INSTALL Innovative strategy for raising awareness of lifelong

InSTALL
Innovative STrategy for raising
Awareness of Lifelong Learning in Greece
Γιάννης Βογιατζής
ΤΕΙ Πάτρας
INSTALL
Innovative STrategy for raising
Awareness of Lifelong Learning in Greece
Παρουσίαση εφαρμογής Gamebased Learning (GBL)
The Game of Life (Long Learning)
Game-Based Learning
• There is no reason that a generation that can
memorize over 100 Pokemon characters with all
their characteristics, history and evolution can't
learn the names, populations, capitals and
relationships of all the 101 nations in the world.
• - Prensky, 2001a . Digital natives, digital
immigrants, On the Horizon 9 (5)
What Is Game-based Learning?
• uses competitive exercises, getting the students
to challenge themselves in order to motivate
them to learn better.
• Games often have a fantasy element that
engages players in a learning activity through a
storyline.
• In order to create a truly educational game, the
instructor needs to make sure that learning the
material is essential to scoring and winning.
Why Use Game-based Learning?
• Not only does the integration of learning with
gaming make science more fun; it also:
• Motivates students to learn
• Immerses them in the material so they learn
more effectively
• Encourages them to learn from their mistakes.
How to Teach with Games
To integrate learning and game play:
• Work out how to give students points for
accomplishing certain goals
• Decide on rewards for the victors
• Create game pieces
• Test your game before you run it
When Is Learning a Game?
Elements that define an activity as a game (GBL):
• Competition: the score-keeping element and/or winning
conditions which motivate the players and provide an
assessment of their performance.
• Engagement: Once the learner starts, he or she does
not want to stop before the game is over. Lepper and
Cordova (1992) refer to this phenomenon as "intrinsic
motivation" and ascribe it to four sources: challenge,
curiosity, control, and fantasy.
• Immediate Rewards: Players receive victory or points,
sometimes even descriptive feedback, as soon as goals
are accomplished.
When is a Game Educational?
• Make learning integral to scoring and
winning.
• It is not enough to simply incorporate course
material into a game.
• If it is possible to score and win without learning,
students are likely to do so (Lepper and
Cordova, 1992 ).
10 Universities that Use GameBased Learning
• One of the hottest trends in education evolution
is the introduction of games in the classroom.
• Check out the following 10 Universities ...
Educational Process
Dick & Carey, The systematic design of Instruction
InSTALL (1)
• GBL as a means to inform and increase the level
of awareness
• Awareness is central in the project and, in fact,
its main objective.
• It aims to inform about the actions of lifelong
learning in our country and abroad through GBL.
• Software-based software platforms are
developed regarding the national and European
practices on life long learning.
InSTALL (2)
• Users are able to enter the ‘game’ either through
computer or through a mobile device (smart
phone) and pass through various levels of
increasing difficulty, depending on how well they
are informed on the matters of LLL.
• During the time the user plays the game, he will
be able to connect through the internet and get
the required info in order to answer the
questions.
• A number of those that will be able to answer the
questions will earn a reward.
InSTALL (3)
We deliver the following:
• Pool of questions to be used by the Gamebased learning application
• Web game-based learning application
• Mobile platform game-based learning application
Questions for the GBL application (1)
• The pool of questions has been developed by
EOPPEP
• EOPPEP is the responsible authority in our
country for certifying outputs (knowledge, skills
and competences) acquired by a person through
non-formal education and informal learning.
Questions for the GBL application (2)
Example question: What does LLL stand for?
• a. Long Life Learning
• b. Life Long Learning
• c. Live, Love, Learn
• d. Long Live the Learners
Web Game-Based Learning
application
• The web-based application relies on the pool of
questions that has been developed.
• Can be played by the user on his computer
• Requires internet connection
Mobile platform GBL application (1)
• The mobile platform application also relies on
the questions that have been developed.
• An increasing number of people, mainly young,
rely on mobile devices, apart from the oral
communication, to connect to the internet,
‘tweet’ or meet their friends on ‘Face book’.
Mobile platform GBL application (2)
• The technologies and environment for the mobile
platforms are structurally different from the one
used to develop traditional, web-based applications.
• The two most predominant platforms for mobile
devices are the ios (for the i-phone devices)
provided by Apple and the Android provided by
Google, for a wide range of mobile platforms.
The Game (1)
• Αποτελείται από 80 ερωτήσεις πολλαπλής
επιλογής σε οκτώ επίπεδα:
• 1ο : Δύο επιλογές (μία σωστή)
• 2ο-4ο : Τρεις επιλογές (μία σωστή)
• 5ο-6ο : Τέσσερεις επιλογές (μία σωστή)
• 7ο-8ο : Τέσσερεις επιλογές (τρεις σωστές)
The Game (2)
• Ο χρήστης κάνει login στο σύστημα (portal του
έργου)
• Κατά την εγγραφή ενός χρήστη για το παιχνίδι, ο
χρήστης δίνει τα ακόλουθα στοιχεία:
• Όνομα / Επώνυμο / Πατρώνυμο / email / Κωδικό
The Game (3)
• Το σύστημα ελέγχει για διπλές εγγραφές στα
πεδία Όνομα + Επώνυμο + Πατρώνυμο και
αποτρέπει διπλο-εγγραφές (ίδιο ονοματεπώνυμο
και πατρώνυμο, ίδιο email)
The Game (4)
Διαδικασία ενεργοποίησης:
• Ο χρήστης κάνει εγγραφή. Του αποστέλλεται
email με link ενεργοποίησης, στο οποίο πατάει
για να γίνει η ενεργοποίηση του κωδικού.
The Game (5)
• Όταν ο χρήστης ολοκληρώνει ένα επίπεδο, του
αποστέλλεται email
• Όταν ολοκληρώσει το παιχνίδι, αποστέλλεται
email.
• Σε κάθε ερώτηση φαίνεται σε ποιο επίπεδο
βρίσκεται ο παίκτης, σε ποιο αριθμό ερώτησης
(από πόσες) και σε πόσες ερωτήσεις έχει
απαντήσει
The Game (6)
• Για να μπορέσει ο χρήστης να περάσει σε
επόμενο επίπεδο, πρέπει να απαντήσει σωστά
στις ερωτήσεις του προηγούμενου επιπέδου
• Έχει άπειρες προσπάθειες σε κάθε επίπεδο
• Μέσα στα χρονικά όρια του έργου για τα βραβεία
που έχουν τεθεί
The Game (7)
• Εικόνες…
The Game
The Game
The Game
The Game
http://www.creation-net.gr/thegame/