Oeeupational Therapy Rehavior in Pediatries A Play Skil s nventory: A Competency Monitoring Tool for the 10 Year Old (childhood, skills assessment, PSI) Janith McCready Hurff Occupational behavzor theory provides gwdelines for current occupational therapy practice. This theory, based on the balance of work and play activities, guided the development of an evaluative tool to mom tor the skill acqwsl tion of the lO-year-old child. This article presents a conceptual model of basIc chIldhood skIlls and abilities reqwred for success ful transition into adolescence. The model and princzples sup porting the evaluatwe tool are used to demonstrate assessment of critical skills required for compe tent role performance durzng the latency period of life and the child's readiness for the adolescent struggle. lay is an adaptive learning pro cess for acquiring the tools of mastery. Occupational therapy is a ble to promote health and adapt ability by teaching the skills of daily living. Therapists who are knowl edgeable of the capabilities, strengths, weaknesses, and deficits of their young patients are particu larly mindful of the child's hard gained skill accomplishments. These skills may be diminished while therapy is directed to specific medical concerns. Also, if develop ment in one skill area is progressing at a greater rate and strength than another, it may follow that the child is dominated by a particular set of P Janith McCready Hurff, M.A., OTR, is Assistant Dirf'Ctor of Occupational Therapy Trainzng, University Affiliated Program, Children's Hospital of Los Angeles, California. skills. Discrepancies in the rate of skill acquisition between develop memal areas or significant devel opmental deviations in the progress of a child's growth pattern are of major concern to the occupational therapist. As a prelude to imervention, a competency monitoring system was developed to assess the status of skill development in middle childhood. The evaluation tool (1), which is based on concepts from the occupa tional behavior theory, contains play situations from which sensory, motor, perception, and intellectual behaviors can be observed and as sessed. These behaviors are the foundation for skill maintenance and developmen t. The ten-year-old period (8- 12-year range) is chosen as a key period for monitoring competencies because it is a critical period for the mastery of physical, psychological, and social skills re quired for satisfactory future func tioning. The American Journal of Occupational Therapy Downloaded From: http://ajot.aota.org/ on 07/12/2017 Terms of Use: http://AOTA.org/terms 651 Purpose The purpose of this paper is to pre sent a conceptual model that identi fies the components of competency development. Play and its relation ship to skill learning are discussed and form the basis for the Play Skills Inventory (PSI), a gross mon itoring tool of skill development during middle hildhood. The use of the tool is demonstra ted by case iJiustrations. Theoretical Framework The theoretical framework of occu pational behavior developed under the guidance of Reilly r vitalizes the original life space and life style concepts of early occupational ther apy practice proposed by Meyer (2). Occupational behavior integrates the concepts of competency, the motivational aspects of competency, life roles, and achievement into a bio-social orgaOlzation within a de velopmental continuum of play through work (3). The theory base for occupational behavior theory is drawn primarily from White (4), Smith (5), Bruner (6), and Berlyne (7). Others have contributed to the knowledge base of occupational be havior and have emphasized the importance of play for healthy human growth and development. Play is the arena in which compe tency is processed as the indi vidual explores reality. Childhood explo ra tions teach the rules that allow the child to process information about his or her actions upon ob jects, space, and people within his or her environment. From senso rimotor play in childhood, the child moves into the symbolic play of pre-adolescence to incorporate the rules of winning and of losing. Play activities involving craftsman ship and sportsmanship are the pre requisites for adult workmanship, citizenship, and for successful adap 652 tation to the rules of society (8). What is learned during game play ing and the use of materials is reflected in the llecisions made dur ing adolescence, the rules used to make friends, whether the rules of society are honored or broken, and the nature of relationships with others. In short, play experiences are the building blocks for learning and human adaptation. If one assumes that human growth is a developmental process and subject to past and present influences, then one can see that play experi nces, arts and crafts, games, and chores are the building blocks for work skill' and the recreational and social roles of later liff. By age 10 the child should have established a particular life style meaning a self-concept, an opinion of others, and goals he or she sets for him- or herself. Physical, psycholog ical. intellectual, and social skills should be developing sufficiently to free the child to explore the alterna tives of adolescence, the next stage in the developmental process. Havighurst describes the 10-year-old stage as the time when the youth moves physically into the world of games, which gives practice to the child's neuromuscular control; when he has developed his mental processes psychologically which include symbolization, conceptual ization, and communication; and when he has expanded his life space socially from home group into neighborhood group (9). The the ory of occupational behavior per mi ts the addi tion of role perfor mance as another parameter. The roles assumed during childhood are basic and influence those assumed during later years. The encultura tion process begins within the fam il y where the child is able to acq uire the socialized expectations associ ated with the roles of a sibling, an October 1980, Volume 34, No. 10 Downloaded From: http://ajot.aota.org/ on 07/12/2017 Terms of Use: http://AOTA.org/terms offspring, a neighbor, and a student. In school the child becomes en trenched in the student role. In the student role, the child tries to meet the social expectancy of developing competency in the skills of reading, writing, reasoning, and problem solving. Erikson emphasizes the tool learn ing requirements of middle child hood in the stage he iden tifies as industry versus inferiority. "His (the child's) ego boundaries include his tools and skills: the work principle teaches him the pleasure of work completion by steady allention and persevering diligence." (10, p 259) The child learns that he or she can gain recognition by producing things. As he explores and masters the tool wotld of skills and tasks, he gains the technological fundamen tals that will help IO his perfor mance of economic and social roles. Erikson terms this period to be a lull before the storm of puberty. Latency is a relatively quiet period for the chi ld to practice basic skills and tool use, Providing opportuni ties for a variety, quali ty, and quan tity of play experiences will enable the child to build a sense of industry and efficacy for later life roles. With a firm foundation in these critical skills, the child moves into adoles cence with less likelihood of meet ing failure, frustration, and apathy genera ted from a sense of inferiority. Central in adolescence is The Task of Occupational Choice de scribed by Ginzburg and others as a developmental process spanning the years of adolescence. Characteristic of this process are choices tha t must be made with regard to one's inter ests, capacities, and values as as sessed against the realities of the work world. The extent to which the child succeeds or fails in the process of choosing a "satisfying" occupation is dependent upon a endurance, speed, flexibility, and motor accuracy, Perception-the ability to attend selecti vely to a group of stimuli and to recognize patterns (12). Intellect-the ability to pull past learnings from memory, to select the best solution for the task at hand, to adapt actions to meet the task, and to reflect on the outcome of one's actions (13). Figure 1 Competency development model PERCEPTION SENSATION baseline of prerequisite skills, The need for a monitoring device to assess these prereq uisi te ski lls for the task of occupational choice in adolescence prompted the design of a Play Skills Inventory based on a Competency Model of Skills De velopment. The Competency Model The importance of monitoring the critical skills that are acquired over the first decade of life seems a high clinical priority, There are no com prehensi ve theories of ei ther devel opment or play to support testable hypotheses that might identify and measure skill acquisition of the 10 year-old child to predict readiness to move into adolescence, There are standardized tests that assess mental abilities (i,e" Wechsler Intelligence Scales for children and Stanford Binet Intelligence Tests) and aca demic achievement (Wide-Range Achievement Tests and Peabody In- MOTOR dividual Achievement Test), How ever, few methods are available to assess basic playground skills so important for peer acceptance, or the feelings of self-worth and indus try emphasized by Erikson as criti cal requirements of the latency pe riod of the life cycle, The PSI attempts to bridge this gap through the use of a gross overview system to assess learnings of the prerequisite skills for occupational choice and adaptation, The process of competency de velopment and its components are identified and ordered into a model as seen in Figure I, Competency development may be described through the analysis of the hierarchical domains of sensa tion, motor, perception, and intel lect. Components of the model are defined as follows: Sensation-the ability to detect and identify stimulus change, Motorability-physical strength, These four components are seen as hierarchical, prepotent, and in teractive-hierarchical because sen sation must precede perception; perception must precede intellect development-prepotent because disruption or loss at a lower level of the hierarchy may alter or prevent functioning at the higher level of competency development. Because each component affects the others through time, they are in teractive or dynamic (I; 8, p 270). Individuals move through these stages in a circular fashion; that is, as sensa tion and motor ski lis de velop, perception skills increase. Each increase in perceptual-sensorimotor skills permits organization, integra tion, and accommodation of new learning within the individual. Through this process, children learn about themselves and their relation ship with their environment, build ing the social aspect of their development. Skills of sensation, motor, and perception must become automatic before the child is ready for success ful intellectual pursuits. Skill de velopment brings behavior to such a degree of regulari ty that perfor mance no longer requires a major investment of attention and motor planning but becomes automatic. This frees the child to problem solve and make decisions; he or she can scan a situation, choose from a vailable sol u tions, adapt his or her The Amerzcan Journal of Occupational Therapy Downloaded From: http://ajot.aota.org/ on 07/12/2017 Terms of Use: http://AOTA.org/terms 653 actions, and then benefit from feed back of his or her resulting actions. Refinemem of sensation, motor, and perceptual skills affects intellectual functioning, which then facilitates the child moving back into the lower developmental sequences to refine, expand, and perfect his or her actions. Thus, the model is interactive and cannot be conceptu alized in lineal sequemialterms (I). Readiness implies that the child has available the responses required for the task. Growth and matura tion must have developed suffi ciently to allow him or her to refine his or her gross and small muscula ture to permit more integrated, se quential actions. The Competency Development Model in more de tailed form is presented in Figure 2. As a developmental model, it en ables the user to examine and ques tion subcomponents. The Play Skills Inventory A Play Skills Inventory (PSI) of 20 play situations was developed to detect gross deficit behaviors in sen sation, motor, perception, and intellectual functioning. Play activ ities selected were considered repre sen ta ti ve of req uired skills and abil ities of middle childhood. Some play situa tions tested one area of the com petency model directl y, whereas others tapped several areas simul taneously. Many well-known tests used in training or in educational institu tions were incorporated into the PSI. Other play situations were adapted to fit the Competency Model components. Popular play ground games and commercial out door games or board games were modified or adapted for assessment and measurement (I, 14). Some of the test si tuations or challenges were specially constructed to produce an interactional situation, such as 654 problem-solving tasks, social rela tionship in interplay, or special physical challenges. Tasks req uiring the child to detect and identify stimuli change pro vided an indication of sensation ability. Motor skills were tapped in such acti vi ties as gross motor con trol (Kraus-Weber Physical Tests) (15), fine motor control or dexterity (Pick-Up Sticks or the game opera tion), and static plus dynamic bal ance tasks. Play exercises were selected that challenged the ability to attend to a group of stimuli and to recognize patterns; this produced a gross measurement of percep.tual ability. Perceptual skills were sub divided into spatial, auditory, and temporal judgments in such chal lenges as pa ttern recogni tion (hid den picture searches), reproducing stick patterns and duplicating sound patterns. Social skills that include a sense of responsibility to others were ob served in the child's conformity to group rules, self-control for the benefit of an end goal, empathy for others, and cooperation. Many of these beha viors were observa ble through selected group game experi ences (team Lego Block construc tion) with a competitive focus. Reasoning and thinking skills were observed in learning and problem-solving tasks (the games Clue and Career). The ability to comm unicate, to imagine, to attend, and to concentrate are components of intellectual functioning. Simple com peti ti ve game elemen ts engaged participants in decision making to accom plish a predetermined end goal. Important behavioral data can be noted through observation of play actions and interactions. Goal setting, benefit from feedback, per sistence, willingness to take risks, ability to overcome obstacles, trust in own judgment, dependence ver October 1980, Volume 34, No. 10 Downloaded From: http://ajot.aota.org/ on 07/12/2017 Terms of Use: http://AOTA.org/terms sus independence, perception of own cause and effect actions are a few of the observational yields. All these tests were scored subjectively. The pilot study on the PSI was administered to 21 children, aged 10. Eleven boys and ten girls were randomly selected from referrals provided by elementary school teachers, you th leaders, and recrea tional personnel. Since children tested represented a population of nonhandicapped children, this would ascertain whether all test situations in the PSI were well within the range of the 10-year-old child. Instructions were given in as standard a form as possible in order to collect objective data. Time re quirements to complete each test, scoring procedures, ranked test per formances of all test subjects, min imal score recommendations, and questions generated from individ ual test situations were recorded (14). Only those items passed by all 21 test participants remained in the PSI (20 of 26 test situations). Min imal scores were determined upon the criterion of a score sufficiently below the lowest ranked test per formance from the test group. The PSI, test situations, suggested time requiremems, and minimal perfor mance scores are described in Playas Exploratory Learning (I). There was no intent to standard ize the PSI. However, users may fol low the rationale and guidelines of the Competency Model to substi tute or adapt appropriate play tasks within the sequences presented. Also, the model may be used to develop test batteries for other age ranges by overlaying the appropri a te developmental milestones char acteristic of a specific age range. One might anticipate that chil dren with physical or emotional problems would produce low scores in specific areas of the PSI. This was Figure 2 Competency model A I reasoning thinking j Transitional tasks between categories 1 problem SOIVin g learning \ INTELLEC~ _ self-concept self esteem identification interpersonal