Game Outcome The goal of a game is to produce a measurable outcome. Game Outcome Most games will have a measurable outcome and the results will be unequal – there will be winners and losers. Many massively multiplayer online worlds do not have the concept of winner. Simulation games may not have a predetermined win condition. Games without winners reward players in other ways than by winning. Game Outcome For most games, producing a winner or winners is the end goal. At defined intervals either the players (or the system in digital games), checks to see if a winning state has been achieved. If a winning state has been achieved, gameplay is resolved and the game is over. Game Outcome Ways to Determine Outcome The structure of the final outcome will always be related to both the player interaction patterns and the objectives of the game. Single Player vs Single Player – the player may either win or lose, or the player may score a certain amount of points before ultimately losing (Solitaire and Pinball). Ways to Determine Outcome Some games define its objective based on capture. Chess does not have a scoring system, rather chess is won or lost based solely on meeting the primary objective, capturing the king. Chess is an example of a “Zero-Sum” game, we count a win a +1 and a loss as a -1, the sum of any outcome is “ZERO”. No matter which player wins, the sum is always zero. Ways to Determine Outcome Games other than Zero-Sum systems create outcome without cutthroat competition. These game might use any of the following to achieve an outcome: Ranking system Statistics Multiple objectives Players usually have preferences for a specific type of game outcome: Social Game vs Sporting Event Single Player vs Massively Multiplayer Online FPS
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