GCSE ICT – help with planning Unit 1 Teaching Block 3 Lesson Plans TB3 Lesson 5 – Game play Lesson objectives In this lesson students are learning about: Time features of games consoles peripheral devices that can be used with game consoles the impact of bandwidth and latency on the user experience when playing games online Learning outcomes At the end of this lesson students will be able to: describe features of games consoles and relate them to user needs describe peripheral devices that can be used with games consoles describe the impact of bandwidth and latency on the user experience when playing games online Specification coverage 1.1 The purpose and target audience for digital devices; ways in which digital devices are used by individuals in their daily lives 1.2 Features of digital devices; multi-functional devices 1.5 Methods of connecting devices 1.6 Peripheral devices that can be used with digital devices 2.5 The significance of bandwidth and latency, and their impact on the ‘user experience’ Resources Starter Features of Games Consoles.doc Remind the class that the Smiths want to play games with each other and with friends outside the house. Playing Computer Games.doc Key vocabulary 5 mins Ask the class about their own game playing experience. Who has played a full 3D game using controllers that follow a player’s gestures? What type of games do they like? Is this the same for boys and girls? If not, why not? console controller firmware multiplayer TB3 Lesson Plan 5 Share lesson objectives Introduce the lesson and share lesson objectives and learning outcomes. 5 mins GCSE ICT – help with planning Unit 1 Teaching Block 3 Lesson Plans TB3 Lesson 5 – Game play Time MMPG Which games console? 15 mins wand Explain to the class that in this lesson they will be focusing on games consoles (ones to use at home rather than on the move). Make sure they know what connectivity a games console must have to allow the Smiths to play games with each other in the house. (Bluetooth, WiFi or wired network connection) Use this opportunity to talk about network performance. Tell students that download speeds for consumers using WiFi are on average 30% slower than fixed lines and explain why. Talk about the concepts of bandwidth and latency and how together they impact on network performance and game play. 5 mins Explain why a wired connection to the router might be better than a wireless one for game playing purposes. Ask students to identify other online activities which might suffer from the higher latency and greater loss of data associated with a WiFi connection (e.g. video streaming, online telephony). Divide the class into groups. Ask each group to carry out a product review of one console (Xbox 360, Playstation 3, Nintendo Wii) by completing the relevant column in Features of Games Consoles.doc. Which one would they recommend and why? 25 mins Take feedback from the class. What other options for game playing are there (PC, smart phone)? How do they compare? Plenary 5 mins Remind students of the lesson objectives. Ask students to write down on a sheet of paper one thing they have learnt today and pass the paper to the person sitting next to them. That person must add something new to the list and pass it on. Homework TB3 Lesson Plan 5 Introduce the homework task, Playing Computer Games.doc. Make sure students understand what they have to do. 30-60 mins
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