Inventing an outdoor strategy game rategy utdoor st ting an o Inven ay dara How to pl players or s two eria require e from Nig This gam teams. It is played Resource game 1 Inventing an ou tdoor strategy Suggested focus with stones or sticks questions for this game Task 1 und. in the gro • Where will you put your counters at the start? Why • Where could ? you place a coun ter to make three • If you can’t mak in a row? e a row of three immediately, how you move your coun could ter towards mak ing a row of three What’s your next ? move? Why? • How many mov es will it take you to make a row of How might your three? opponent stop you? • How could you detract your oppo nent from seeing you are planning where to make three in a row? Why migh work? t this • If you played the game again, what would you do differently? Why ? How would that improve the outc ome? Playing dara Task 2 A ple of a DAR An exam • • • • • • • What is the boar d like for your gam e? Why? What other thing s are needed to play the game? How is the boar d set out? Why? What are the instr uctions for playi ng the game? What are the rules of the game? What is the aim of the game? What strategies would a player need in order to win your game? • How many playe rs could play your game? d game boar draw it a stick to out on soil or sand. The Inve nting a above) or number game chalk (as er using ds 12 rd by eith side nee game boa squares. etc. Each be 5 x 6 Make the lls, sticks rd should bles, she m’s counters. game boa tea stones, peb er be oth ld cou to the rs – which ch are different e counte Find som the same type, whi of counters y have counters How to pla rd until all game boa this point. re on the Task 3 row at r anywhe be three in a a counte rs cannot be placed to place nte s not cou turn st sit es rs mu team tak square. The three counters m’s counte 1. Each nt empty there. A tea is to make an adjace been put The aim s. nter into cou way a n or side to move es turns ved up, dow onent’s team tak can be mo of their opp 2. Each ). gonally but remove one go, even if more Trialling the moved dia t not a diagonal one , they can one (bu rs in a row opponent in any game in a row e counte ir make thre counter from the to es nag ove one ve. en this a team ma only rem d in a mo nters. Wh 3. When A team can counters is create their cou row with e counters. a thre in e of row ke thre than one ble to ma m is una when a tea e is over wins. 4. The gam their opponent happens, Bridgend Outdoor Schools Ysgolion Awyr agored Pen-y-Bont ar Ogwr Resource 2 activity • How does the game work? • How could the board be improved ? Why would this it? improve How could the instr uctions be improved Are the rules clear ? ? If not, what migh t make them clear Is the game too hard/easy? Why er? do you think that? Did you enjoy playi ng the game? If not, what would more enjoyable? make it • • • • KS3 Maths KS3 Maths Inventing an outdoor strategy game Learners use the outdoors as a classroom in order to play a mathematical game, dara. Dara is a two-player/team abstract strategy board game played in several countries of West Africa. In Nigeria it is played by the Dakarkari people. It is popular in Niger among the Zarma, who call it dili. In the Hausa language (Niger and Nigeria), the game is called doki which means horse. It is a clever alignment game related to noughts and crosses but far more complex. The game was invented in the 19th century or earlier. Inventing an ou Resource 1 tdoor strategy ame game rategy g oor st g an outd Inventin Suggested focus Task 1 ay dara How to pl players or uires two eria req e from Nig teams. It is played with stones This gam Playing dara questions for this or sticks Resource 2 activity und. in the gro • Where will you put your counters at the start? Why • Where could ? you place a coun ter to make three • If you can’t mak in a row? e a row of three immediately, how you move your coun could ter towards mak ing a row of three What’s your next ? move? Why? • How many mov es will it take you to make a row of How might your three? opponent stop you? • How could you detract your oppo nent from seeing you are planning where to make three in a row? Why migh work? t this • If you played the game again, what would you differently? Why do ? How would that improve the outc ome? Task 2 • What is the boar d like for your gam • What other thing e? Why? s are Theneeded to play the game? or sand. • How out is the on soil boar d set out? Why? draw it Inventingve) a stick •to What are the or a instructions for playi lk (as abo g cha num ng • the game? usin Wha ber 12 er t gam are ds e thenee rules of the gam rd by eith h side e? game boa squares. etc. Eac • ksWha t is the aim of the be 5 x 6 Make the shells, stic game? rd should nters. , pebbles, • cou m’s Wha game boa t strategies woul be stones other tea d a player need ch could nt to the whi ere – rs diff in order to win your game? ch are e counte Find som the same type, whi • How many playe of counters rs could eplay your y game? hav counters How to pla Through playing the game, there are opportunities for learners to develop their literacy and numeracy skills, specifically those involved with oracy and numerical reasoning. d A game boar ple of a DAR An exam rd until all game boa this point. re on the row at Task r any3whe nte three in a ce a cou cannot be be placed counters turns to pla rs must not nters sit are. The m takes nte tea squ cou h m’s three cou empty 1. Eac there. A tea adjace • nt How aim is to make r into an been put ways. The does the game work? a counte n or side • How to move s dow turn up, could the board opponent’s es ved team tak ir improved? can be mo thebe of but 2. Each Why would this one ally it? re gon one). ling improve can remove one go, even if mo moved dia t not a diagonal Trial the a row • , they one (bu nt in any the instructions in a row game e counters in theirHow opp could be improved? make thre counter from • Are the rules clear nages to this ove one ? ve. If team ma en not, rem a mo y what a Wh en onl might make them d in • Is the gamethe nters. 3. Wh ir cou A team can counters is create clear too hard er? with /eas row e counters. y? Why do you think in ayou • eDid row of thre ke thre enjoy playing the that? than one ble to ma game? If not, what m is una more enjoyable? would make it when a tea e is over wins. 4. The gam their opponent happens, Opportunities to develop LNF Literacy Numeracy Oracy across the curriculum: Developing and presenting information and ideas. Developing numerical reasoning: Identify processes and connections, Represent and communicate, Review. Curriculum KS3 Maths Skills - SMP 1, 3, 4; CM 1, 7; RM 2, 6 Resources Resources included with this activity 1 2 How to play dara Suggested questions in sets, relating to each section of the source square, which can be given to each pair as they start each section. Conversely, these questions can be used by the teacher. Resources that need to be made available 1 Sticks, stones, pebbles, shells etc. naturally found outside. Chalk if playing on tarmac. 2 KS3 Maths Inventing an outdoor strategy game Risk assessment Prior to carrying out outdoor activities, please read Assessing risk in outdoor spaces (hyperlinked). You will need to follow your own school’s health and safety guidelines and subsequently make your own risk assessments that directly relate to the outdoor space that you are going to use. How to run the activity Preparation You might like to start learners with games of noughts and crosses, Connect 4 or Othello etc. to get them to practice and verbalise strategies that may be useful when playing dara. In order to improve their reasoning skills, ask them to explain to a partner why they place a counter in a particular position after each turn. It is probably better that they don’t explain it to their opponent as they may give their strategies away! Explain to the learners that they are going to play an African number strategy game outside, similar but more complex than noughts and crosses. Once they have mastered dara, they are going to invent their own mathematical game that can be played outdoors. Doing the activity Task 1: Playing dara Ask the learners to read the instructions and to set up their board game. You might like to organise the groups in mixed ability to start off with and once all learners understand the game, rearrange into ability groups before setting up a team or single player tournament. Whilst they are playing the game, the teams could be posed questions to discuss (as team tactics) such as: • • • • • • Where will you put your counters at the start? Why? Where could you place a counter to make three in a row? If you can’t make a row of three immediately, how could you move your counter towards making a row of three? What’s your next move? Why? How many moves will it take you to make a row of three? How might your opponent stop you? How could you detract your opponent from seeing where you are planning to make three in a row? Why might this work? If you played the game again, what would you do differently? Why? How would that improve the outcome? 3 KS3 Maths Inventing an outdoor strategy game Task 2: Inventing a number game Explain to the learners that they are going to invent their own mathematical game to be played outside using just the materials available in their outdoor space (plus chalk if needed). Before inventing their own game, learners could research other such games on the internet so that they have a wider knowledge-base and don’t all base their game on dara. Allow time for learners to mind map their ideas and in their groups to decide upon the basic board and the rules for their game. Whilst they are doing this, you could pose questions such as: • • • • • • • • What is the board like for your game? Why? What other things are needed to play the game? How is the board set out? Why? What are the instructions for playing the game? What are the rules of the game? What is the aim of the game? What strategies would a player need in order to win your game? How many players could play your game? Task 3: Trialling the game Once the games have been drafted, ask groups to exchange games and to test them out, making suggestions for improvement. Whilst trialling, questions could be posed such as: • • • • • • How does the game work? How could the board be improved? Why would this improve it? How could the instructions be improved? Are the rules clear? If not, what might make them clearer? Is the game too hard/easy? Why do you think that? Did you enjoy playing the game? If not, what would make it more enjoyable? Task 4: Making the finished game Once learners have discussed the findings of their trials, allow time for them to finalise their games. These could then be used with other classes/year groups as assessment tools to assess their numerical reasoning. 4 KS3 Maths Inventing an outdoor strategy game Assessment against the LNF Many aspects and elements could be demonstrated by learners as they carry out this activity. The main focus areas of the activity within the LNF are shown as shaded boxes in the tables below. Literacy Strand Oracy across the curriculum Reading across the curriculum Element Developing and presenting information and ideas Locating, selecting and using information Responding to what has been read Organising ideas and information Writing across the curriculum Aspect Speaking Listening Collaboration and discussion Reading strategies Comprehension Response and analysis Meaning, purposes, readers Structure and organisation Language Writing accurately Grammar; Punctuation; Spelling; Handwriting Numeracy Strand Developing numerical reasoning Element Identify processes and connections Represent and communicate Review Use number facts and relationships Fractions, decimals, percentages and ratio Using number skills Calculate using mental and written methods Estimate and check Manage money Length, weight/mass, capacity Using measuring skills Time Temperature Area and volume; Angle and position Using data skills Collect and record data; Present and analyse data; Interpret results 5
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