Georgia Lacrosse Officials Association Pre-Game KEYS TO SUCCESS 1. 2. 3. 4. Communicate Effectively with Partner, Table, Coaches &Players Practice Preventative Officiating Set Tone Early, Reassess Often Be Consistent as a Crew CREW PREPARATION & GAME LOGISTICS SITE ADMINISTRATOR Identify who has lightening detector POSITION ASSIGNGMENTS - Bench Side, Far Side TEAM ASSIGNMENTS - R has home, U has visitors, Stick/Equipment Checks COACH’S MEETING CERTIFICATION - Captains, In-Home, Crew Card REFEREES INSTRUCTIONS Coaches off field during timeouts, Communication through Head Coach ONLY, Bench decorum NEW RULES & POEs TABLE PERSONELL Clock starts & stop on whistle, five-minutes of personal fouls, players serving penalties kneel in front of table, no release on FO until possession CHECK FIELD, GOALS, WATCH PLAYERS COIN TOSS Determine AP, Review sportsmanship TIMEOUTS Bench Side ALWAYS Has Timer HALFTIME Clear Field, Start Clock (10 min) OVERTIME – One Timeout per OT Period, Coin Toss for Direction Only AP stays same, first goal wins POSTGAME Approve Score, Watch first cross by teams, Walk Off As Crew MECHANICS ALWAYS COUNT PLAYERS & CHECK THE CLOCK COMMUNCIATION CLEAN & CRISP SIGNALS Move to Open Area, Relay to Partner and Table, Don’t move PENALTIES CNOTE RESTARTS Quickly, 5-yards Arm Up, Wind Clock; Check with Partner on Deep Restarts IN GOAL AREA HOLD POINT make sure partner stops count; verbalize “He’s in!” ALTERNATE POSSESSION Signal Face-off & Point Direction WHISTLES Mechanic if there is a multiple whistle, “Staccato” to take away a call SUBSTITUTIONS Watch for delayed Sub, player on field has right of way, bench side lead get to far cone RESTARTS Check with Partner on Sideline and Deep Restarts, Wait Until Goalie is Ready (5 seconds) FACEOFFS Wait to mark scorecard until in position, Wing Official pump and “Timer On!” STAY AND OFFICIATE FO official has faceoff. wing official must cover goal for FO official if fast break CREW CONSISTENCY- Player instructions, Quick whistle PREWHISTLE FOUL - No Whistle, stand players up, give quick and clear signal! COUNTS There is ALWAYS a Count until it ball is in the box! STICK & EQUIPMENT CHECK 4 per game in pairs in first half, Do not double check No check if a player is in the box Confirm with R before flag R BRINGS ALL STICK FOULS TO TABLE SPECIAL SITUATIONS & POINTS OF EMPHASIS FOULS Simultaneous vs. Multiple, Live Ball or Dead Ball, Releasable PLAY-ON Do Not Disadvantage Offended Team, Stop Play Quickly, No Subsequent Fouls GOALIE INTERFERENCE - VERBAL CALL POSITION — UNSETTLED SITUATIONS LOOSE BALLS BETWEEN THE RESTRAINING LINES Center At Midfield, Lead & Trail On Restraining Lines MAN DOWN CLEAR/PRESSURE RIDE STALLING – Early and often, GIKI FINAL TWO MINUTES Shot or Deflection Out Of Box, Use Of Play-On Technique FIGHTING Official closest controls fight, partner freezes benches CREASE COVERAGE Trail assists if lead moves to End Line. Be in position! Throw flag for push. POSITION & COVERAGE LEAD Must Beat Bail, Goal is more important than off sides POSITION GLE, work in to crease COVERAGE One man game until Trail Arrives BOUNDARIES Get to End line on shot or contested play RESTARTS Sideline COUNTS Alley If Trail Has Not Assumed Counts GOALS Blow Whistle, Run To Crease, Signal Goali n crease SUBSTITUTION AREA COVERAGE Ball Behind Offensive Clearing Line TRAIL Hustle, don’t hurry. TRANSITION Primary is your goal, then midfield/substitution box POSITION 5 Yards Above Box, Primary concern is return to lead COVERAGE Off-Sides & Substitutions, Bench side above box, Late hits BOUNDARIES Bench Sideline & Rolling ball offside RESTARTS Far Sideline Behind Defensive Clearing Line, Following face-off violations COUNTS Crease Count, 20 Sec Clear, Settled Situation Offensive Counts, GIKI GOALS Watch shooter, Responsible for Late Hits, 20-Timer & Pump when ball gets to midfield SUBSTITUTION AREA COVERAGE Ball above Defensive Clearing Line ON/OFF OFFICIAL Focus on your keys! Don’t ball watch, if unsure of who has ball, verbally communicate! 2014 NFHS Rules Changes 2013 NFHS Points of Emphasis 1. 2. 3. 4. Overtime Procedure 2 minute intermission(s) Coin Toss: winner determines goal to defend AP carries over 4 minute periods until goal scored 1 TO per team per period No stick checks once a goal is scored Game Termination If lightning is detected, the game manager notifies the head official and play is suspend If officials spot lightning before being notified, they may suspend play. All contests involving teams of the same classification will be played to completion. There will be no mandatory two-hour delay and no 11:30 pm curfew. Administrators from the competing schools may agree to terminate the contest and resume competition at the point of interruption at a later time. R should record ALL game information and submit report.
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