Page 1 of 2 Rules of Crokinole Play For Competitive Basic Rules of Play 1) GettingReady a) e lr lm i n e d b y c h a n c e o r b y t h e o r g a n i oz fea( cs l)u b Aplayerorteam'sinito i ar ld e r o f p l a y , c o l o u r o f d i s c s , a n d s e a t i n g p o s i t i b oe nd , seht a or tournament. 2l How to play a) A"round'shall proceedas follows: i) Eachplayer,in turn,proceeding clockwisearoundthe board,shallattemptto makea "valid shot". (SeeRule3.) areavisibleto all playersand must remainthereuntilthe ii) Aftereachturn,any 20's sunkshallbe removedand placedin a designated end of the round. iii) At the end of the round,the scoreon the boardshallbe countedalongwiththe 20's,beforeany discsmay be moved. iv) The playeror teamwiththe higherscoreshallreceive2 points.lf the roundis tied,eachplayeror team shallreceive1 point. b) A"game" shallconsistof 4 rounds. by the tournamentrules. c) The numberof gamesin a "match"shallbe determined 3) Valid Shot a) Definition i) lf any opposing discs are in play, at leastone of the shootefs discsmuststrikean opposingdisceitherdirectly,or by bumpingone of his/herdiscsalreadyin playintoan opposingdisc. ii) lf there are no opposing discs in play,then the shootingdiscor at leastone discstruckduringthe shotmustend up touchingor withinthe 15 line) withinthe 15 line.(Ihe No Hiding Ru/e)(A 20 is considered b) lf on any turn, a valid shot is not made, then the shooting disc and all of the other discs that were struck, including any 20's made, shall be removed, considered out-of-play, and shall not score. AdditionalRules 4l Singles a) b) c) Opponentsshallsit on oppositesidesof the boardand each havea differentcolourof discs.Playersshalleach beginwith I discs,and shallalternateturns. matchbetween2 players,players In each of the roundsin a game,playersshallalternatestarting.In eachof the gamesin a multi-game shallalternatestarting. A srnglesplayeris not allowedto be coachedduringplay. 5) Doubles a) Partnersshallsit on oppositesidesof the boardand playthe samecolourof discs,whichshallbe differentfrom the colourof their opponents'discs. lf a team is chosento playfirst,the partnersmay decidewhichof themshallstart.Playersshalleach beginwith6 discs. ao r tvsehoanl le p l a y e r c l o c k w i s e a r o u n d t h e bIonaeradc. h o f t h e g a m e s i n a b ) I n e a c h s u b s e q u e n t r o u n d i n a g a m e , t h e o b l i g a t i o n t o s tm multi-game matchbetween2 teams,the teamsshallalternatestarting. c) A doublesplayermay be coachedonlyby his partnerduringplay. 6) Scoring a) The centreholeshallcount20, the regionaroundit 15,the nextregion(outsidethe pegs)10 and the outerregion5. b) A discshailscorethe lowestvalueof any regionof the boardthat it is touching. c) In orderto score20, a discmust be completelyin the centreholeand lyingflat d) lf a disc is touchinga line,it scoresthe lowervalueof the two regionsadjacentto the line. factorin decidingwhetherit is touchinga line is whetherthe bottomedgeof the disc is e) lf a disc is lyingflat on the board,the determining over any partof the line(notby wherethe edgeof the discappearsto be whenviewedfrom above). Approvedby the NationalCrokinoleAssociation RevisedFebruarv9. 2011 P a g e 2o f 2 Rules of Crokinole For Competitive Play 7) Shooting a) Duringan opponent's turn,a playermaynottouchtheboard,or table,or placea discin position, or makeanyunusual noiseor motion designed to distract thatplayer. b) Duringa shot,onlythe player'sshootinghand,and associatedwrist,and forearmmay touchthe boardor tabte. c) Beforeshooting,a playermustwait untilall motionof the discsfromthe previousturn has ceased. d ) A disc must start from a flat, stationaryposition,and be touchingsome part of the outer boundaryline of the player'squadrant,or touching e) t) s) h) i) i) k) 8) boththe outerboundarylineand a player'squadrantdividingline. A disc mustbe struckby one or morefingers.No aids,suchas fingerguards,are permitted. Intentional or excessiveshakingof the boardwiththe shootinghand,or by any othermeans,is not permitted. Once a playerhas his fingerand disc in a set positionin preparation for a shot,and the disc leaveshis/herfinger,a shot is judgedto have takenolace. Neitherthe board,nor the chair,of any playermay be movedwhilethe game is in progress,exceptthat a playermay move his chair,if necessary, to pickup a discthat has fallenout of reach. When a playeris shooting,at leastone portionof his/herposteriormustbe in contactwiththe seat of his/hercnarr. Each leg of a player'schairmustbe in contactwiththe floor.(no leaningof the chair) No partof a player'sbodyexceptthe feet,may touchthe floor.No othermeansof supportmay be utilized. Other a) Granularshuffleboard wax shallbe placedin the ditchso thatplayersmay rub theirdisc in the wax pnorto shooting.lt may be appliedto the playingsurfaceby tournamentofficials(andonlyby tournamentofficials), if in theiropinion,conditions warrantit. No othertubricantis allowed. b) lf time runsout in a timedmatch,one additional shotwill be allowed,if necessary, to equatizethe numberof shots. c) lf a disctouchesor crossesthe outerboundarylineit is out.of-play. (subjectto Be) d) lf a disc is out-of-play, it shallbe placedin the ditchbeforethe nextplayer'sturn,and must remainthereuntilthe end of the round. e) The Spinning Disc Rute- lf a disc touchesor crossesthe outer boundaryline and does not strikeanythingother than the playingsurface whiletouchingor acrossthe outerboundaryline,and returnsunderits own momentumto end up withinthJ outerboundaryline,it wiil be considered stillin play. f) The Damage Stays Rute' lf a disc touchesor crossesthe outer boundaryline,strikesthe backboardand/orout-of-playdiscs,then reentersthe playingsurface,this disc is oulof-play,but the alteredpositionof any discsstruckshallremainand any 20'j madeshallcount. (exceptfor an out-of-playdisc) Approvedby the NationalCrokinole Association RevisedFebruary9, 2011
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