ASL 101: LEARNING ADVANCED SQUAD

ASL 101: LEARNING
ADVANCED SQUAD LEADER
Session 6: Fire Combat, Part 2
with Russ Gifford
ASL 101: Fire Combat
Goals for this Session
We’ll retest our knowledge of:
• Defensive Fire (First, Subsequent First Fire and
Final Fire)
We’ll learn about:
• Advance Fire
• Assault Fire
• Spraying Fire and Area Fire
ASL 101: Fire Combat
Goals for This Session
You will also learn
• Which types of attacks can be made in which fire
Phase?
• What differences apply to attacks in various Fire
Phases?
ASL 101: Fire Combat
Fire Phases
The Attacker (the person
whose player turn it is)
can fire in the Prep Fire
Phase, and the Advance
Fire Phase.
Player turn:
Rally Phase
Prep Fire Phase
Movement Phase
Defensive First Fire
Defensive Fire Phase
Advance Fire Phase
Rout Phase
Advance Phase
Close Combat Phase
ASL 101: Fire Combat
Fire Phases
The Attacker (the person
whose player turn it is)
can fire in the Prep Fire
Phase, and the Advance
Fire Phase.
But in general, each unit
is limited to one fire
attack per player turn!
Player turn:
Rally Phase
Prep Fire Phase
Movement Phase
Defensive First Fire
Defensive Fire Phase
Advance Fire Phase
Rout Phase
Advance Phase
Close Combat Phase
ASL 101: Fire Combat
Prep Fire
Prep Fire?
• Fire that occurs in
the Prep Fire Phase
If I fire Prep Fire,
• I cannot move
• I can’t fire in the
Advance Fire
Phase.
Player turn:
Rally Phase
Prep Fire Phase
Movement Phase
Defensive First Fire
Defensive Fire Phase
Advance Fire Phase
Rout Phase
Advance Phase
Close Combat Phase
ASL 101: Fire Combat
Prep Fire
If I fire in the Prep Fire:
• I cannot move in the Movement Phase
• I can’t fire in the Advance Fire Phase.
We use ‘Prep Fire’ markers to remind us who fired so we
don’t move or re-fire with them.
We remove these after the Advancing Fire phase is over.
ASL 101: Fire Combat
Advance Fire
First limit: The
ATTACKER can fire in:
• Prep Fire Phase
• Advance Fire Phase
But the same unit
CANNOT fire in both!
Player turn:
Rally Phase
Prep Fire Phase
Movement Phase
Defensive First Fire
Defensive Fire Phase
Advance Fire Phase
Rout Phase
Advance Phase
Close Combat Phase
ASL 101: Fire Combat
Advance Fire
Advance Fire Phase limits:
• MMC/SMC Firepower is halved ( ½ FP) in the
Advance Fire Phase.
• Most Guns and many Squad Weapons cannot
move and fire in the same Player Turn.
Exceptions:
• LMG’s (at ½ FP); BAZ (+2 To Hit)
ASL 101: Fire Combat
Advance Fire
NOTE:
It is easy to think of Advance Fire as fire for the
units that moved – but:
ASL 101: Fire Combat
Advance Fire
NOTE:
It is easy to think of Advance Fire as fire for the
units that moved – but:
• units that did not fire in the Prep Fire Phase
AND did not move may fire in the Advance
Fire Phase
ASL 101: Fire Combat
Advance Fire
NOTE:
It is easy to think of Advance Fire as fire for the
units that moved – but:
• units that did not fire in the Prep Fire Phase
AND did not move may fire in the Advance
Fire Phase
• but they still pay the Adv. Fire Penalties
( ½ FP or +2 To Hit)
ASL 101: Fire Combat
Advance Fire Phase
Units/ Guns CAN be marked with an
‘Opportunity Fire’ marker in the Prep Fire
Phase.
