Epub/PDF Introduction to Game Design, Prototyping

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Book details
Author : Jeremy Gibson Bond
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Pages : 944 pages
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Publisher : Addison-Wesley Professional 2014-07-21
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Language : English
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ISBN-10 : 0321933168
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ISBN-13 : 9780321933164
Book Synopsis
Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#  Award-winning game designer and
professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years,
his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices,
and programming skills. Â Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines
have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game
designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game
design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine
for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux
applications to webpages and all of the most popular mobile platforms. Â If you want to develop games, you need strong experience with
modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this
book. Â COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving
quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and
interpreting the feedback that you receive Tuning games to get the right “game balance� and “game feel� Developing with
Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize
your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry