TENNIS Study Guide aa bb ff dd hh ee cc ff ff dd ee hh ff cc bb aa aa = Doubles side lines bb= Singles side lines cc= Service lines dd= Base lines ee= Center Service Line ff= Service courts hh= Net The Court and Rules of the game: The area in which tennis is played is called a COURT. Across the middle of the court stretched between two points is a NET. When two people play what is know as “THE SINGLES GAME” the playing area is bounded on the sides by the “SIDE LINE” and on the ends by the “BASE LINES”. The line down the center of the court is called the “CENTER SERVICE LINE”. On each side of the net, parallel to it and 21 feet from it are lines called “SERVICE LINES”. The area thus enclosed is called the “SERVICE COURT”. When four people are play what is know as the “DOUBLES GAME” (two players on each team) the playing area is widened by the addition of stripes down each side. These stripes are called “ALLEYS”, and enlarge the playing area but do not affect the service courts. Play in tennis consists of one player putting the ball in play with what is called the “SERVICE”. Play continues with the ball being hit back and forth across the net until on player fails to return it into the playing area. A player is allowed two serves or two tries to hit the ball into the opponents right service court to begin a game. After each point, service is made into the opposite service court. The serve must be allowed to bounce but after the serve has been returned the ball can be struck on the fly or after the first bounce. If a player strikes a ball after the second bounce he loses the point. Any ball landing on the line is GOOD. Choice of Serve and Side: The player winning the toss may choose or request his opponent to choose: A. the right to be server or receiver, in which case the other player shall choose side B. the side, in which case the other player shall choose the right to be server or receiver Serving: The server CANNOT: A. walk or run in the act of serving B. step on or across the line until the ball is hit C. swing his feet over the baseline until the ball is hit Violations of the above are FOOT FAULTS Faults: A serve that hits the net posts and goes into the proper court is a fault. It is a fault if the server swings at the ball and misses it. It is not a fault if the server tosses a ball, changes his mind, and catches it. A that fails to land in the proper service court is a fault. The server shall not serve until the receiver is ready. If the receiver is not ready, he must not attempt to play the ball. If, as the ball is hit, the receiver claims not ready, it is a let, whether the ball was in or not. In doubles the server may stand anywhere between the center mark and the doubles sidelines. At the start of a new set, a pair may chance the order of service from that followed in the proceeding set. Scoring: First score point won by a player is called 15, the second point won is called 30, the third is called 40, and the next point is game. When the score is tied at “40 all” it is called Deuce. A player then must win two points in succession in order to win the game. The first point won after the deuce is called “advantage”. If your opponent (the receiver) wins this point it is called “advantage out”. If the player who has the advantage wins the next point he also wins the game. If the server wins the point after deuce, the point is called “advantage in”. If the player who has the advantage loses the next point, however the score reverts to deuce, and once more a player must win two consecutive points to win the game. A “set” in tennis consists of at least six games. A player who has first won six games wins the set, provided that the opponent has not won more than four games (6-0, 6-2, 6-4, etc.) A “match” generally is determined by the best two out of three sets, except the bigger championship matches, which are generally three out of five sets. Terms: Cross-court Ace Down the line Double fault Groundstroke Let Lob Love Rally Smash Volley Advantage Deuce - a ball driven from one corner to the extreme opposite corner - a serve so good that the receiver cannot touch it - a ball driven along the sideline - two successive faults by service - stroke used to strike the ball after it has bounced - a serve that has to be replayed because it hit the bet but was otherwise good - a ball that has been hit high into the air - a scoring term indicating nether or zero - series of strokes made during play (ground strokes of volleys) - a fast overhead stroke intended to kill the ball by speed and placement - stroke made by hitting the ball before it has touched the ground - when either player scores a point after the score was at deuce - when the score is 40 or any succeeding tie SCORING: • • • • • The first pint won by a player is 15, the other player has no points, and score is LOVE. If the same player wins the next point, the score is 30-LOVE. If the same player wins the third and fourth point, the score is 40-LOVE and finally GAME. If the other player wins any of the points, the scoring changes. It may go: 15-LOVE, 15-ALL, 1530, 30-ALL, 30-40, GAME If the game is tied at 40-40, it is called DEUCE. The player that wins the next point has the ADVANTAGE, often called AD-IN for the server, AD-OUT for the receiver. If the same player • • • • • wins the next point, they win the game. If not, the score goes back to DEUCE. The first player to win two points in a row after a DEUCE score wins the game. Call the score of the set (such as 4-3) before you serve the first point of the game. Call the game score just before serving for each point. The server’s score is always called first. The first player to win six games and to be ahead by two games wins a SET The first player to win two sets wins the match.
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