competence personal control social perception role learning fine motor skills belief-value system PERCEPTION recognition of visual auditory spatial tactile temporal Transitional tasks between categories gross motor skills locomotion patterns balance selective attention visual kinesthetic auditory coordination proprioceptive motorlc accuracy tactile gustatory SENSATION the finding when the inventory was administered to a child with emo tional problems, to one with learn ing difficulties, and to several chil dren with developmental delays. Case Illustrations Two cases ill ustrate how the PSI can be used to analyze play skill com petency and to formulate implica tions for clinical intervention. In the first illustration, Gold used the endurance strength flexibility MOTOR PSI to collect da ta on a IO-year-old boy with problems of impulsivity, aggressiveness, immaturity. and learning problems (16). He was diagnosed as having an adjustment reaction of childhood and educa tional difficulties due to minimal brain dysfunction. Minimal brain dysfunction was described by Task Force One of the National Project of Minimal Brain Dysfunction (MBD) in Children as: ... children of near average, aver age, or above average inteLLigence with certain learning or behavioraL dzsabilities ranging from miLd to severe, which are associated with deViations of function of the centraL nervous system. The deviations may manifest In various combinations of impairment In perception, con ceptuaLizatzon, language, memory, and control of allention, impulse, or motor functzon. (17, pp 9-10) The American Journal of Occupatzonal Therapy Downloaded From: http://ajot.aota.org/ on 07/12/2017 Terms of Use: http://AOTA.org/terms 655 The subject demonstrated accept able performance in only one of the four areas assessed-intellect. Gold found this score compatible with the definition of MBD that specified normal intelligence, Test results indicated deficits in two of the three tactile tests, in three of the seven motor tests, and in three of the five perception tests (I), The subject's play status was analyzed as high risk because of having scored at an acceptable level on only 12 of the 20 tests administered, The PSI was one of several play evaluative tools that was useful in identifica tion of gross play defici ts, The in tervention plan designed provided the subject with a program of play experiences in his three areas of deficiency-sensation, motor, and perception, Gold emphasized the use of the chi Id's intact areas of skill to ease learning in the deficient areas, She protected his hard-gained skill accomplishments while attend ing to intervention concerns, The second illustration is of an amiable 11.4-year-old boy with a reading disability, He knew his alphabet but was unable to read, although he was in the 6th grade, Gross motor coordination and balancing tasks on the PSI were passed with ease, Fine motor coor dination was intact. Two areas on the perception tests were unaccept ably performed. These were a fig ure ground task and a space-dot task. The subject demonstra ted that he had adequate mental processing in his performance scores involving transformation, ordering, and ego centric conceptualization, which are components of the intellect area of the inventory. Clinical planning in cluded prevocational exploration and training to develop feelings of competency, a play program focus ing on perceptual motor experi ences, and further evaluation using 656 the Southern California Sensory In tegration Tests, Summary The importance of play has been identified as the arena for learning childhood skills needed for work, recreational, and social roles of later life. A conceptual model of compe tency representing three develop mental sequences guided the identi fication of certain critical skills and beha viors required for competent role performance during middle childhood and for readiness to move into adolescence. The model also established the rationale for con struction of a gross moni toring tool to assess the presence or absence of these identified skills. A variety of play situations were selected, con structed, and adapted to formulate an assessment instrument. The Play Skills Inventory has been useful to some occupational therapists in their observa tions and identi fica tion of the child's strengths and weak nesses in varied developmental areas. The Inventory was presented and instances of its use were shared through two case illustrations, Acknowledgment Sincere a ppreciation is extended to Dr. Mary Reilly for her faith and guidance, which enabled the com pletion of this pilot study. This study was supported by a grant from Maternal and Child Health Services, U.S. Department of Health, Education, and Welfare #257. This article is based upon a thesis titled Protecting the Achievement Behavior and Competency Devel opment of the Ten Year Old Child, presented in partial fulfillment of the requirements for the degree of Master of Arts, Department of Oc cupational Therapy, University of Southern California. October 1980, Volume 34, No. 10 Downloaded From: http://ajot.aota.org/ on 07/12/2017 Terms of Use: http://AOTA.org/terms Copies of the Play Skills Inven tory are not available; however, for more detail, see Reilly M: Playas Exploratory Learning (8), REFERENCES 1, Hurff J: A Play Skills Inventory, In Play as Exploratory Learning, M Reilly. Edi tor Beverly Hills: Sage Publications, 1974 2, Meyer A: The Philosophy of Occupa tion Therapy, Am J Occup Ther 1: 1-5. 1922 3, Woodside H: Dimensions of the occu pational behavior model. 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