Unstructured Agent Matchmaking Experiments in Timing and Fuzzy Matching Elth Ogston and Stamatis Vassiliadis Computer Engineering Laboratory TU Delft Are there elements of coordination within large multi-agent systems that can be obtained “for free”? i.e. •Without complicated agent algorithms (planning, scheduling, intelligence) •Without external structure (facilitators, directories, blackboards, know topology) Matchmaking: how do agents that require an outside service find other agents who are willing to provide that service? •Assume redundancy of providers and consumers (MAS are open, flexible and component based) •Simple agents •Coordination without outside help •How studied? - Simulation of an abstract model. •Results? - We find that there are conditions under which simple unaided agents do find matches •This paper – checking two further conditions, timing and how matches are determined Talk Organization •General philosophy •Overview of our model and previous results •Some new results on timing and forms of matching •Summary of further work Philosophy - scalability Multi-agent systems can in theory be world/internet size. However they often make use of systems components, like directories, that don’t scale well… why? Humans tend to believe in (central) control (God, aliens, The FBI, Mom) Scientists and engineers who design computers are trained to see order in the world. Philosophy – sloppy systems Natural systems tend to be redundant and full of failures. Lets try looking at coordination not as beautifully interlocking clockwork but as an cloud that just happens to look like an elephant when you squint a bit, turn it upside down, and ignore that part over there…. Philosophy – matchmaking thought experiment Imagine a number between 1 and 10. How would you find someone else in the room with the same number? •Broadcast •Broker •Ask your neighbors Now scale up, find someone in Madrid with a number between 1 and 100,000 Model - Components Agents 2 11 5 7 3 18 Tasks Categories Connections Model -Movement A C 2 11 C 11 5 B 5 “Shuffle” 11 5 “Cluster” 2 B 5 11 A 7 7 3 18 18 3 Model - Characteristics •There are several “good” matches available •We aren’t looking for the global best match •Not all agents need to be successful •No centralized directory •No predefined structure •Agents are simple •Agents only know about their immediate surroundings Previous Results • Matches are found – Limited by the number of task categories and the number of neighbors to each agent • Limiting cluster size creates a distributed system • Replacing tasks creates a dynamic system New Results • System timing doesn’t play a role in coordination • Fuzzy probabilistic category matches produce the same behavior as discreet deterministic matches Agents moving in sync vs. agents moving in a random order Deterministic matches vs. probabilistic matches Further Work • AAMAS 2002 – comparison of a peer-topeer auction with a centralized auction – P2P shows same auction behavior – As we add more agents P2P has constant message costs vs. linear for a central auctioneer More Info…. http://ce.et.tudelft.nl/~elth/
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