Prasad Tadepalli Intelligent assistive systems Learning hierarchical task knowledge Transferring knowledge learned in previous tasks to new related tasks Learning from incomplete and biased data Learning hierarchical task decomposition knowledge by watching people; learn new tasks Transfer learning of sequential task knowledge Infer the goals of the human users and offer timely help; applications to assistance, tutoring; Learn general rules from natural language texts which are incomplete and systematically biased Learning in structured input and output spaces Learning to resolve co-references in natural language 1 Learning from Demonstrations Input: Single video of assembly Recognize the activities Generate a causal annotation Learn: A general plan Explicate the goal hierarchy Generalize the plan Proactive help – complete steps, prevent errors 2 Approximate Solution Approach 1) Estimate posterior goal distribution given observations 2) Action selection via myopic heuristics Goal Recognizer P(G) Action Selection Assistant Wt Ot At Environment Ut User 6 Folder Navigation Assistant 7 Folder Navigation Results all folders considered restricted folder set 1.2344 1.319 Full Assistant Framework 1.3724 1.34 Current Tasktracer restricted to single action multiple actions Avg. no. of clicks per open/saveAs 8 Learning Hierarchical Task Knowledge (with Tom Dietterich) 9 Basic Approach Build a causal annotation of the trajectory using domain action models req.wood a.r a.r a.l Start reg.* Goto MG req.gold Goto a.r Dep Goto a.r CW Goto a.* reg.* req.wood Dep End req.gold Iteratively parse the trajectory into minimally interacting subtasks 10 Induced Wargus Hierarchy Root Harvest Gold Get Gold Put Gold Mine Gold GGoto(goldmine) Harvest Wood Get Wood GDeposit Chop Wood GGoto(townhall) WGoto(forest) Put Wood WDeposit WGoto(townhall) Goto(loc) 11 Results (7 replications) 12 Lifelong Active Transfer Learning (with Alan Fern) “fast units to lure slow enemy units” general RTS game model Land battles “long range units behind short range units” Sea battles SB LB “archers behind footmen” L1 l11 l12 l13 L2 l14 “dragons behind fireants” l21 s11 S1 s12 s13 S2 s14 experiences in sea battle 1 WARCRAFT:human warfare s21 experiences in sea battle 2 MAGANT: ant warfare 13 Learning Rules from Texts (with Tom Dietterich and Xiaoli Fern) Information Extractor Text documents Rule Learner Extracted facts teamInGame(g,t1), teamInGame(g,t2), gameLoser(g,t2) gameWinner(g,t1) KB of rules Natural language texts are radically incomplete Worse yet, they are systematically biased. Unusual facts are mentioned with higher frequency: the so called “man bites dog phenomenon” Solution: explicitly or implicitly model the systematic bias and take it into account when counting evidence 14
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