Game Based Learning

2013 Peninsula Coaching Development Day
UCP Marjon, Plymouth
Sunday 21st April 2013
Getting to know each other
Martin Dighton
FA Skills Team Leader in Dorset, The Football Association
Jason Wood
Multi-Sport Activity Leader Qualification Tutor, Active Devon
Please spend the next 5 minutes moving around the sports
hall meeting new people and trying to complete the Horse
and Jockey task.
Today’s Plan
- Introductions and Welcomes
- Identifying principles and concepts of games
- Taking a multi-skill approach
- Differentiation
- What ‘Games Based Learning’ is and what it looks like
- Invasion Games
- Questioning
- Sharing of good practice
- The Future….
Today’s Learning
Key Outcomes:
 An understanding of the philosophy of Game Based
Learning - TGfU
 Ideas of the benefits of using Game Based Learning for
players/athletes
 How Game Sense/Game Craft can be developed through
Game Based Learning
 Using questioning to guide learning through Game Based
Learning
An Introduction
Please find three other people to make a group of four.
To begin with please work in pairs and throw and catch the
ball between you.
Further instructions to follow…!
The Messages
- Adding constraints force/encourage players to think in
different ways – creativity and imagination can appear!
- Games enthuse players and allow them to collaborate
with each other to grow socially.
- Approach allows players to learn the WHY and the HOW
of sports.
- Maybe ‘drills’ should belong in B and Q?!
The Teaching Games for Understanding Model
Element
Game Form
Game Appreciation
Tactical Awareness
Decision Making
Skills Execution
Performance
Context/Meaning
The Teaching Games for Understanding Model
Element
Context/Meaning
Game Form
Players are introduced to a variety of game forms whilst building
up to the full form of the game
Game Appreciation
Players are taught to understand the rules of the game
Tactical Awareness
Players need to develop an understanding of the necessary tactic
to be used in the game, particularly in relation to some of the
rules
Decision Making
Decision making is a fundamental skill in playing games,
particularly with the dynamic nature and constantly changing
circumstances
Skills Execution
In TGfU skill execution relates to the actual production of the
required movement within the context of the learner and their
ability within the game
Performance
This is the observed outcome; it is independent of the learner. It
is a measure of the appropriateness of response as well as the
efficiency of the technique
Any questions so far?
To the courts!
Please note:
The game is not the teacher; we are the teachers, the game
just helps us to provide the conditions to help!
What’s in a question?
Closed or open?
Lower order or higher order?
Discuss in your group what you already know about the
above types of question.
Please feedback to the group in 5 minutes time.
Research shows that teachers ask up to two questions every
minute, up to 400 in a day, around 70,000 a year, or two to
three million in the course of a career
Closed versus open
A closed question:
Do you understand the task?
- Only a one word or short phrase reply possible
- Or only a Yes or No possible
- Little information given to use by questioner
Can work well
if linked
together
An open question:
Why did you choose to pass the ball like that?
- Encourages the person to think and reflect
- Allows the person to express or explain opinions and feelings
- Allows the questioner to learn current understanding levels
Lower and higher order
A lower order question:
Show me the movement we practiced last week?
- Asks person to recall or remember
- Very shallow learning
- Can be used to check understanding
Can also
work well if
linked
together
An higher order question:
Which movement would be best to use here and why?
- Makes person consider and ‘weigh up’ options
- Allows the person to evaluate and process
- Encourages deeper thinking and understanding
Sharing is Caring
- Working in your groups please put together a short game
based on the themes and ideas you have seen today.
- Feel free to re-create a game you’ve seen today or one you’ve
used before.
- Just ensure it fits with the principles of Games Based
Learning!
- Attack
- In possession
- Sending
- Defend
- Out of possession
- Receiving
Creativity
Collaboration
How AND why
Drills???
The Future
- What are you going to do next?
- Where will your next learning come from?
- Is there anything you would like to know more about?
- What will you start to do in your next coaching session?
- What will you start to do in the next three months?
- What will you stop doing?
- What do you already do that you will continue to develop?
Further Reading
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The Talent Code – Daniel Coyne
Bounce – Matthew Syed
Mindsets – Carol Dweck
Winning – Clive Woodward
Teambuilding – Rinus Michels
The Inner Game books – Tomothy Galwey
The Tipping Point – Malcolm Gladwell +others
Chimp Paradox – Dr Steve Peters
Drive – Dan Pink
Sacred Hoops – Phil Jackson
Barca – Graham Hunter
You’ll win nothing with kids! – Jim White
Rethinking Games Teaching – Thorpe, Bunker, Almond
Any others…?
The moral?
Thou shalt steal, mimic, copy, imitate, and always
encourage others to do so.