MODELING CONWAY’S GAME OF LIFE BySujith Thomas Parimi Krishna Chaitanya Conway’s Game of life: A brief Idea 1. Cellular automation developed by British mathematician John Horton Conway. 2. It consists of square cells that are either considered to be dead or alive. 3. The game is “temporal” and each time instant is characterized by a tick. 4. Every cell in the game interacts with its eight neighboring cells. 5. The game has two aspects that actually are involved in its progress with time. I. Overcrowding. II. Under population. RULES: At each step in time, the following transitions occur: 1. Any live cell with fewer than two live neighbours dies, as if caused by underpopulation. 2. Any live cell with more than three live neighbours dies, as if by overcrowding. 3. Any live cell with two or three live neighbours lives on to the next generation. 4. Any dead cell with exactly three live neighbours becomes a live cell. Examples of Conway’s Game of life Still Lives Space-Ships Oscillators Gliders GENERAL IMPORTANCE : In engineering such patterns may help in efficient utilization of time or resources as updating of various sectors can be predefined pretty much in advance. Also if it is extended with many more states, and more rules it can be generalized to understand many important aspects of the entire universe. VARIABLE LENGTH MARKOV MODELS (VLMM) Markov chain is a random process where all information about the future states is contained in the present state An extension of Markov Models, but has the ability to locally optimize the length of memory required for prediction. VLMMs can be used to predict the most probable frame that could occur after a given image sequence. SUPPORT VECTOR MACHINE 1. Support vector machines (SVMs) are a set of related supervised learning methods used for classification. 2. SVM constructs a hyperplane to classify a given set of vectors by mapping them to a higher dimension. QUESTIONS ? ANYONE…….
© