (if demo is developed further, the newest version) Short presentation on the topics covered in the report. Held on 1.2. 12:00 - 17:00 in classroom 4502. Basically explain to the audience the same things explained in report, and give a demonstration. Seminar presentation is mandatory part of the course! (At least one from group presenting) On course acceptance Every student, who is a part of a group that participates on FGJ, returns the report in time and gives a presentation at the seminars gets a grade ”Accepted”. Each member of the group has to contribute to the demo production, and if requested, show what they did for the demo. When accepted, LUT Information Technology will give 4 study credits on course ”CodeCamp” which is a M.Sc.-level advanced course. Students from other institutions should contact course personnel immediately. HOW DO THE GAME DEVELOPERS DO IT? COME AND FIND OUT DESIGN, TEST OR BUILD GAMES Memo for the Event MEMO, What do I need to bring with me? Your own computer, with all the needed devices and keyboards and stuff you think you will need. An extension cord which is at least 5m long, with <all the sockets you will need> + 1. CAT5 (or better) Ethernet cable, at least 5m long. WLAN access capability If you have one, Mobile Internet Device as a backup. Headphones, especially if you intend to listen to music. (Some background music may be provided by the organizers.) Some money; there is a cafeteria/bar, lunch restaurant and university vending machines available during the weekend. MEMO, What do I need to bring with me? Food and beverages Something small like coffee, tea, biscuits and fruits may be available for everyone, but the idea is that everyone brings their own meals. Alcohol is not forbidden (we have a sauna and stuff), but disruptive drinking is not allowed. Warm and clean clothes, basic hygiene kit + towel The cellar may be quite cold during the night time There is possibility to use a shower at the premises, especially if you stay at the jam 24/7 for the entire 50+ hours; please use them. Basic eating utensils (fork, spoon, cup, plate, butter knife) MEMO, What is provided? (Relatively) high speed Internet connection Access to electricity with extension cord for a total of around 1kW per user (so leave the car-sized AV systems home ). Tables, chairs, some sofas A microwave oven, normal oven, refrigerator… basic kitchen utensils. A coffee maker TV set Sauna (on Friday night) and shower Some basic backup hardware (keyboards, mice, cables) On Saturday the lunch cafeteria will be open upstairs. Usually there has been a pizza call on Saturday evening. There also is a bar open across the yard on Friday and Saturday evening. MEMO, Where can I find more info? Global Game Jam website: http://globalgamejam.org/ Finnish Game Jam website: http://www.finnishgamejam.com/ LUT Course pages: http://www.codecamp.fi Slack channel (coming up by the event start) MEMO, What should I learn beforehand? Programming skills, drawing skills, 3D object work, sound effects etc. are obviously helpful but not necessary. Try to brush up on programming skills, or if nothing else, you might want to look at these Unity tutorials: http://unity3d.com/learn/tutorials/modules MEMO, How should I prepare my computer? To not completely kill our network, install the software you want to use before FGJ weekend! See that everything needed works offline/does not require constant high-speed Internet access. Run OS updates and set up virus scanners and such to the most recent version. So that you can start working immediately, not when the maintenance cycle is completed. If possible, take an extra mouse and keyboard with you in case there is a mishap with drinks or other stuff. MEMO, Other observations from earlier years The site is open 24/7 if there is someone present. There are no separate guards on the site; even if nothing has never been stolen, keep your things with you. Sleeping overnight is not allowed on the premises due to fire hazard reasons. If you need help, or feel sick, or anything, ask from the organizers. In Sunday, please reserve time to clean your table/workstation before leaving. Approximate General Flow Of Events Day 1 – Arrival: Form group, make design, Go! Essentials: • 16.00-18.00: Check in to site • 16.00-17.00: Tech/Instruction Talks • 17.00-18.00: Official Announcements & Keynote • 18.00 -?: Group Forming • 20.00-24.00: Design Sauna Day 2 – Work: Coding, coding, coding. Essentials: • 00.00-23.59: Development, including • 09.00-10.00: Breakfast • 11:00 Deadline to create user profile and game page • 13.00-14.00: Lunch • 19.00-20.00: Dinner Approximate General Flow Of Events Day 3- Show and Tell: Coding, polishing, testing, Done! • Essentials: • 09.00-10.00: Breakfast • 13.00-14.00: Lunch • 15.00-16.30: Deadline for uploading the games is 15.00 • 16.30-19.00: Presentations – Each team has 10 minutes to do a short presentation. • 18.00-19.00: Cleaning and leaving at own leisure. Stuff to remember • There is a good chance that you get locked outside. – Always take your jacket and phone with you when you leave the FGJ site for anything (even for a smoke) – Especially at night, also tell someone where you are going. • Save these numbers to your phone: 044 250 8877 Elmer Häyrynen (main organizer) 050 5935 796 Antti Knutas, LUT representative, not onsite, available 24/7 Stuff to remember • If anything happens (stuff is broken, missing, stolen, unwanted people at site etc.) Contact Elmer Häyrynen 044 250 8877 For emergency services, the address of the site is LUT Ylioppilastalon kellari, Skinnarilankatu 34, 53851 Lappeenranta Stuff to remember • Details on how to fill the project report will be put available during the weekend. – Follow codecamp.fi for course-related information. – Or ask Antti, email [email protected] or connect Slack And most importantly, Happy Jamming!
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