Chukwuani_Oluchi_Favour_1

Chukwuani Oluchi Favour
microbiology
GST115 ASSIGNMENT.
DRESSING TO SCHOOL HANDHELD TOY GAME
GIRLS MORDERN SCHOOL
ACTIVITY CALLOUT BOX
START
ACTIVITY
STOP
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QUESTION B-Briefly describe how
children will use the toy.
Dressing To School Handheld Toy Game offer a one- player mode with three main fields which are the
Home field
Activity field
Victory field
The home field offers three buttons : start, activity and stop buttons.
The game starts when the player clicks the start button and use the activity button to call up activity from
the call up box in the order of dressing to school, ranging from tooth brushing and bathing, use of
toiletries, uniforms from wardrobe, wearing of stockings and school shoes, take up school bag, and lunch
pack.
The stop clock in the activity field keeps counting down while the player continue to call out activities.
If the player finishes the activity before count down time of 3 minutes, the dressed school girl flips to the
victory field which is the school premises of girls modern school.
However, if the count down time finishes before the player calls out all the activities in dressing to school,
the game is over.
The player can also choose to press the stop button when she wishes to terminate a running game before
the game time up .
Please note that dressing to school game is very exciting, entertaining and educative.
It teaches the players whom are children the concept of time management and how to grow up taking details
of dressing out.
Question c. briefly describe how each
of the screen elements (Icons) on the
main screen will work.
• The toy is an electronic device, hence it will work with a battery.
• There are three major icons on the main screen
• The start button
The start button is a green square button that initiate a game cycle and
it is connected to a timer in the activity field. A soft click on this green
button will automatically start a count down of 3 minutes on the timer
attached to the activity field of the toy
• The activity button
The activity button is a round orange color button that has a picture of
a girl and calls up activity from the call up box. It is circular in shape to
connote the fact that calling up activity is continuous until game is
over.
• The stop button
The stop button is a red square button that is use to stop the game
incase a payer decides to back out or the game is interrupted.