ORKTOBERFEST 2013 Warhammer 40K Tournament Players Pack Table of Contents Event Organisers Contact Detail ................................................................................................ 3 Summary ............................................................................................................................................. 3 What ...................................................................................................................................................... 4 Where.................................................................................................................................................... 4 When ..................................................................................................................................................... 4 Entry ...................................................................................................................................................... 5 Army Lists ....................................................................................................................................... 5 What to Bring ................................................................................................................................. 5 Armies............................................................................................................................................... 6 Awards and Prizes ............................................................................................................................ 6 Tournament Rules and System................................................................................................... 7 Basic Rules ...................................................................................................................................... 7 Number of games and Division System .............................................................................. 7 Pairing system ........................................................................................................................... 7 Rules for each Game ....................................................................................................................... 8 Determine Winner ........................................................................................................................ 8 Game Length.................................................................................................................................. 9 Tabling .......................................................................................................................................... 9 Recording......................................................................................................................................... 9 Games............................................................................................................................................. 10 Special Scouring Units .......................................................................................................... 10 Game 1 ....................................................................................................................................... 11 Game 2 ....................................................................................................................................... 12 Game 3 ....................................................................................................................................... 13 Game 4 ....................................................................................................................................... 14 Game 5 ....................................................................................................................................... 15 Game 6 ....................................................................................................................................... 16 Painting .............................................................................................................................................. 17 Sports ................................................................................................................................................. 17 Event Organisers Contact Detail Scott Norwood – [email protected] WAU – The Dark Angel Lindsay & Alex Hemming - [email protected] 04 2331 1178 Summary Cost: $50 Number of Players: 48 max Games: Six games over two days. Points Limit: 1800 points Time Limit: 2 Hours 30 Minutes Dates: Saturday 19th and Sunday 20th of October Start Times: 9:00am Saturday, 9:30am Sunday Where: The Games Cube, Level 2, 79 – 81 Phillip St (Above the Cosmopolitan Bar) Parramatta, 2150 What Orktoberfest is an 1800 point, six game Warhammer 40K event designed to reward not only good players but excellent painters and good sporting conduct. It is a day 2 bracket system based on day 1 results. Where The Games Cube, Level 2, 79 – 81 Phillip St (Above the Cosmopolitan Bar) Parramatta, 2150 When The Games Cube Orktoberfest will be held on the 19th and 20th of October 2013. Saturday 19th 09:00 09:30 12:00 12:30 03:05 to to to to to 09:30 12:00 12:30 03:00 05:35 Registration Game 1 Lunch Game 2 Game 4 12:00 12:30 03:00 05:35 05:45 Game 4 Lunch Game 5 Game 6 Presentations Sunday 20th 09:30 12:00 12:30 03:05 05:35 to to to to to Entry Entry tickets are $50 if purchased at least a week before the event and $55 if paid on the day. Entry tickets can be purchased in person at the store or via Direct Deposit Direct deposit Account Name: The Games Cube PTY LTD BSB: 112879 Account Number: 