Creativity in Algorithms Lesson Objectives • Develop an algorithm to solve a new problem with playing cards • Express an algorithm in the Human Machine Language • Identify Sequencing, Selection and Iteration in a program written the Human Machine Language • Describe the properties of the Human Machine Language that make it a "low level" language. Creativity in Algorithms Finish Find Min Code from Yeste • Using the Human Machine Language syntax, write the “code” for finding the minimum value Creativity in Algorithms Finish Find Min Code from Yeste • Using the Human Machine Language syntax, write the “code” for finding the minimum value Creativity in Algorithms Share Find Min Code from Yester • “Human Machine Language” is considered a low-level language: basic, primitive commands to control a computer • Similar to Assembly Language • 2.2.3C Code in a programming language is often translated into code in another (lower level) language to be executed on a computer. Creativity in Algorithms Creativity in Algorithms • If you know a few algorithms, you can combine them or modify them to solve new problems Creativity in Algorithms Adding SWAP to Human Machine Langua • Groups of 2 • New command SWAP • Swaps the positions of the cards currently being touched by the left and right hands • After a swap, the cards have changed positions but hands return to the original position • Try example Creativity in Algorithms Challenge: Min-to-Front • Using only the HML, design an algorithm to find the smallest card and move it to the front of the list, Position 0. • END STATE: when the program stops, the smallest card should be in position 0 and all other cards must be in their original relative ordering. The ending positions of the hands do not matter If you’re done early, get Optional Challenges from Mrs. Q Do not write on these…write in your ACE. Creativity in Algorithms Share Min-to-Front Solutions • Debug another pair’s code • Discuss any similarities and differences within your group of 4 Creativity in Algorithms How does this fit in with the stand 4.1.1A Sequencing, selection, and iteration and building blocks of algorithms. 4.1.2G Every algorithm can be constructed using only sequencing, selection, and iteration Where did we see these in our HML programs? Sequencing is the application of each step of an algorithm in the order in which the statements are Creativity in Algorithms How does this fit in with the stand 4.1.1A Sequencing, selection, and iteration and building blocks of algorithms. 4.1.2G Every algorithm can be constructed using only sequencing, selection, and iteration Where did we see these in our HML programs? Selection uses a [true-false] condition to determine which of two parts of an algorithm is used. (4.1.1C) Creativity in Algorithms How does this fit in with the stand 4.1.1A Sequencing, selection, and iteration and building blocks of algorithms. 4.1.2G Every algorithm can be constructed using only sequencing, selection, and iteration Where did we see these in our HML programs? Iteration is the repetition of part of an algorithm until a condition is met or for a specified number of times. Creativity in Algorithms Assignments for this Lesson • 3-3: No bubbles • Summarize the lesson • Vocab: Sequencing, selection, iteration
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