Georgia Lacrosse Officials Association Pre-Game

Georgia Lacrosse Officials Association Pre-Game
KEYS TO SUCCESS
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Communicate Effectively with Partner, Table, Coaches &Players
Practice Preventative Officiating
Set Tone Early, Reassess Often
Be Consistent as a Crew
CREW PREPARATION & GAME LOGISTICS
SITE ADMINISTRATOR Identify who has lightening detector
POSITION ASSIGNGMENTS - Bench Side, Far Side
TEAM ASSIGNMENTS - R has home, U has visitors, Stick/Equipment Checks
COACH’S MEETING
CERTIFICATION - Captains, In-Home, Crew Card
REFEREES INSTRUCTIONS Coaches off field during timeouts, Communication through Head
Coach ONLY, Bench decorum
NEW RULES & POEs
TABLE PERSONELL Clock starts & stop on whistle, five-minutes of personal fouls, players serving
penalties kneel in front of table, no release on FO until possession
CHECK FIELD, GOALS, WATCH PLAYERS
COIN TOSS Determine AP, Review sportsmanship
TIMEOUTS Bench Side ALWAYS Has Timer
HALFTIME Clear Field, Start Clock (10 min)
OVERTIME – One Timeout per OT Period, Coin Toss for Direction Only AP stays same, first goal wins
POSTGAME Approve Score, Watch first cross by teams, Walk Off As Crew
MECHANICS
ALWAYS COUNT PLAYERS & CHECK THE CLOCK
COMMUNCIATION
CLEAN & CRISP SIGNALS Move to Open Area, Relay to Partner and Table, Don’t move
PENALTIES CNOTE
RESTARTS Quickly, 5-yards Arm Up, Wind Clock; Check with Partner on Deep Restarts
IN GOAL AREA HOLD POINT make sure partner stops count; verbalize “He’s in!”
ALTERNATE POSSESSION Signal Face-off & Point Direction
WHISTLES Mechanic if there is a multiple whistle, “Staccato” to take away a call
SUBSTITUTIONS Watch for delayed Sub, player on field has right of way, bench side lead get to far
cone
RESTARTS Check with Partner on Sideline and Deep Restarts, Wait Until Goalie is Ready (5 seconds)
FACEOFFS Wait to mark scorecard until in position, Wing Official pump and “Timer On!”
STAY AND OFFICIATE FO official has faceoff. wing official must cover goal for FO official if
fast break
CREW CONSISTENCY- Player instructions, Quick whistle
PREWHISTLE FOUL - No Whistle, stand players up, give quick and clear signal!
COUNTS
There is ALWAYS a Count until it ball is in the box!
STICK & EQUIPMENT CHECK
4 per game in pairs in first half, Do not double check
No check if a player is in the box
Confirm with R before flag
R BRINGS ALL STICK FOULS TO TABLE
SPECIAL SITUATIONS & POINTS OF EMPHASIS
FOULS Simultaneous vs. Multiple, Live Ball or Dead Ball, Releasable
PLAY-ON Do Not Disadvantage Offended Team, Stop Play Quickly, No Subsequent Fouls
GOALIE INTERFERENCE - VERBAL CALL
POSITION — UNSETTLED SITUATIONS
LOOSE BALLS BETWEEN THE RESTRAINING LINES Center At Midfield, Lead
& Trail On Restraining Lines
MAN DOWN CLEAR/PRESSURE RIDE
STALLING – Early and often, GIKI
FINAL TWO MINUTES Shot or Deflection Out Of Box, Use Of Play-On Technique
FIGHTING Official closest controls fight, partner freezes benches
CREASE COVERAGE Trail assists if lead moves to End Line. Be in position! Throw flag for
push.
POSITION & COVERAGE
LEAD Must Beat Bail, Goal is more important than off sides
POSITION GLE, work in to crease
COVERAGE One man game until Trail Arrives
BOUNDARIES Get to End line on shot or contested play
RESTARTS Sideline
COUNTS Alley If Trail Has Not Assumed Counts
GOALS Blow Whistle, Run To Crease, Signal Goali n crease
SUBSTITUTION AREA COVERAGE Ball Behind Offensive Clearing Line
TRAIL Hustle, don’t hurry.
TRANSITION Primary is your goal, then midfield/substitution box POSITION 5 Yards
Above Box, Primary concern is return to lead
COVERAGE Off-Sides & Substitutions, Bench side above box, Late hits
BOUNDARIES Bench Sideline & Rolling ball offside
RESTARTS Far Sideline Behind Defensive Clearing Line, Following face-off violations
COUNTS Crease Count, 20 Sec Clear, Settled Situation Offensive Counts, GIKI
GOALS Watch shooter, Responsible for Late Hits, 20-Timer & Pump when ball gets to
midfield
SUBSTITUTION AREA COVERAGE Ball above Defensive Clearing Line
ON/OFF OFFICIAL Focus on your keys! Don’t ball watch, if unsure of who has ball, verbally
communicate!
2014 NFHS Rules Changes
2013 NFHS Points of Emphasis
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Overtime Procedure
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2 minute intermission(s)
Coin Toss: winner determines goal to
defend
AP carries over
4 minute periods until goal scored
1 TO per team per period
No stick checks once a goal is scored
Game Termination
If lightning is detected, the game manager
notifies the head official and play is suspend
If officials spot lightning before being notified,
they may suspend play.
All contests involving teams of the same
classification will be played to completion.
There will be no mandatory two-hour delay and
no 11:30 pm curfew.
Administrators from the competing schools may
agree to terminate the contest and resume
competition at the point of interruption at a
later time.
R should record ALL game information and
submit report.