DIAGNOSTICS Playfield Switch Wiring Diagram (System 6) DIAGNOSTIC AUTO-UP BOARD CONNECTIONS: 1 CPU BOARD HIGH SCORE RESET 2 DRIVER BOARD 3 POWER SUPPLY BOARD 4 MASTER DISPLAY BOARD 5 SLAVE DISPLAY BOARD 6 BACKBOX 7 CABINET 8 PLAYFIELD 9 INSERT BOARD MANUALDOWN Switch Test –Test 03 This test permits checking of all multiplexed switches in the game. Proceed as follows: (2) Set the switch to AUTO-UP and operate the ADVANCE pushbutton until 03 is indicated on the number of credits display. ADVANCE 1. a. b. 10 SOUND BOARD 11 NOT ASSIGNED ISSUE NUMBER 3.0 (21 FEB 2007) C R E AT E D B Y: P h i l B u t c h e r w w w. f i r e p o w e r p i n b a l l . c o m Enter the Switch Test in one of the following ways: From the Display Digits, Lamp, or Solenoid Tests, set the AUTO-UP/MANUAL-DOWN switch to AUTO-UP and operate the ADVANCE pushbutton until 03 is indicated on the number of credits display. From the game over mode, (1) Set the AUTO-UP/ MANUAL-DOWN switch to MANUAL-DOWN and momentarily depress the ADVANCE pushbutton. All stuck switches will be sequentially indicated on the ball in play display. If there are no stuck switches. the display will be blank. 2. Actuate each switch and cheek for the proper switch number on the ball in play display. 3. Turn the game OFF and back ON to return to the game over mode. 12 SPEECH MODULE 2J2 36 32 2P2 COLUMN #8 1 COLUMN #7 2 COLUMN #6 3 2 26 30 27 37 DRIVER BOARD 31 54 15 25 14 SWITCH COLUMN (DRIVE) 35 29 16 COLUMN #5 5 COLUMN #4 6 COLUMN #3 7 COLUMN #2 8 Green/Violet Green/Blue Green/Black Green/Yellow Green/Orange 28 17 8J1 7 SWITCH NO. COLUMN 8 33 34 49 8P1 Green/Grey 18 Green/Red 6 5 4 3 2 1 COLUMN 7 COLUMN 6 COLUMN 5 COLUMN 4 COLUMN 3 COLUMN 2 19 21 22 13 38 8SW9 8SW17 8SW25 8SW33 8SW41 8SW49 8SW57 23 50 8D9 8D17 8D25 8D33 8D41 8D49 8D57 39 8SW10 40 8SW18 8SW26 8SW34 8SW42 47 8D10 2J3 48 ROW #1 9 ROW #2 8 White/Brown 8 43 12 42 DRIVER BOARD 2 45 47 51 58 57 46 SWITCH ROW (INPUTS) 10 White/Red 9 8SW19 8D19 ROW #3 7 ROW #4 6 ROW #5 5 ROW #6 4 White/Orange 10 White/Yellow 11 8D42 12 13 ROW #7 3 ROW #8 1 White/Violet 14 8D27 8D35 8SW36 8D43 8D28 8D36 8D44 8SW21 8SW29 8SW37 8SW45 8D21 8SW22 8D29 8SW30 8D37 8SW38 8D45 8SW46 8D22 8D30 8D38 8D46 ROW 8 8SW15 8SW23 8SW31 8SW39 8SW47 Location of switches on playfield 8D15 8SW16 1 GRN-BRN (2J2-9) 2 GRN-RED (2J2-8) 3 GRN-ORN (2J2-7) 4 GRN-YEL (2J2-6) 5 GRN-BLK (2J2-5) 6 GRN-BLU (2J2-3) 7 GRN-VIO (2J2-2) 1 WHTBRN (2J3-9) PLUMB BOB TILT OUTHOLE "1" TARGET BOTTOM LEFT JET BUMPER "I" ROLLOVER BOTTOM "POWER" TARGETS CENTRE MIDDLE LEFT STANDUP RIGHT BALL RAMP 2 WHTRED (2J3-8) BALL ROLL TILT LEFT OUTSIDE ROLLOVER "2" TARGET TOP LEFT JET BUMPER "R" ROLLOVER RIGHT KICKER LOWER MIDDLE LEFT STANDUP CENTRE BALL RAMP 3 WHTORN (2J3-7) CREDIT BUTTON LEFT INSIDE ROLLOVER "3" TARGET TOP RIGHT JET BUMPER "E" ROLLOVER RIGHT INSIDE ROLLOVER LEFT BALL RAMP NOT USED 4 WHTYEL (2J3-6) RIGHT COIN SWITCH LEFT KICKER NOT USED BOTTOM RIGHT JET BUMPER NOT USED NOT USED 5 WHTGRN (2J3-5) CENTRE COIN SWITCH LEFT EJECT HOLE "4" TARGET TOP CENTRE TARGET LOWER TOP RIGHT STANDUP RIGHT FLIPPER LANE CHANGE SWITCH LEFT EJECT ROLLOVER NOT USED 6 WHTBLU (2J3-4) LEFT COIN SWITCH UPPER MIDDLE LEFT STANDUP "5" TARGET RIGHT EJECT HOLE MIDDLE RIGHT STANDUP BALL SHOOTER RIGHT EJECT ROLLOVER 7 WHTVIO (2J3-3) SLAM TILT SPINNER "6" TARGET UPPER TOP RIGHT STANDUP TOP "POWER" TARGET PLAYFIELD TILT NOT USED NOT USED 8 WHTGRY (2J3-1) HIGH SCORE RESET TOP LEFT STANDUP NOT USED "F" ROLLOVER MIDDLE "POWER" TARGET LOWER RIGHT STANDUP NOT USED NOT USED UPPER RIGHT OUTSIDE RIGHT EJECT ROLLOVER HOLE 8D23 8D31 8SW32 8D39 8SW40 8D47 8SW48 8 GRN-GRY (2J2-1) NOT USED 8D51 8SW44 8SW53 8D53 8SW54 ROW 7 8D14 15 8SW51 ROW 6 45 White/Grey 8SW43 ROW 5 8D13 White/Blue 8SW35 ROW 4 8SW14 SWITCH MATRIX (Driver Board Connections) 8D50 ROW 3 8SW13 White/Green 8SW27 8SW28 8D12 09 8D34 ROW 2 8SW12 44 8D26 ROW 1 8D11 11 8D18 2P3 8SW11 COL 8SW58 41 53 ROW 8SW50 8D16 8D32 8D40 8D48 8D54 8D58 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 FUCTION Outhole Left Outside Rollover Left Inside Rollover Left Kicker Left Eject Hole Upper Middle Left Standup Spinner Top Left Standup "1" Target "2" Target "3" Target Not Used "4" Target "5" Target "6" Target Not Used Bottom Left Jet Bumper Top Left Jet Bumper Top Right Jet Bumper Bottom Right Jet Bumper Top Centre Target Right Eject Hole Upper Top Right Standup "F" Rollover "I" Rollover "R" Rollover "E" Rollover Upper Right Eject Hole Lower Top Right Standup Middel Right Standup Top "POWER" Target Middle "POWER" Target Bottom "POWER" Target Right Kicker Right Inside Rollover Right Outside Rollover Right Flipper LANE CHANGE Switch Ball Shooter Playfield Tilt Lower Right Standup Centre Middle Left Standup Lower Middle Left Standup Left Ball Ramp Not Used Left Eject Rollover Right Eject Rollover Not Used Not Used Right Ball Ramp Centre Ball Ramp
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