Game Time Limits 1) Complete game will be 6 innings. 2) Tie games

Game Time Limits
1) Complete game will be 6 innings.
2) Tie games at the end of 6 innings will be played until time limit expires during pool play. Pool play games can
end in a tie once time limit expires. If tie during elimination game, “California Tie Breaker” rules is to be used, start
extra inning with runner on 2nd base with no outs. Elimination games CANNOT end in a tie.
3) Time limit is 1:30 minutes. No new inning will start after this time. A new inning begins as soon as the last out is
made of the prior inning.
Participation
1) Batting Rule: Teams can choose to bat all batters in a continuous lineup or list nine, ten or eleven players in the
lineup with the remainder of players listed as substitutes. The eleventh player will be an extra player that will be in
the lineup and can substitute freely throughout the game on defense.
2) Defense Rule: A maximum of 9 players will be on the field for defense.
3) Coaching on Defense: Coaches must remain in or just outside the dugout.
4) Coaching on Offense: 1 coach may occupy the coach’s box at first and another at third, while 1 coach operates
the pitching machine.
Pitching Machine / Scorekeeping
1) The pitching machine will be set to 40-42 mph using the Blue Flame Pitching Machine.
2) The home team will be responsible for the scorekeeper.
Run Rule
5) There will be a 10 run rule in effect after 4 innings, 8 runs after 5
Game Play
1) An inning will continue until the offense has scored 5 runs or the defense has recorded 3 outs.
2) Each batter will be given a total of 6 good pitches, 3 swings or 1 fair hit ball. If the last pitch is fouled off, the
batter will be given another pitch. This will continue until the batter hits a fair ball or strikes out. (Good pitches are
hittable pitches and will be a judgment call by the umpire.)
3) If the batter, on the sixth pitch, does not swing, it will be considered a strikeout.
4) If a batter swings at a pitch and misses it, it is considered a pitch and counts towards the batters pitch count. If a
batter does not swing and the pitch is declared ‘bad’, it will not count towards the batter’s pitch count. If a batter
swings at a ‘bad’ pitch (declared by the umpire), it will be considered a strike. Pitch cannot be declared bad until the
ball is past the plate.
5) If a batted ball goes under, over, around, hits the machine or operator of the machine and leaves the area of the
machine, then the ball shall be considered a live ball.
6) Under no circumstances will a player reach under, through or into the machine to retrieve a ball in the area the
machine occupies. If a batted ball comes to rest under the machine, gets stuck in the machine, or any
circumstances that appears that the player could be in danger, the operator should yell “Time, Dead Ball” and
remove the ball himself. The batter will be awarded first base and the runners will advance 1 base.
7) Bunting is allowed.
8) Fake bunting and swinging is not allowed. The batter will be called out. You may square to bunt and either
attempt the bunt or pull back. If you do not pull back, the pitch will be declared a strike. Foul bunt on sixth pitch will
be declared an out.
9) Pitcher must occupy the mound with one foot in the clay on either side of the machine but not in front of the
pitching rubber or machine. Pitchers may not leave the mound until the hitter has made contact.
10) There will be stealing of 2nd and 3rd bases only. Stealing may occur once the ball has crossed the plate. If a
runner leaves early and successfully steals a base, he will be sent back. If tagged before reaching safely he will be
called out. If
runner attempts to steal home and is off the base and tagged out runner will be called out.
11) To end a play, you must stop the lead runner. This can be done by throwing to the base where the runner may
be advancing to, and he retreats to the previous base. In addition to this, an infielder may call timeout to stop the
play. If a runner is still moving and progressing towards the next base (i.e. not standing still off the base), the
umpire SHOULD NOT grant the time out.
12) Runners WILL NOT be allowed to take extra bases on overthrows that occur during an attempted steal. The
base stealer may not advance another base but can be tagged out if off the base. On a pitch that is declared ‘bad’,
a base stealer will be required to return to the previous base occupied.
13) Runners may not leave the bag until the ball reaches the batter.
14) There is no infield fly rule.
15) A courtesy runner for catcher of record only the previous inning may be used. The courtesy runner shall be the
player that made the previous out. If no outs have been recorded in the game, the courtesy runner shall be the
previous batter not on base.
16) All other rules of baseball apply.
Umpires
There will be one umpire per game. Each team will pay the umpire $20 at the beginning of the game.