1 Pius X Royals Football Offensive Playbook Name_______________________ 1 2 Numbering SystemOdd numbers go to the Left and Even numbers go to the Right. We work from inside out (1-3-5-7-9 and 0-2-4-6-8). Play CallingWe call our run plays with a letter and double digit number. The letter is the blocking system and the combination has an implied backfield action. Pass plays get a formation and a word. Personnel NumbersQ = 1, B = 2, H = 3 and F/Z = 4. HuddleOur huddle is a circle. The Linemen have their backs to the LOS, 7 yards from the ball. The QB faces the O-Line flanked on both sides by the skill position players. We do things TOGETHER and we hold hands in our huddle! WG C SG WT ST X Y H B Q Z Calling the PlayThe QB will give the Formation, the Play & the Snap Count… then repeat Snap Count ONLY and then Ready Break. CadenceWe use a COLOR and a DOUBLE DIGIT NUMBER in our SNAP COUNT. On First Sound = 1st Sound from the QB. (Ex. Set, Go, Blue or Hut) On 1 = Ready… Blue 80, Blue 80 – HUT! On 2 = Ready… White 20, White 20 – HUT – HUT! On Hard 3 = Ready… Green 90, Green 90 – HUT-HUT! (Pause) HUT! Move = QB will start the movement w/ READY! Continue with cadence as normal… Shift = QB will say SHIFT and then begin his cadence… Audible SystemWe can audible in 2 ways 1-We use a live color…. Red or Green to change the huddle call to a RUN Purple or Blue to change the huddle call to a PASS The color is followed by a number or word (denotes the PLAY) 2-The QB steps to the LOS and in a low voice says EASY……EASY and calls a play and Gives a starting count…..Sunday…on 1st Sound…Monday…on 1….Tuesday on 2 Personnel/PositionsXYZHRBWFU- Split End (LOS away from the strength of formation unless otherwise noted: ex: X-Over) Tight End (Lines Up to the Strength of Formation) Flanker (Lines Up to the Strength of Formation unless otherwise noted: ex: Z-Slot or Z-Hip) Can be a H-RB, H-WR or H-TE. (See Alignments Section) Extra RB used as a receiver in Rocket personnel. This is the “H”. The B-Back-aligns 4 yds deep behind the QB-as a starting point (single-back) The receiver that is a replacement for Y...always #3 in slots over Fullback used in HEAVY (replaces the Z). Utility Back (Replaces the Y in SPEED) 2 3 Motions, Shifts & AlignmentsINOUT ORBITTRACEAROUNDLIZRIPMOVETRADEFLIPSHIFTYO-YOMOBOOMERHERBIEPORNOZORROJOKERUPJET- Motion IN towards the center Motion AWAY from the center Motion ACROSS the center-from 1 side of the formation across to form the formation called Motion starting on one side of the center going to the opposite guard and back to original position H Motion from the slot around the lone set back Motion to the left from the backfield Motion to the right from the backfield Motion used with the TE – Y-Move. Moves to designated spot in the play call. Switches the X & Z in formation (they are responsible for where they are in the formation) Tells Y to align as TE to one side and FLIP to be a TE on the other Start in one formation and shift personnel to a designated new formation In goes out, and out goes in (players are responsible for where they are in the formation) Short for MOTION. Play will dictate your action and landmark. B-Motion @ the QB (Used in Empty) H-Motion @ the QB X-Motion @ the QB Z-Motion @ the QB Motion to the QB and behind him to come forward, used w/ PISTOL. U-Motion @ the QB U-Motion across the formation Put the letters B, H, F, W, Y, Z, U in front of the suffixes and we have the player in motion. Ex-Z IN- motions the Z in towards the center Ex-H ORBIT motions H from one side of the formation to the other. Ex-Z TRACE motions Z from one side to the other and back again. Personnel GroupingsBase-RB Base-WR Rocket Doubles Fours Heavy Kings Hornet A group of players consisting of 2 WR's, 1 TE and 2 Backs ( X, Y, Z, H-RB and B) A group of players consisting of 3 WR's, 1 TE and 1 Backs ( X, Y, Z, H-WR and B) A group of players consisting of 2 WR's, 1 TE and 2 Backs ( X, Y, Z, R and B) A group consisting of 2 TE's 2 WR's and 1 Back (X, Y, H-TE, Z and B) A group consisting of 4 WR's and 1 Back (X, H, W, Z and B) A group consisting of 3 Backs, 1 TE and 1WR (Y, H, B, F & X) A group consisting of 5 WRs. A group of players consisting of 3 WR's, 1 TE and 1 Backs ( X, Y, Z, H-WR and B) **B-WR alternative FormationsBase-WR / Rocket Slot Hip Hop Hip Z-Slot Hop Z-Slot Over Vampire Bunch Empty Gator Quads Blue Brown Split Cluster Hooter Hooter Z-Slot Speed Cobra Tuck Buster You Auburn Trips Doubles Doubles Doubles Str. Doubles Wk. Doubles Hip Doubles Hop Doubles X-Over Doubles Z-Over Doubles Tite Empty Doubles Fours Slots Slots Over Base-RB Split I Strong Weak Hip Hop Blue Brown Buster Heavy Power I-R/L I-R/L F-Hip/Hop Cobra Rocket / Base-RB DW (DoubleWing) 3 4 Base – SPLIT RT Base – I-RT Z-HIP Base – I-RT Base – I-RT Z-SLOT Base – RT HIP Base – RT HIP Z-SLOT Base – RT HOP Base – RT OVER 4 5 Base – EMPTY RT Base – RT SLOT Base – RT STRONG Base – RT STRONG Z-SLOT Base – RT WEAK Doubles – DOUBLES Doubles – DOUBLES STRONG Doubles – DOUBLES STRONG Z-SLOT 5 6 Doubles – DOUBLES WEAK Doubles – DOUBLES X-OVER Doubles – DOUBLES Z-OVER Fours - RT Fours - SLOTS Fours – SLOTS OVER RT Heavy – I-RT F-HIP Heavy – EMPTY RT 6 7 Heavy – POWER I-RT WEAK Heavy – POWER I-RT Run Game- M: 24/25 (Split), 28/29, 15/16 K: 25/26, 15/16 S: 28/29 (Packer), 18/19 (Diesel), 48 (Boiler) M: 24/25 H-Lead, 28/29 H-Lead, 22/23, 25 X-Crack M (SY/GL): 32/33, 32/33 Split, 24-Jump, 24/25 Blast O: 17/18 (Hooker) D: 20/21, 10, Pump Draw, Sprint Draw M: 26/27 Cross, 16/17 Cross, 10 QP (Quick Pitch): 38 / 27 (Packer / Diesel) I: 22/23 (Blast) T: 22/33 Trap, 32/33 Tackle Trap Pass Protection CallsBASESCANSCATSLIDESOLIDPURPLETAKES 2- Used as protection vs. a 50-front or 60-front or anytime we have 2-Backs to block. Used with “BASE” – tells the back to “SCAN” weak to strong. Used with “BASE” – tells the O-Line that back is on a free-release. QB will call “ROGER” or “LOUIE” to tell the OL to slide and the RB to go opposite. A term used to keep the TE in to block. A term used to have the QB and Back execute a determined Play Action… QB points out a LB to give to the OL as their 5th guy to block, then he tells the remaining RB that it takes 2 to the side he points. Pass Game** General Pass Offense Thoughts ** 12345678910- Throw to Receiver you can complete ball to If covered-get open If open-stay open If man coverage-run away from it. If zone-sit down in an open hole Get shoulders square to the QB Get body between defender and the ball Go get every ball when it is in the air. Catch it at its highest point …reach for it When there is a hot, the receiver closest to the QB is the one who is Hot QB's-use eyes to move defenders When 2 Patterns are called the first is for the left side of the formation and the 2nd is for the right 3 Step Game=No Hots-Run play called 7 8 CONCEPTS PLAY Y-Cross H-Cross Speedy Shirley Bearcat Saint Shooter DFZ Charger Frisco Naked Slam Y-Read Jets – Y Jets – H H-Texas Jets X-Under Triple Bench Dancer X Comeback- 15 Post – 10 Dig – 16 Hook – 10 Hitch – 5 Post – 10 Hitch – 5 Post – 10 Post – 10 Slant – 5 Post – 10 Hitch – 5 Go Go Hook – 10 Under – 5 H.A. Corner – 15 Short Comeback – 12 DOUBLE ROUTES PLAY Go Post Comeback Adjustment Square Out (Okie) COMBO ROUTES Play Inside Rub Pick-Wheel Hitch Hitch – 5 Slant Slant – 5 Sluggo Slant & Go – 5 Fade Slide – 5 Circle Circle – 5 Smash Hi-Angle Corner – 10 Bronco Out – 5 Bull Go H (R) Sit – 10 Cross – 5 Wheel Post – 10 Circle – 5 Go Seam Circle – 5 Deep Flood – 8 Slide – 5 Qk. Out – 3 Drag – 5 H.A. Corner – 10 Go Seam Go/Bender Texas Go Cross – 5 Short Dig – 10 B Chk. Swing Chk. Swing Chk. Swing Chk. Swing Chk. Swing Dash Pro Shooter Dash Pro Dash Pro Chk. Swing P/A Pro Chk. Swing Chk. Swing Chk. Swing Chk. Swing Chk. Swing Slide – 5 Chk. Swing Z&X Go Post Comeback Adjustment Square Out (Okie) Outside Delay-Slant – 5 Hitch – 5 Skinny Slant – 5 Slant & Go – 5 Go Hitch – 5 Hitch – 5 Go Out – 5 Y (W) Cross – 5 Sit – 10 Cross – 5 Hook – 10 Out – 8 Bend-It Corner Out – 8 H.A. Corner – 10 H.A. Corner – 10 Out – 5 Slam – 3 Read – 10 Go/Bender Go Seam Skinny Post – 10 Go Solid Wheel Seam Z (F) Post – 10 Comeback – 15 Post – 10 Hook – 10 Go Hitch – 5 Go Slide – 5 Hook – 10 Go Comeback – 15 Comeback – 15 Go Go Hook – 10 Go Bench – 10 Comeback – 15 Y Post Hook Post Post Post Redskin Flood Snake Husker (Shorty) Meyers Lenny (L) / Ringo (R) Power Cardinal Eagle Out – 5 Hi-Angle Corner – 10 Qk. Out – 3 Slide – 5 Short Cmbk – 12 Cross – 5 Wheel Out – 8 Block MDM READ OLB OLB WLB Best Look Best Look CB Best Look CB CB Best Look S/D Best Look Best Look I/O Best Look I/O Best Look – MLB Best Look Break Point Break Point B&H Chk. Swing Chk. Swing Chk. Swing Chk. Swing Chk. Swing Hi-Angle Corner w/ Mo. – 10 Flood Snake – 10 Hook – 10 Short Dig – 12 Slide – 5 Post – 10 Short Comeback – 12 Eagle Speed Screen Route Rules/Descriptions HookWork to the inside shoulder of the defender, come back and meet the ball. Don’t loop. TexasSell the out, put your foot in the ground and come back under the LBs. Chk. Swing- Check for blitz, swing to the side the QB points. Get depth (5 yds). Middle Readvs. 