Placemarker Project Activities Timeline Consultation workshops held with young people at Denmead Youth Partnership Workshops involved introducing the project to the area, getting young peoples ideas and perspectives and also holding a session for creating a project logo. Ages 8-15 and 12 young people in total. 17th June 25th June 16th July Placemarker Project Summer School all day workshop August 20th This workshop was to do research at Waterlooville Public library where the young people had a session with an expert in Maps and the local history of Waterlooville. This was also an introduction of Geocaching and creating Placemarker project geocache boxes, which were planted on the new development site. 6 young people aged 10-17 Workshops held at Cowplain Community School Young people have been from year 9/10 group sizes change on days but numbers 8 – 15 Session 1 9th July – Introduction Group activities to develop relationships with group and between group members; review aims of the project, look at initial project materials and plan tasks and sessions with young people according to their interests. Icebreaker, celebrity cards, what app would be good for this person/character What is the place marker project? Introduction about the project. Session 2 14th July Site Visit to both housing development sites in Waterlooville, the students had a tour and had a guide from the developments Community development officer. Session 3/4 16th July/8th Sept – Research, activities will include desk research, possible visits to archive collections, talking to people and visiting the development site to gather material for the app. Session 4/5 10th & 15th Sept Planning Students will use top designer methods of planning such as the double diamond technique. Students create a concept of their app. Session 6/7/8 16th 17th & 22nd Sept – Research suitable software for developing the app and gather all historical timeline data for the app. Sessions 9/10 24th/29th September Planning These sessions meant refocusing the original ideas so that they were able to develop them using different software. Sessions 11/12 1/6th October Learning New Software Learning MIT App inventor by developing simple games and apps using tutorials and being given small tasks to time challenges Sessions 13/14 8/13th October Developing Students applied new skills and planning to start developing three new games using app inventor. Sessions 15/16/17 15/20/22nd October Developing & Games Developer Workshop More building of blocks and programming. Students also had a workshop with Games Developer Jamie Whitworth who has worked on real engine software for many years developing games such as Batman Arkham City. This session gave a real insight into pathways to a career in the gaming and app world. 28 students attended this session and they asked questions and also showed the designer their games in working progress so they were able to get professional feedback. Sessions 18/19/20 5/19/26th November Developing With a deadline looming the students were staying late into sessions as the development was at its crucial stage. The design arm of the team was very busy designing the graphics and characters for the games. It was great to see the team working so well under the pressure. Sessions 21/22 3/10th December Testing Using android software and hubs the testing phase was about testing and re releasing new versions of the games and testing them on different android devices. We used a sub team of students to assist and get their feedback on usability and visuals. Sessions 23/24 7/12th January 2015 Testing/Launching All three games by this point had reached double figures in versions so this time was about fine-tuning and launching, as sometimes there were problems with the launched games even though they tested well before launch. Launch Event on January 13th 2015 37 people attended this launch event at the Cornerstone in Denmead. Students gave a presentation of the stages of their work and officially launched the three apps/games. Those attending partners/parents/councilors were all asked to help disseminate the promotional materials.
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