Human information processing: Chapters 4-9 Attentional resources Receptors Response selection Perception Decision making Long-term memory Working memory Controlled system 1 Response execution Objectives Different types of decision making descriptions and the implications for design Heuristics and biases affecting decisions Levels of cognitive control describe qualitatively different types of human performance Levels of cognitive control span many theories of DM and can identify training and cognitive support strategies Skill-based processing and affect are key elements of decision making 2 Decision making defined Decision making defined as: • • • • Select one choice from many Some information available regarding choices Time frame is relatively long (> 1 sec) Uncertainty regarding best or acceptable choice Builds upon basic cognitive mechanisms of: perception, working memory, attention and LTM 3 Decision making types Intuitive • Quick • Automatic Analytical • Slow • Deliberate, controlled Classical Decision Theory • Optimal, rational decision determined through use of expected values • Description of bias and heuristics that reflect human limits 4 Naturalistic DM • Experienced people • Complex, dynamic environments • Based on experiences and mental simulations Expected utility calculations example Expected value of choice “v” equals the sum of the probabilities and values E(v)= p(i)v(i) For the most simple case of the lottery: Purchase ticket p(winning)=1x10-7 v(winning) =1x106 E(ticket value-ticket cost)=0.10-1.0 Save money p(bank surviving)=1-1x10-7 v(with interest) =1.02 E(money saved)=1.019999 5 Types of classical decision theory Normative models • What people SHOULD do • Basis of computer aids • Basis for understanding when people make rational decisions • Basis for training 6 Descriptive models • What people ACTUALLY do • Heuristics used/ Biases that undermine performance • Information processing model as a descriptive model of DM Elements of decision process Obtain and combine cues (selective attention) Generate hypotheses (LTM) Hypothesis evaluation and selection (working memory) Action selection (working memory, LTM) 7 Information processing model of DM Working memory Uncertainty Cues C1 C2 C3 C4 Selective attention Choice Diagnosis H H A A LTM A H H H H H H H H A A A A A A A 8 Factors influencing heuristics and biases Selective attention Limited capacity of working memory Time available Limited attentional resources Limited knowledge (LTM) Ability to retrieve appropriate information (inert knowledge) 9 Which penny: Precise decisions with imprecise knowledge 1 Heuristics and biases: Obtaining and selecting cues Attention to limited number of cues (landing gear light fixation) Cue primacy (first cues get greater weight) Inattention to later cues (ignore later cues) Cue salience Inappropriate weight to unreliable cues 1 Heuristics and biases: Hypothesis generation Limited number of hypotheses generated Availability heuristic (frequent, recent) Representative heuristic (take as typical of category) Overconfidence 1 Heuristics and biases: Hypothesis evaluation and selection Cognitive fixation (continue along path, ignoring contrary information) Confirmation bias • Seek only evidence to confirm NOT to disconfirm • Fail to use absence of important cues 1 Heuristics and biases: Action selection Retrieve small number of actions Availability heuristic for actions Availability heuristic for possible outcome • Subjective probability does not equal actual 1 Decision making types Classical Decision Theory • Heuristics and biases associated information processing limits Naturalistic DM • Levels of cognitive performance/control for experienced people in complex, dynamic environments 1 Characteristics of naturalistic decision making situations Ill-structured problems Uncertain high-risk environments Cognitive processing as an iterative action/feedback loop Time constraints and time stress Multiple persons involved in decision People with extreme domain expertise 1 The strange case of Phineas Gage http://www.mc.maricopa.edu/academic/ cult_sci/anthro/origins/phineas.html Left intellectual abilities intact, but greatly impaired decision making 1 Elements of naturalistic decision making Implications of levels of cognitive control • • • • Types of information Level of expertise Error tendencies Situation awareness Implications for decision aids 1 1 Levels of cognitive control Goals Knowledge-based Behavior Symbols Rule-based Behavior Identification Signs Decision of Task Association State/Task Recognition Skill-based Behavior Signs Feature Formation Sensory Input 2 Planning Stored Rules for Task Automated Sensory-Motor Patterns Signals Actions 2 Types of information Knowledge-based Behavior Symbols Rule-based Behavior Skill-based Behavior Goals Identification Signs Decision of Task Association State/Task Recognition Signs Feature Formation Sensory Input 2 Planning Stored Rules for Task Automated Sensory-Motor Patterns Signals Actions Amount of experience Knowledge-based Behavior Symbols Rule-based Behavior Skill-based Behavior Goals Identification Signs Novice Decision of Task Association State/Task Recognition Planning Stored Rules for Task Expert Signs Feature Formation Sensory Input 2 Automated Sensory-Motor Patterns Signals Actions Error tendencies Goals Knowledge-basedFailure to consider consequence Behavior Symbols Decision of Identification Planning Task Misclassification Rule-based Behavior of situation Recognition Skill-based Behavior Feature Formation Sensory Input Association State/Task Perform task out of habit Motor control error Signs 2 Stored Rules for Task Automated Sensory-Motor Patterns Signals Actions Situation awareness “The perception of the elements in the environment with a volume of time and space, the comprehension of their meaning and the projection of their status in the near future” Level 1: Perceiving status Level 2: Comprehending information in light of goals Level 3: Projecting the activity to the future 2 Situation awareness Level 2 SA Knowledge-based Behavior Symbols Identification Rule-based Level Behavior Skill-based Behavior 1 SA Signs Decision of Task Association State/Task Recognition Signs Feature Formation Sensory Input Level 3 SA Goals 2 Planning Stored Rules for Task Automated Sensory-Motor Patterns Signals Actions Cognitive continuum theory Knowledge-based Behavior Symbols Rule-based Behavior Skill-based Behavior Goals Identification Signs Analytic Decision of Task Association State/Task Recognition Planning Stored Rules for Task Intuitive Signs Feature Formation Sensory Input 2 Automated Sensory-Motor Patterns Signals Actions Cognitive continuum theory Factors inducing Intuition: • • • • • Large number of cues Brief display of cues Complex relationship between cues Short DM time Analog display Factors inducing Analysis: • • • • Few cues Long availability of cues High consequence Digital display 2 Recognition-primed decision making Pattern matching used to recognize situation Recognition “primes” the selection of a plausible solution Action selected without comparison with alternates Action evaluated through simulation using a mental model Particularly effective in time-constrained situations 40-80% based on condition-action rules 2 Recognition-primed decision making Goals Simulation-based evaluation Knowledge-based Behavior Symbols Decision of Identification Task Rule-based Behavior Signs with mental model Association State/Task Recognition Planning Stored Rules for Task Application of condition-action rules Skill-based Behavior Signs Feature Formation Sensory Input 3 Automated Sensory-Motor Patterns Signals Actions Improving decision making Redesign to support decision making and performance Decision aids Training 3 Redesign Accentuate relevant cues Warning devices to guide attention to critical events Restructure situation and overall system Analysis of system dynamics 3 Training Train analytic methods, has proven marginally successful Train better metacognition (e.g., manage time pressure), has proven marginally successful Focus on job-relevant knowledge and procedures Train skill-based with actual cues Cognitive feedback rather than performance feedback 3 Decision aids Fallacy of “expert” systems • No basis for evaluation of the input • Output mistrusted • “Joint cognitive breakdowns” due to unanticipated complexity Cognitive support • Interactive system that improves DM by extending user’s capabilities • Tool rather than prosthesis 3 Types of cognitive support Knowledge-based Behavior Symbols Rule-based Behavior Goals Identification Signs Decision of Task Planning Association State/Task Recognition Skill-based Display and call attention to important cues Behavior Present Signs Featurereliability/value of cues Formation Allow operators to specify alarms according Sensory Input 3 Stored Rules for Task to Automated Sensory-Motor circumstances Patterns Signals Actions Types of cognitive support Knowledge-based Behavior Symbols Goals Identification Decision of Task Planning Rule-based Use Behavior spatial organization to state information Stored Rules Signs Association Recognition Present condition-action rulesState/Task and discrepancies for Task Indicate variable levels that require responses (e.g., level associated with normal operations) Skill-based Behavior Signs Feature Formation Sensory Input 3 Automated Sensory-Motor Patterns Signals Actions Types of cognitive support Goals Knowledge-based Behavior Support “what if” analysis Provide an externalized mental Symbols Decision of model in the display Identification Planning Task Provide critiques of hypotheses generated Rule-based Behavior Skill-based Behavior Signs Association State/Task Recognition Signs Feature Formation Sensory Input 3 Stored Rules for Task Automated Sensory-Motor Patterns Signals Actions Requires Knowledge Mental model for simulation Goals Working memory capacity Problem solving Knowledge-based Behavior Symbols Rule-based Behavior Skill-based Behavior Identification Signs Decision of Task Association State/Task Recognition Signs Feature Formation Sensory Input 3 Planning Stored Rules for Task Automated Sensory-Motor Patterns Signals Actions Critiquing system http://freney.sys.virginia.edu/~sag3c/ProblemBasedLearning.html 3 Key concepts Different types of decision making descriptions and the implications for design Heuristics and biases affecting decisions Levels of cognitive control describe qualitatively different types of human performance Levels of cognitive control span many theories of DM and can identify training and cognitive support strategies Skill-based processing and affect are key elements of decision making 4
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