School of Economics Academic Year 2015-16 Term 1 ECON 206 GAME THEORY Instructor Name : Ken Onishi Email : [email protected] Tel : 6808-7943 Office : SOE 5051 COURSE DESCRIPTION This course is an introduction to game theory, the study of strategic behavior among parties having opposed, mixed or similar interests. This course helps to sharpen your understanding of strategic behavior in economic, political and social situations. You will learn how to model the strategic situations as games and you will also study various solution concepts to predict outcome. We start from examining normal form games and proceed to extensive form games, games with incomplete information and mechanism design. You will also be exposed to various applications related to economics, political economy, international relationships and so on. LEARNING OBJECTIVES The objective of this course is to provide you with sufficient knowledge of game theory to understand strategic interactions among players. In studying game theory, students will acquire the ability to think strategically, to understand and explain a wide range of real-world problems. ASSESSMENT METHODS Class Participation Homework Mid-term Test Final Examination Total : 10% : 10% : 35% : 45% : 100% ACADEMIC INTEGRITY All acts of academic dishonesty (including, but not limited to, plagiarism, cheating, fabrication, facilitation of acts of academic dishonesty by others, unauthorized possession of exam questions, or tampering with the academic work of other students) are serious offences. All work (whether oral or written) submitted for purposes of assessment must be the student’s own work. Penalties for violation of the policy range from zero marks for the component assessment to expulsion, depending on the nature of the offense. When in doubt, students should consult the instructors of the course. Details on the SMU Code of Academic Integrity may be accessed at http://www.smuscd.org/resources.html. 1 CLASS TIMINGS Class sessions are of 3-hour duration per week. Each session will involve a lecture and a discussion of related topics. TEXT BOOKS 1. Lecture Note: the lecture note is self-contained and comprehensive. You will be able to download it from the course website. 2. Martin J. Osborne, An Introduction to Game Theory, International Edition, Oxford University Press, 2009. SUPPLEMENTARY READINGS 1. Robert Gibbons, A Primer in Game Theory, Pearson Education, 1992. For a more advanced level of study, you can refer to 2. Martin J. Osborne and Ariel Rubinstein, A Course in Game Theory, The MIT Press, 1994. WEEKLY LESSON PLAN Week Topic Readings 1 Games with perfect information, Nash equilibrium 2 Nash equilibrium, Applications 3 Mixed strategy equilibrium 4 Extensive game with perfect information 5 Extensive game with perfect information 6 Bayesian games 7 Bayesian games, Midterm Exam Lecture Note 1 Text Book Chapter 1 ,2 Lecture Note 2 Text Book Chapter 3 Lecture Note 3 Text Book Chapter 4 Lecture Note 4 Text Book Chapter 5 Lecture Note 5 Text Book Chapter 6 Lecture Note 6 Text Book Chapter 9 Lecture Note 7 Text Book Chapter 9 8 Recess Week 9 Finitely repeated games, Infinitely repeated games Lecture Note 8 10 Infinitely repeated games Lecture Note 9 11 Auctions 12 Mechanism Design Lecture Note 11 13 Mechanism Design Lecture Note 12 Lecture Note 10 Text Book Chapter 6, 9 14 Revision Week 15 Final Examination Important Notes 2 1. Homework will be assigned regularly. Students are strongly encouraged to work together on the problem sets. Students can make one group (the maximum number is four), and hand in homework together, with every member’s name on it. Doing homework is a crucial learning process in this course. Copying others’ homework will cause a serious consequence in the exams. 3
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