This means
• they will fire at FULL FP / normal To Hit
numbers in the Adv. Fire Phase
• BUT they can’t fire in Prep Fire,
and can’t move in the Movement Phase
ASL 101: Fire Combat
German Movement Phase
Movement
Phase:
The
German
467 moved
from L6
ASL 101: Fire Combat
German Movement Phase
Movement
Phase:
The
German
467 moved
from L6
to L5
ASL 101: Fire Combat
German Movement Phase
Movement
Phase:
The
German
467 moved
from L6
to L5
to L4
ASL 101: Fire Combat
Defensive First Fire
During the
Movement phase, the
American can interrupt
with Defensive First Fire!
Player turn:
Rally Phase
Prep Fire Phase
Movement Phase
Defensive First Fire
Defensive Fire Phase
Advance Fire Phase
Rout Phase
Advance Phase
Close Combat Phase
ASL 101: Fire Combat
Defensive First Fire
The American
7-4-7 DFF at the
moving unit:
+2 TEM (bldg),
-1 FFNAM ,
= +1 DRM
ASL 101: Fire Combat
Defensive First Fire
We will see
FFNAM and FFMO a lot.
What are they?
ASL 101: Fire Combat
Defensive First Fire
We will see
FFNAM and FFMO a lot:
What are they?
These are modifiers
that apply ONLY in the
Defensive First Fire
Phase against moving units.
Player turn:
Rally Phase
Prep Fire Phase
Movement Phase
Defensive First Fire
Defensive Fire Phase
Advance Fire Phase
Rout Phase
Advance Phase
Close Combat Phase
ASL 101: Fire Combat
Defensive First Fire
FFNAM: -1 DRM
First Fire
Non-Assault Movement
FFMO: -1 DRM
First Fire
Moving in Open ground
ONLY in First Fire Phase,
which is in the
MOVEMENT Phase!
Player turn:
Rally Phase
Prep Fire Phase
Movement Phase
Defensive First Fire
Defensive Fire Phase
Advance Fire Phase
Rout Phase
Advance Phase
Close Combat Phase
ASL 101: Fire Combat
Defensive First Fire
Back to the action:
Defensive First
Fire at the moving
unit:
+2 TEM (bldg),
-1 FFNAM ,
= +1 DRM
ASL 101: Fire Combat
Defensive First Fire
Defensive First Fire:
TEM: +2 (wooden bldg)
FFNAM : -1 (Non Assault)
= +1 DRM
There is no 7FP on the
IFT, so use the next lowest
column with is 6 FP
ASL 101: Fire Combat
Defensive First Fire
DR:
= 1,6 = (7) +1 DRM = 8
8 on the 6 FP is a PTC
(Pin Task Check!)
ASL 101: Fire Combat
Notes and Thoughts
German PTC DR:
So the 4-6-7 German also passes.
Place FF and Residual makers.
Can the American do anything else?
ASL 101: Fire Combat
Subsequent First Fire
The 4-6-7 spent
2 MF entering L4, so
the 7-4-7 can
Subsequent First
Fire at him.
What Firepower, and
what DRMs will
apply?
ASL 101: Fire Combat
Subsequent First Fire
The 4-6-7 spent
2 MF entering L4, so
the 7-4-7 can
Subsequent First
Fire at him.
2 FP
+1 DRM
ASL 101: Fire Combat
Subsequent Def. First Fire
Units marked with First Fire can fire again at a
moving unit if:
• It is the closest known unit range
• It is within their normal range
If they already fired at the unit, they can only fire
again if the unit spent more than 1 MF getting into
the location, or the target spends more MFs.
ASL 101: Fire Combat
Subsequent Def. First Fire
Subsequent First Fire has limits:
• Target must be in normal range and nearest unit
• Only small arms fire, MGs and IFE may fire
Sub. First Fire (EXC: MOLs!)
• Sub. First Fire is halved as Area Fire.
• MGs / SW are penalized if they fire
(Break # decreases by 2)
ASL 101: Fire Combat
Defensive First Fire
Subsequent
Defensive First Fire:
FP Halved (7 *1/2 = 3.5)
TEM: +2 (wooden bldg)
FFNAM : -1 (Non Assault)
= +1 DRM
Since there is no 3.5
column, drops to 2 FP +1
ASL 101: Fire Combat
Subsequent First Fire
2 FP +1
DR = 2,2
Unit COWERS, so:
Resolve using next
FP column to the left
ASL 101: Fire Combat
Cowers
2 FP + 1 DRM
DR: 2,2 = Cowers!
