Duration Eligibility Competition Objective PROJECT BUILD GAME

PROJECT BUILD
GAME DESIGN COMPETITION 2017
TERMS & CONDITIONS
1. The Organizers reserve the right, in their sole and absolute discretion, to amend or vary any
of the Terms & Conditions at any time, without prior notice, and by entering the Competition;
participants are deemed to have agreed to any such amended Terms & Conditions.
2. Should any dispute arise in connection with the Competition, or with the interpretation or
implementation of these Terms & Conditions, the decision of the Organizers shall be final.
3. The Terms & Conditions shall be governed by and construed in accordance with Singapore
Law and any litigation thereto shall be submitted to the jurisdiction of the Courts of
Singapore only.
Duration
March
Mach
4. The Competition will run from 55
552March
March
2017 to
to
May2017
2017 (both dates inclusive).
june 2017
2017
to 225
2 June
June
2017
Submissions received after 2
25June
May2017
2017 shall be disqualified from the Competition.
5. The Organizers reserve the right to vary the Competition period without prior notice.
Eligibility
6. The Competition is open to all citizens as well as residents living in Singapore.
Competition Objective
7. Teams are required to develop a tabletop game that can be played by at least 2 players.
8. Each team may submit up to 2 unpublished games of any of the following types:
9. The game should be engaging yet simple i.e. easy enough for an 8 year old to understand
and play but interesting enough for an adult to enjoy as well.
10. Play time for the games should not exceed 60 minutes.
11. The game should help communicate the importance of Universal Design (UD) or inclusivity in
the built environment.
Registration
12. Interested participants may form groups of at least two but no more than four members to
take part in the Competition.
13. Participants may register their participation at www.bca.gov.sg/projectbuild.
14. Participants are eligible for a free workshop to learn more about UD and game design.
The workshops are limited to 35 participants per session and, on a first-come-firstserve basis.
Workshop Dates
Time
Venue
37 Jalan Pemimpin,
#06-13, MAPEX,
Singapore 577177
(1 minute walk from
Marymount Station , Exit B)
Submission
15. Only unpublished games will be accepted for the Competition. For the context and purpose
of this Competition, ‘unpublished game’ refers to any game that has not been contracted
to any publisher, or exist prior to this Competition in any form accessible to the public, or
submitted as an entry to a previous tabletop Competition anywhere in the world.
16. Games must be original and shall not infringe any copyrights or any other rights of any third
parties. All artwork submitted must be owned or commissioned by the participants, or
available in the public domain.
17. Games must not contain material that is inappropriate, dangerous, indecent, obscene,
distasteful, defamatory or slanderous. The content must not promote bigotry, racism, hatred
or harm against any group or individual or promote discrimination based on race, gender,
religion, nationality, disability, sexual orientation or age.
18. The Organizers are not liable for any copyright infringement on the part of the participants.
By participating in the Competition, teams have agreed to indemnify the Organizers against
the infringement of any intellectual property rights or other proprietary rights, including
claims for costs, charges and expenses in respect thereof.
19. The Organizers shall not be responsible nor shall accept any liabilities of whatsoever nature
and however arising or suffered by the participants and/or third parties resulting directly or
indirectly from the Competition.
20. The Organizers reserve the right to disqualify any submission for failure to abide by the
rules and regulations of the Competition; for submitting false, inaccurate or incomplete
information; or which infringes any copyright.
Submission Requirements
21. Teams are required to submit a playable game to [email protected]. A “playable game”
is defined as one that comes with all components required and is in adequate condition for the game
toto be
be played.
22. Each submission must include the following details:
Team profile: Name, nationality, age, address, email and contact number of
all team members.
Game profile: Name and type of game (e.g. board game, card game, etc),
description of game, number of players, recommended ages and average
play time
Rules of the Game: Objective of game and a summary of how game is played.
The game starting set up and victory conditions must be clearly spelt out.
Exceptions (if any) need not be included at this point.
Pitch: A short description (no more than 150 words) about why game is
unique, exciting, deserving of winning the Competition and being published.
*Supporting Materials (optional): Images of game and its components.
23. All information should be typed out using Arial font size 11 with 1.5 line spacing and should
not exceed eight A4 pages, including images (if any). The information should be submitted
in PDF format and should not exceed 5 MB in size.
24. All submissions must be emailed to [email protected] by 25
May 2017.
2 june
June
2017
Judging Panel
25. The Organisers shall appoint a panel of judges, comprising industry experts to evaluate
the submissions.
26. All decisions made by the panel will be final. Any correspondence, enquiries, appeals or
protests will not be entertained before, during and after the Competition.
Evaluation
27. Submissions will undergo two phases of evaluation.
28.Phase 1: Submissions will be shortlisted based on the following criteria:
29.A maximum of 20 games will be shortlisted for Phase 2 evaluation.
30.Phase 2: Shortlisted teams are given three weeks to submit a prototype of the game.
Teams will be given a $200 subsidy for the prototype development. This subsidy will be
reimbursed to the team upon successful submission of the prototype.
31. The Organizers will not be responsible for any damage that may occur during the delivery of
the prototype.
32.All prototypes shall be returned to the teams after the Competition upon request. Teams are
required to make their own arrangements to collect their prototypes upon notification by
the Organizers.
33.Submissions will be evaluated using the same set of criteria used in Phase 1 evaluation.
However, teams are allowed to fine-tune their submissions for the purpose of Phase 2 evaluation.
Timeline
34.The timeline for the Competition are as follows:
Competition Opens:
Competition Closes:
Phase 1 Evaluation:
Submission of Prototype:
Phase 2 Evaluation:
Announcement of Winners:
5 March
5 March
20172017
25
May
2 June 2017 2017
May2017
– 15 June 2017
5 - 2326June
16
June
– 5 July
26 June - 14 July
20172017
6 –- 25
July 2017
17 July
4 August
2017
End
July
2017
Mid - August 2017
Prizes
35.The timeline for the Competition are as follows:
36.The Organisers may also select a game from the Competition submission for mass
publication. The team whose game has been selected for publication will be awarded an
additional $500. They will also be credited as the developers of the game.
37. The Organizers is not obligated to award a prize if they do not feel that the submissions are
of the standard required.
38.The Organizers reserve the right to modify the Competition prizes as and when necessary,
without prior notice.
Publication of Games
39.By participating in the Competition, teams have deemed to have given the Organizers the
right to use and publish any submission without requiring the permission of the teams.
The Organizers also reserve the right to edit any game for the purpose of publication.
Publicity
40.Winners of the Competition will be featured on the Organizer’s communications platforms.