A Survey of Modern Software Design Methodologies Spring 2002 EEL5881 University of Central Florida College of Electrical Engineering & Computer Science ArgoUML Team Dawid Trawczynski Chi-Hwa John Marcos Pete Lorins Leticia Izquierdo Overview Methodology defined General representation of methodologies Determining factors Methodologies Survey – Key points – Strengths & Weaknesses Application to ArgoUML What Is a Methodology? Methodology = model + techniques Set of procedures that one follows from beginning to end of software development process Principles or practices of an orderly procedure Design Methodologies Systematic •JSD •DFD •OOD •SADT Formal •Z notation •B-method •VDM •ACL-2 Determining Factors Development environment Organization’s practices Nature/type of software User requirements Qualification & training of development team Availability of hardware & software resources Availability of existing design modules Budget & time schedule Major Software Life-cycle Models Waterfall Rapid Prototyping Incremental Extreme Programming Object-Oriented Methodologies Survey Methodologies Discussed Top-down Method Bottom-up Method Jackson System Development Method Formal Methods Object-Oriented Methods Data Flow-Oriented Method Top-down & Bottom-up Design Methods Applicable to all methodologies Top-Down – Top-level description decomposed to lowerlevel, small modules Bottom-Up – Basic set of modules and interrelationships formulated to higher-level concepts Top-down Level-oriented design Iterative process of decomposition Allows for early evaluation of functional capabilities Best suited when problem & environment are well-defined – Ex: designing a compiler Bottom-up Yields smaller and more agile programs Promotes code re-use Permits assessment of sub-modules Best suited when problem is ill-defined or missing Jackson Systems Development Method Data structure-oriented design Based on a set of entities and their actions, and of the attributes associated with these actions Models specifications of I/O data structures using tree structured diagrams Developed by Michael Jackson (1989) – Extension of Jackson Structured Programming method (1975) JSD Steps Entity Action Entity Structure Initial model Function System timing Implementation JSD Strengths Well-defined framework Best suited for large systems Best suited for real-time system development JSD Weaknesses Structure clashes – Arises when correspondence of nodes in I/O data structures can’t be determined – Resolved by creating producer/consumer routine Need for look-ahead – Arises when processing data depends on yet-tobe processed data – Resolved by backtracking, or saving the state of the program before each processing sequence JSD Applications Sequential programs – Inventory, finance, banking, insurance Large systems where events need to be scheduled according to time – Process control, data processing Formal Method “Formal methods provide a rigorous, mathematical based framework for specifying, defining, and verifying systems” Provides precise definition of – Consistency – Completeness – Specification – Implementation – Correctness Common Characteristics Mathematically intensive Precise language Verifiable through proofs Consistency Formal Languages Z notation B-method VDM (Vienna Development Method) PVS (Prototype Verification System) ACL-2 Example of ACL2 ACL2 !>(thm (implies (and (not (endp x)) (endp (cdr x)) (integerp n) (<= 0 n) (rationalp u)) (< (* (len x) u) (+ u n 3)))) Formal Strengths Suitable for defense related and NASA software (missile, rockets, etc) Suitable for medical and real time Precise language Consistency Verification through proofs Reuse Formal Weaknesses Mathematically intensive Time consuming Verification through proofs on idealize abstract machines Drastic change in adoption Weaknesses Cont’d May require hiring of experts Not suitable at this time for large complex systems Costly retraining OOD Method “Object-oriented design (OOD) is concerned with developing an objectoriented model of a software system to implement the identified requirements.” OO Programming started with the development of Simula language in Norway in 1967 - based on ALGO and the earlier discrete event simulation language Simula OOD Terms and Concepts Objects - Basic units of construction. – Attributes – Procedures or Methods – Rules (Specifies how the features of the object are related or under what conditions the object is viable.) Identity – Objects have unique identity throughout their lives in conceptual level. – Arguable in the program level. OOD Terms and Concepts Cont. Encapsulation - Information hiding. – Attributes are only accessible through well defined interface. – Implementation hidden from outside of the object. Messages - method of communication between objects. OOD Terms and Concepts Cont. Inheritance - Implements the idea of specialization and generalization. Polymorphism - “The ability to use the same expression to denote different operations.” Substitutability - The ability to substitute subclasses for their parent classes. OOD Terms and Concepts Cont. Delegation - Classless inheritance (The ability of objects to delegate to other objects the permission to perform operations on their behalf. OO Design (UML). Package Diagrams - Relationship between packages. Class Diagrams - Relationship between classes. Use Case Diagrams - Relationship between system and actors. State Diagrams - Sequences of states. Sequence Diagrams - Sequence of events. Package Diagram Example Class Diagram Example Use Case Diagram Example State Diagram Example Sequence Diagram Example OOD Methods UML Booch Coad and Yurdon Fusion Jacobson: Objectory and OOSE LBMS SEOO Rumbaugh OMT OOD Strengths Reduction of complexity Reuse Long term lower cost and schedule time Abundance of CASE tools Availability of inexpensive hardware and software tools Suitable for large complex projects Design encompasses entire process OOD Weaknesses Commitment to formal training High learning curve Costly training Not suitable for small projects The Data Flow-Oriented Design (DFD) Methodology The Data Flow-Oriented design approach is often called “Structured Design.”