2-Hi take the Post, vs. 1-Hi take the 10 yd. In across safety’s face. Comeback- Push the outside of the defender up to 15 and come back down the stem to the sideline. Ball SitWork off nearest LB, get to his inside between the other LB and sit down. Slide if needed. CrossWork up 3 yards and cross at 5 yards depth under the LBs. PostBeat your man post. Stem to his outside and break at 10 yards to the post. Keep it SKINNY! JetsAttack outside shoulder of the defender, step on his toes and keep the BOX. GoAttack outside shoulder of the defender, step on his toes and keep the BOX. (Inside = SEAM) CircleReplace the defender. Vs. man coverage – get around him. ShooterRB attacks the flat from his set position in the backfield. Release RIGHT NOW. OutBreak hard through the zone and look for a window. Separate vs. man. HitchShort version of the Hook. Pressure to the inside shoulder. Come back and meet the throw. CornerRun this at a Hi-Angle to back corner of the endzone. Let QB flatten you. FadeMake your move quick. Beat the defender, push his outside shoulder. Adjust to the ball. SlideRelease to the FLATS on a direct angle to a depth of 5 yards looking back to QB. Deep Flood8 yard route – keep the break sharp and don’t drift. DigDeep In @ 16 yards. Keep it flat. Stem inside push up to 16 – sharp cut in. WheelAttack the corner - do an out & up. Jets (Bender)Take the middle of the field vs. 2-Hi safety when you have the tag on Jets. Under2 Steps up and then bust it across the field UNDER the LBs. Flood5 yard out used in PLAY ACTION pass game. Separate vs. man. Keep it flat. DriveCome off the ball slow, then bust in at 5 yards under the LBs outside the tackle box. Adjustment- Beat your man on the GO route. Head turns, shoulders don’t so you can ADJUST to a back-shoulder throw. Slant3 steps and go. Beat the defender to the inside, push to his outside and break underneath. Keep it skinny. ReadCan be a 5 or 10 yard route. Out of the backfield it is a 5 yard route. Separate vs. Man (In/Out). Sit vs. Zone. Qk. Out2 Steps roll out and keep it flat. Separate and pull someone with you. PivotRun as if you are going across the field at 8 yards. Plant and PIVOT back sharply behind the inside receiver. 8 9 Bend-It CornerSluggoRubStickNowFlatDragCross-CornerSlamPocoSnakeShort Comeback Short Dig Climb PostBenchFlyJets-Scat- Roll out corner used for Saint as you run your route off the inside guy. Version of the Smash corner route. “Slant & Go” – sell the slant 3 steps and then break back around the defender on a GO route. “Rub Slant” – Take 1 step back and run your delayed slant behind the guy picking the corner. 5 yard version of the “Out”. Pressure the man and break off him, don’t drift. Separate vs. Man. Sit vs. Zone. Push back from your set position moving away from the center just turning your shoulders. LB control. Go right now out into the flats at no deeper than 5 yards. Similar to the SLIDE or FLOOD route. Push up to 5 yards and cross the field at 8 yards on the move. Find a window. Used with the play “All-Cross” for the TE to get to the back corner of the end-zone on the opposite side. Slam the defender & release out into the flat. Don’t drift. “Post Corner” – break on your hard post route as the defender takes it away turn back and run the corner. “Snake Route” – run w/ a qk out on the inside… Off of Dash… Work inside to hook depth and convert to HA Corner. Comeback, just shorter: 12-10 instead of 15-12. Dig, just shorter: 10 yds instead of 16. Make it look like a HOOK route off the start climb defender to the SKINNY POST. Make it look like POCO but break it off shorter to the front corner pylon (not hi-angle). Make it look like Climb Post / Hook and then break off on the GO ROUTE. RB is on a JETS route from backfield alignment. 9
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