Cowers causes FP to drop
1 column to the left, so
1 FP +1 DRM
Another PTC!
ASL 101: Fire Combat
Results:
German PTC DR:
So the 4-6-7 German again passes.
Flip the American First Fire counter to Final
Fire but the Residual maker stays at 2, since the
new residual was not higher than the 2.
ASL 101: Fire Combat
Defensive Fire
When Movement Phase Player turn:
Rally Phase
ends, now the Defensive
Prep Fire Phase
Fire begins.
Units NOT marked with
Defensive First or Final
Fire may now fire at
anyone, but there is no
FFNAM or FFMO –
Why?
Movement Phase
Defensive First Fire
Defensive Fire Phase
Advance Fire Phase
Rout Phase
Advance Phase
Close Combat Phase
ASL 101: Fire Combat
Defensive First Fire
FFNAM and FFMO
apply ONLY in the
Defensive First Fire
Phase –
against moving units.
Defensive Fire is AFTER
the Movement Phase
ENDS!
Player turn:
Rally Phase
Prep Fire Phase
Movement Phase
Defensive First Fire
Defensive Fire Phase
Advance Fire Phase
Rout Phase
Advance Phase
Close Combat Phase
ASL 101: Fire Combat
Defensive Fire
Units marked with Defensive First Fire (not
FINAL) could fire again in this phase –
• only if the enemy unit is ADJACENT to them.
Firepower would be halved for Area Fire, but
doubled for Point Blank Fire.
• FFNAM and FFMO would not apply.
• All TEM would apply.
ASL 101: Fire Combat
Defensive Fire
As we can see, no
American units are
left to fire, and the
7-4-7 could only fire
IF an enemy unit
was ADJACENT.
Remove the
First/Final Fire
markers.
ASL 101: Fire Combat
Advance Fire
Advance Fire
• Fire that occurs in
the Advance Fire
Phase
What are the limits
on Advance Fire?
Player turn:
Rally Phase
Prep Fire Phase
Movement Phase
Defensive First Fire
Defensive Fire Phase
Advance Fire Phase
Rout Phase
Advance Phase
Close Combat Phase
ASL 101: Fire Combat
Advance Fire
Can the unit with a Prep Fire Marker fire in the
Advance Fire Phase?
No.
If it were marked with a Opp. Fire, it could (at full
FP.)
ASL 101: Fire Combat
Advance Fire
Can the unit that moved fire?
Units without Prep Fire markers may fire –
but only with halved FP.
All TEM and Range modifiers apply!
ASL 101: Fire Combat
Advance Fire
The 4-6-7 w/LMG
fires at the 7-4-7:
4 + 3 FP = 7 FP * ½
Adv. Fire:
3.5 FP
+2 TEM
What FP column do
we use?
Should the MG fire?
ASL 101: Fire Combat
Advance Fire
Advance Fire:
4 FP (squad) + 3 FP LMG
= 7 FP * ½ = 3.5 FP
There is no 3.5 FP on the
IFT, so use the next lowest
column with is 2 FP.
So, should we fire the
LMG?
ASL 101: Fire Combat
Advance Fire
Advance Fire:
Should we fire the LMG?
No –
The squad alone is
4 FP * ½ = 2 FP. There is
no reason. (Since the MG
could break on a 6,6 DR)
ASL 101: Fire Combat
Defensive First Fire
DR:
= 1,6 (7) +2 DRM = 9
Missed!
ASL 101: Fire Combat
Advance Fire
Could Advance Fire units Fire Group?
Yes, if they are ADJACENT and will all be able to
fire on the same target.
Can units that moved Fire Group with units that did
not move?
Yes – if those units can fire. (Do NOT have a Prep
Fire Marker.)
ASL 101: Fire Combat
Assault Fire
What is Assault Fire?
Assault Fire is a bonus for units using Advance
Fire –
But only SOME units get the Assault Fire Bonus!