447739944 Please include “ORK” and your real name in the comment field. Once paid, please send an email to [email protected] Army Lists Army lists will need to be submitted to [email protected] by midnight Wednesday the 16th of October. It should include your name and a contact number/email address. A simple MS Word or Excel File listing the unit, points cost # of models and upgrade / options is preferred. What to Bring A painted army of course. Templates and measuring tape. At least 2 copies of your easy to read and understand army list. Dice Rulebook, Codexs and any relevant FAQ’s. 3 Objectives (25mm or 40mm based objectives preferred) Pens, paper and a calculating device. Armies The following are allowed: Any current Codex or Supplement released on or before Saturday the 12th of October. One Force Organization chart. Armies of 1800 points or less. Sisters of Battle army list published in White Dwarfs August & September 2011 The following are NOT allowed: Imperial Armour units or army lists. Models do not have to be GW products, although models should be of similar size and shape to the one they are representing and no modelling for advantage such as modelling on larger bases or extending gun barrel lengths to obtain a rules advantage etc. Awards and Prizes Prizes are listed below assuming we get at least 20 players. 1st Place Top 8 Best Painted 2nd Place Top 8 2nd Best painted 3rd Place Top 8 Best Sport 1st Place in the Pool 2nd Best Sport 2nd Place in the Pool 2+ Lucky Door Prizes If there are more than 20 players prizes will also be given to 4th, 5th, 6th, 7th, and 8th as well, plus more lucky door prizes. A lucky door prizes is for every game you lose you get your name in a hat and names pulled out at the end of the event. A Player can win one Award only. In case of a player qualifying for two or more awards, the highest ranking (paying) award would be given. Tournament Rules and System Basic Rules Respect others and have fun. All models in the Army List must be painted to 3 colour standard (Army painter, dip your models etc) as long as they are painted and don’t look like a kids messy crayon drawing. Spawned models, transient models could be unpainted (prefer that they are painted though). The TO’s decisions are final. Check the rules before you call a TO. If in doubt call a TO over, do not wait till the end and complain because of something that could have been resolved then and there. If a player is not at their table within 15 minutes after the start of a Round, the T.O reserves the right to forfeit their game for them. The organisers reserve the right to remove any players from the event due to inappropriate behaviours (e.g. swearing, assault, cheating, etc) with no refunds. Number of games and Division System The Event will be 6 games over 2 days. Top 8 players (using Win/Loss ratio and then battle points for tie breaker) will enter to play for Top 8 prizes on Day 2 Players knocked out from the top bracket will rejoin the general “Pool” of players fighting for the 1st and 2nd in the Pool along with other prizes. Pairing system First round will be random pairing – players in the same play group/region would not be paired together. For each round after, players will be matched with the player in the same Win/Loss bracket. In case of odd pairings (e.g. 11 players in the same bracket), a player in the higher bracket will play a player in the next bracket. Rules for each Game Determine Winner Mission scoring for each Game: 1. The player with the highest total Victory Points (VP) at the end of the game is the winner (Primary VP + Secondary VP + Other VP) Other VP may be due to certain Warlord Traits for example. 2. If both players have the same total VP, the player with the highest Primary VP is the winner 3. If both players have the same Primary VP, the player with the highest Points Destroyed of his opponent’s army is the winner. 4. If this is still a draw then call a judge over to determine a process to resolve this. Points Destroyed For each of the following criteria, use the points cost of the appropriate unit destroyed / wounded etc. Vehicles 0 points for undamaged, shaken or stunned vehicles, Half points value with if the vehicle is at or under 50% starting Hull Points Full points for destroyed vehicles Treat vehicles in squadrons as separate vehicles when calculating victory points Non-Vehicles 0 points for squad equal or above 50%, Half points value if the squad is at or under 50% Full points for destroyed squads Multi-wound models (Monstrous Creature, Independent Characters) 0 points for wounds equal or above 50%, Half points value if the model is at or under 50% of starting wounds, Full points for being destroyed Game Length 2.5 hours for each game All games go at least 5 turns unless time runs out At the end of the 5th game turn, roll a d6; on a 1-2, the game ends; on a 3-6, play a full 6th turn At the end of the 6th game turn, roll a d6; on a 1-3, the game ends; on a 4-6, play a full 7th turn Tabling Do NOT end the game because your opponent has been tabled! All of the mission parameters are still in effect and how able your army is to meet them is important. Continue playing the game as per normal but without your opponent’s turn (random game length is still in effect). Fill out the player sheet accordingly. Tabling your opponent with one non-scoring model left on the table is completely different to tabling your opponent with your whole army functional. The only exception to this is the Kill Points mission parameter – if you table your opponent, you will automatically win this parameter. Recording At the end of the game, fill in the score sheet – Name, Win/Loss, Points, etc. Please ensure you fill in the sheet correctly. Games All games will follow the rules on Rulebook page 122-123, First Turn Game Length Victory Conditions All games will use Mission Special Rules (p124-125) Night Fighting Reserves Mysterious Objectives Terrain All Forests, Jungles and Woods uses Forrest: The Basic (p102) All Rivers, Lakes and Pools uses Rivers: The Basic (p103) Battlefield Debris rules will be used (p104-105) Archeotech Artefacts rules are not used Unique Terrain rules are not used Special Scouring Units If due to a special rule or warlord trait specific mission rule etc, a vehicle becomes scoring then it must be non-immobilized to count to score/deny. Also if a flying monstrous creature or a flyer becomes scoring then they must be either in gliding mode or hover mode to count as scoring/denial. Game 1 The Mission: The Battlefield: Purge The Alien (page 127) Hammer and Anvil (page 119) Deployment: Roll off – winner selects one of the table halves Place fortification(s) Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objective: Each Player receives 1VP for each enemy unit that is destroyed. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Game 2 The Mission: The Battlefield: The Scouring (page 129) Vanguard Strike (page 119) Deployment: Roll off – winner selects one of the table halves divided by a diagonal (their choice for which way it runs) Place fortification(s) Roll off – winner chooses a face down numbered objective and places it 12” from other objectives and 6” from table edges, continue alternating this process until all objectives are placed. Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objective: Each Objective is worth the number of VP on its underside, dice etc, written on paper etc. Players also receive 1VP for each enemy fast attack unit that has been completely destroyed. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Fast Recon: Fast Attack Units are Scouring and Denial units including vehicles that are not immobilised. This also includes flyers and flying monstrous creatures though they must be in hover or gliding mode to do so. Game 3 The Mission: The Battlefield: The Emperor’s Will (page 130) Dawn of War (page 119) Deployment: Roll off – winner selects one of the table halves Place fortification(s) Place objectives (winner of table half roll of first) Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objective: Each Objective is worth 3VP to the player that controls it. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Game 4 The Mission: The Battlefield: The Relic (page 131) Vanguard Strike (page 119) Deployment: Place the Relic Roll off – winner selects one of the table halves divided by a diagonal (their choice for which way it runs) Place fortification(s) Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objective: The Relic is worth 5VP to the player that controls it. The Relic is an objective that can be moved and seized as per the rules on page 131 and is worth 5 points. At the end of the game it the Relic is scored as per a standard objective – it may be contested by a denial unit within 3 inches, and is controlled by having a scoring unit within 3 inches. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Game 5 The Mission: The Battlefield: Big Guns Never Tire (page 128) Dawn of War (page 119) Deployment: Roll off – winner selects one of the table halves Place fortification(s) Roll off – starting with the winner each player places one objective in their deployment area (6” from a table edge) then one in the section of the table outside both players’ deployment areas (6” from a table edge and 12” from another objective). Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objective: Each Objective is worth 3VP to the player that controls it. Players also receive 1VP for each enemy heavy support unit that has been completely destroyed. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Heavy Metal: Heavy Support Units are Scouring and Denial units including vehicles that are not immobilised. This also includes flyers and flying monstrous creatures though they must be in hover or gliding mode to do so. Game 6 The Mission: The Battlefield: Crusade (page 126) Hammer and Anvil (page 119) Deployment: Roll off – winner selects one of the table halves Place fortification(s) Roll off – starting with the winner alternate placing a total of 5 objectives – 12” from other objectives and 6” from table edge Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objective: Each Objective is worth 3VP to the player that controls it. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Painting All models must be fully painted in at least 3 colour, any unpainted (or just undercoated models or not painted in at least 3 colours will be counted as destroyed at the end of each game. Painting will be scored as such. After rounds 1 and 4 players will leave their armies on display and during lunch they can select the two armies that think are the best painted. (Votes do not have to be selected on day 1 just that this method gives you lots of time to view the armies and make your choice.) Each player vote received counts as 1 point. The Judges/T.O’s will also vote for what they think are the best painted armies and their votes are worth 5 points. Sports After game 6 each player selects any two people that played over the weekend as their favourite opponents. Each vote in this way is worth 1 point. In the case of a tie the player with the highest battle score will be the winner, as it’s harder to make your opponent enjoy the game if whilst you are pounding them into dust.
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