... Why? It is an approach that uses information flow characteristic to design program structure. In other words, emphasis is placed on the processing or the operations performed by the data. Thus, design in this approach is information driven. The above implies that information can be represented as a continuous flow, that is transformed as it is processed from node to node in the input-output stream. The Data Flow-Oriented Design (DFD) Means Of Mapping into The Design Structure A DFD can be mapped into the design structure by two means: 1) Transform Analysis: Applied when the data flow in the input-output stream has clear boundaries. The DFD is mapped into a structure that allocates control to 3 basic modules: Input – Process – Output 2) Transaction Analysis: Applied when a single information item causes flow to branch along one of many paths. The DFD is mapped to a substructure that acquires and evaluates a transaction while another substructure controls all the data processing actions based on a transaction. Examples of DFD Design Methodologies Structured Analysis & Design Technique (SADT): The structured analysis and structured design methodology is used to explore systems and software at a higher conceptual level and help to identify elements that are critical to success. The many tools of SASD include context diagrams, event lists, data dictionary, entity relationship diagrams, structure charts and state transition diagrams. System Design (SD) Methodology: In this methodology, we use Data Flow Diagrams and Charts as graphical techniques that depicts information flow and the transforms that are applied as data moves from input to output. Software Design Methodology Classification As a measure of recapitulation, the following are the methodologies that my group decided to focus on... My focus was on the SD method of DFD. Method Design Type Concept SD DFD Data Flow Diagrams and Charts -Myself JSD Data structureoriented design Data Structures and Process Network -- Leticia OOD Object-oriented Object Encapsulation -- John Data Flow Diagram Notation Basic Data Flow Notation Rectangle (external entity) - a producer or consumer of information that resides outside the bounds of the system to be modeled Circle (process) - a transformer of information that resides within the bounds of the system to be modeled Line with an arrow ( data item) - a single item, or a collection of data items. Arrow head represents the direction of the data 4) Two parallel lines (data store) - a repository of data that is to be stored for use by one or more processes; may be as simple as a buffer or a queue or as sophisticated as a relational data base Simple Example Of A Data Flow Diagram The Following Depicts an Online Ordering System: UML Design Methodology UML what is it? Unified Modeling Language Allows for Abstract Level Programming Avoids programming details UML specifies, visualizes, constructs, and documents system-intensive process Contains and expresses knowledge about a system in an easy to interpret fashion thru diagram descriptions Gives a standard way of communicating system designs and details UML is not: A visual programming language A tool or repository specification A process UML enables processes and designs UML – Process Independence UML itself is only a standardized notation We still need formal processes or methods Design processes that may implement UML are: Generic Process Cleanroom Process Booch Process Objectory Process Shaller-Mellor Process Object Modeling Technique (OMT) Process OMT Process Overview Creation of analysis models that characterize requirements for the proposed system Design of frameworks, architecture and strategies for the system Detailed object design in a target language (ArgoUML = Java ) OMT Process Flow Diagram OMT Models In order to realize analysis, system design, and object design OMT developed models. Object Model – defines system structure Dynamic Model – temporal evolution of system objects and behavior of those Functional Model – operations of system’s objects UML and OMT OMT models are often realized in UML due to UML’s natural way of implementing these models Goal: Construct a diagram that depicts a model. It will contain all concepts and knowledge from “real world” that are important to an application UML provides diagram structures- these structures allows for clear representation of object, dynamic, and functional models OMT Modeling Steps Identify object classes Prepare a data dictionary Identify associations between objects Identify attributes of objects and links Organize and simplify object classes using inheritance Verify access paths Iterate and refine model Group classes in modules UML Structure Diagrams To implement or visualize models we need to create UML structure diagrams. Class diagram Use case diagram Message trace diagram Object message diagram State diagram Module diagram Platform diagram Operational specification UML Notation Examples Class Diagram – Static System Structure Shows classes of the system and relationships Object Message Diagram Used to describe logic for a case scenario Other Diagrams I Use case depicts external users of the system and how the system interacts with the user The message trace diagram depicts a single scenario of stimulus and response interchanges between a specific object and its external users Other UML Diagrams II The state diagram describes aspects of the behavior of a system and serve as formal specifications of the behavior of a class The module diagram provides a visualization of the elements of the object model in terms of their allocation to physical modules Other UML Diagrams III The platform diagram provides a visualization of the physical topology upon which a software system is designed to execute An operation specification is a template for use in describing an operation of an object Conclusion UML makes complex process designs simpler, easier to understand, organize and modify Currently Java, C++, and Smalltalk versions of UML exist ArgoUML Project UML Design Methodology Dependencies Software development environment • Waterfall model • Team with flexible hierarchy Organization's practices • Use whatever design that gets the job done Nature or type of software being developed • ArgoUML Dependencies Users’ requirements • Well understood and precise Qualification and training of the S/W development team • Java and C++ • Some Ada and Fortran Dependencies Availability of hardware and software resources • ArgoUML • Servers and workstations • Home PCs Dependencies Budget and time schedule • No budget (free software) • One semester time constraint References http://www.csam.iit.edu/~cs561/dataflow/dataflow.html http://userpages.umbc.edu/~khoo/survey1.html http://www.smartdraw.com/resources/centers/software/ssadm.htm http://dspace.dial.pipex.com/jacksonma/ http://www.smartdraw.com/resources/centers/software/jsd.htm http://cisx2.uma.maine.edu/NickTemp/JSP&JSDLec/jsd.html http://www.paulgraham.com/progbot.html http://userpages.umbc.edu/~khoo/survey2.html References Formal methods http://shemesh.larc.nasa.gov/fm/index.html http://www.afm.sbu.ac.uk/ http://www.cs.ubc.ca/spider/kwong/se.html#formal http://wwwsel.iit.nrc.ca/favs/FMfavs.html Object-Oriented Design Graham, Ian. Object-Oriented Methods Principle & Practice Third Edition. Great Britain: Addison-Wesley, 1991. http://www.kb.nl/coop/elag/elag95/papers/183.html http://www.well.com/user/ritchie/oo.html http://www.cetus-links.org/ http://catalog.com/softinfo/objects.html http://www.rational.com/uml/index.jsp
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