ASL 101: Fire Combat
Assault Fire
Assault Fire:
• is a bonus supplied to some units trained and
equipped for movement and fire.
ASL 101: Fire Combat
Assault Fire Bonus
MMC’s with a line
under their
firepower means
they have Assault
Fire capability.
Infantry Squad
• Underlined
Firepower
ASL 101: Fire Combat
Assault Fire Bonus
Assault Fire:
• Only happens in the Advance Fire Phase
• Can only be used at Normal Range
Fire is STILL cut by half for Advance Fire, BUT:
ASL 101: Fire Combat
Assault Fire Bonus
Assault Fire:
Firepower is STILL cut by half for Advance Fire,
BUT –
• The unit adds 1 to their new FP
• And then ‘rounds up’ to the next full number
ASL 101: Fire Combat
Example
It is the American
Movement Phase:
Unit in P3
ASL 101: Fire Combat
Example
It is the American
Movement Phase:
Unit in P3
Assault Moves to P4
(2MF)
ASL 101: Fire Combat
Example
It is the American
Movement Phase:
Unit in P3
Assault Moves to P4
(2MF)
If the German fires,
will he get FFNAM or
FFMO?
ASL 101: Fire Combat
First Fire Example
No!
The American declared
an Assault MOVE,
meaning he would only
change 1 location, and
not use all his MF’s
doing so.
And, the hex is not
open ground.
ASL 101: Fire Combat
Example
4-6-7
Defensive First Fire:
4FP x 2 (Point blank
range) = 8 FP
+2 TEM (wooden bldg)
DR = 9 +2 = NE
Place FF, residual
ASL 101: Fire Combat
Example
4-6-7
Defensive First Fire:
4FP x 2 (Point blank
range) = 8 FP
+2 TEM (wooden bldg)
DR = 9 +2 = NE
Place FF, residual
ASL 101: Fire Combat
Example
4-6-7
Defensive First Fire:
4FP x 2 (Point blank
range) = 8 FP
+2 TEM (wooden bldg)
DR = 9 +2 = NE
Place FF, residual
ASL 101: Fire Combat
Example
Because there are more
Americans to move, the
German does not fire
Def. Subsequent Fire at
the Assault moving
unit.
ASL 101: Fire Combat
Example
The American 7-4-7 in
M5 moves
ASL 101: Fire Combat
Example
The American 7-4-7 in
M5 moves
To N5 (1 MF)
ASL 101: Fire Combat
Example
The American is
taunting the German!
Subsequent First Fire
cannot shoot at anyone
further than the nearest
enemy unit!
So the American is safe
in N5.
ASL 101: Fire Combat
Example
The American 7-4-7 in
M5 continues his move
To N5 (1 MF)
To O5 (2 MF)
ASL 101: Fire Combat
Example
The German now
declares Subsequent
First Fire:
4 FP * ½ (Sub FF)
= 2 FP * 2 (PB Range)
= 4 FP
+ 3 TEM -1 FFNAM =
+2 TEM
ASL 101: Fire Combat
Defensive First Fire
4 FP + 2 DRM:
DR:
= 1,6 (7) +2 DRM = 9
Missed!
End of Movement, so remove
Residual markers.
ASL 101: Fire Combat
Defensive Fire Quiz
Can the 4-6-7 in F5 fire
at either or both of the
7-4-7’s in the Defensive
Fire Phase?
(The Phase after
Movement is OVER.)
ASL 101: Fire Combat
Defensive Fire Quiz
Can the 4-6-7 in F5 fire
at either or both of the
7-4-7’s in the Defensive
Fire Phase?
(The Phase after
Movement is OVER.)
No – he is already
marked with FINAL
Fire.
ASL 101: Fire Combat
Assault Fire Example
Now – to Advance Fire
Phase! (Remove
First/Final markers)
Each 747 has Assault
Fire Bonus.
Each could fire:
7 * ½ (Adv.) * 2 (PB)
+ 1FP (Assault)
= 8 +1 TEM.
ASL 101: Fire Combat
Assault Fire Example
Could they Fire Group
instead?
Yes!
7 * ½ (Adv.) * 2 (PB)
+ 1FP (Assault)
=8
Same for second unit:
8 FP +8 FP =
16 FP +1 TEM !
ASL 101: Fire Combat
Assault Fire Quiz
Does Assault Fire have anything to do with Assault
Movement?
ASL 101: Fire Combat
Assault Fire Quiz
Does Assault Fire have anything to do with Assault
Movement?
No.
ASL 101: Fire Combat
Assault Fire Quiz
What unit below has Assault Fire abilities?
ASL 101: Fire Combat
Assault Fire Quiz
What unit below has Assault Fire abilities?
Ones with an underline below their FP rating has
the Assault Fire bonus – so only the American unit.
ASL 101: Fire Combat
Assault Fire Quiz
Can I use the Assault Fire bonus in the Prep Fire
Phase, or Defensive Fire?
ASL 101: Fire Combat
Assault Fire Quiz
Can I use the Assault Fire bonus in the Prep Fire
Phase, or Defensive Fire?
No, it only applies to the Advance Fire Phase.
ASL 101: Fire Combat
Assault Fire Quiz
If this is the American Advance Fire Phase, could
the 747 use Assault Fire?
ASL 101: Fire Combat
Assault Fire Quiz
If this is the American Advance Fire Phase, could
the 747 use Assault Fire?
Notice – 4-6-7 is
on Level 1 hill.
Allows LOS over
the hedge and the
rubble
ASL 101: Fire Combat
Assault Fire Quiz
If this is the American Advance Fire Phase, could
the 747 use Assault Fire?
No – normal range only.
Notice – 4-6-7 is
on Level 1 hill.
Allows LOS over
the hedge and the
rubble
ASL 101: Fire Combat
Assault Fire Quiz
Ok, if it was the German
Advance Fire phase, could
the German use Assault Fire?
No – German 4-6-7 doesn’t
have Assault Fire
Notice – 4-6-7 is
on Level 1 hill.
Allows LOS over
the hedge and the
rubble
ASL 101: Fire Combat
Assault Fire Quiz
Ok, if it was the German
Advance Fire phase, could
the German use Assault Fire?
No – German 4-6-7 doesn’t
have Assault Fire
Notice – 4-6-7 is
on Level 1 hill.
Allows LOS over
the hedge and the
rubble
ASL 101: Fire Combat
Spraying Fire
What is Spraying Fire?
• represents when a squad is equipped with and
trained to use automatic weapons
• It allows units to pour fire onto multiple nearby
targets
ASL 101: Fire Combat
Spraying Fire
Spraying Fire
Attacks two hexes with a single fire attack!
but there are BIG limitations on Spraying Fire
ASL 101: Fire Combat
Spraying Fire
Spraying Fire:
• can attack two locations that are ADJACENT
to each other
• both locations must be within THREE hexes of
the firing unit
• can be used in any of the Fire Phases
• only certain units / weapons have Spraying
Fire
ASL 101: Fire Combat
Spraying Fire
MMC’s with a line
under their range on
their counter means
they have Spray
Fire capability.
Infantry Squad
• Underlined Range
ASL 101: Fire Combat
Spraying Fire
MMC’s with a line
under their range on
their counter means
they have Spray
Fire capability.
Infantry Squad
• Underlined Range
ASL 101: Fire Combat
Spraying Fire
MMC’s with
Spraying fire can
attack any two
ADJACENT
locations within
two hexes range.
But their normal
Firepower is halved
as area fire.
Infantry Squad
• Firepower
• Has Spray Fire
ASL 101: Fire Combat
Spraying Fire
So the unit’s firepower is halved, but all the usual
Fire Attack rules apply:
•
Terrain DRMs
•
Movement DRMs
•
Range modifications
•
Fire Phase modifications
ASL 101: Weapons
Squad Weapons
SW’s work the
same way:
Squad Weapons
If the Range is
underlined, this
weapon has
spraying fire.
Underlined Range
ASL 101: Fire Combat
Spraying Fire Example
Spraying Fire
Attacks two hexes with a single fire attack!
= 7 FP * ½ (Spray Fire) = 3.5 FP & +2 DRM
ASL 101: Fire Combat
The IFT
There is no
3.5 FP
column – it
drops to the
2 FP
column!
ASL 101: Fire Combat
Spraying Fire Example
DR = 1,3 = 4 which applies to BOTH units.
Since in this case, both are in a +2 bldg…
Each will suffer whatever a 6 final DR is on the
2 FP column.
ASL 101: Fire Combat
The IFT
DR = 4
+ 2 DRM
Is a 6 Final
DR = PTC.
IMPORTANT NOTE:
Each unit would
make their OWN
PTC check as a
separate DR!
ASL 101: Fire Combat
Spraying Fire Quiz
Different Spraying Fire Example: (SSR: T1 woods
hex.)
American Prep Fire: Can the 7-4-7 Spray Fire?
If so, what (are) the attack FPs & DRMs?
ASL 101: Fire Combat
Spraying Fire Quiz
The ranges & DRMs will give different results.
T1 is 7FP * ½ (spray fire) + 1 DRM.
S1 is 7FP * ½ (spray) * 2 (point blank) + 2 DRM.
ASL 101: Fire Combat
Spraying Fire Quiz
We still only get 1 DR for the attack, but we
apply the FP/DRM correct for each attack.
If we roll 5, what is the result for each 447?
ASL 101: Fire Combat
The IFT
DR = 2,3
T1: 2FP + 1
DRM =
a 6 Final
DR = PTC
S1: 6FP + 2
DRM = 7
ASL 101: Fire Combat
Spraying Fire Quiz
Now think about this – what if we’d had a 9-1
leader with this attack?
Though the attack is still a single DR, both get
the leadership benefit. (-1 DRM)
ASL 101: Fire Combat
Spraying Fire
Is a nice tool to have – and great to spring on an
unsuspecting opponent who thinks you can’t hit
BOTH his targets!
But it is really is almost a ‘trick play’ =
something good to have in your bag, but it in
most cases it requires a lucky roll – or a great
leader – to make it work well!
ASL 101: Fire Combat
Fire Combat Rules Quiz
Personnel Units and Combat Fire:
FP strength depends on range:
• FP at normal range?
• FP beyond normal range?
• How far may a unit fire?
• FP at adjacent targets?
• FP at in-hex targets (rare occurrence)?
ASL 101: Fire Combat
Fire Combat Rules Quiz
Personnel Units and Combat Fire:
FP strength depends on range:
• FP at normal range? FP as listed (x 1)
• FP beyond normal range? Halved (x ½)
• How far may a unit fire? (up to twice normal range)
• FP at adjacent targets? FP doubled (x 2)
• FP at in-hex targets (rare occurrence)? (FP x 3)
ASL 101: Fire Combat
Other Fire Combat Multipliers
Personnel Units and Combat Fire:
FP strength depends on other factors, too:
• halved if firing unit moved this turn
• halved if firing Area Fire (target concealed or hidden)
• halved if firing unit is pinned
• halved if firing unit already marked with First Fire
counter
• halved if firing unit is using Spraying Fire.
ASL 101: Fire Combat
For Further Information
For further information:
Read Section A3.0 (All),
A4.2, A4.41, A4.6 – .7,
A7.0 (All), A9.5-.52,
And review A8.0 (all) in the rule book for
ADVANCED SQUAD LEADER.
ASL 101: Fire Combat
Coming Next Session
Well, that was a start on fire combat. We have
more to learn.
Next session, we’ll learn about ROF and Fire
Lanes!
ASL 101 was created by:
• Russell Gifford
Learning the Great Battles
of the American Civil War
(CD Rom learning series,
2005)
The Cold War, 1959-1963
(Lecture series, 2009)
A History of the 1960s
(Lecture series, 2007)
Spectacular Voyage:
Lewis and Clark in Iowa,
Nebraska and South Dakota
(Book, 2002)
Additional Information
Advanced Squad Leader, ASL, and all artwork
© MMP, 2010
This Presentation is
© 2010 by Russell Gifford
May be used with permission
Write to [email protected]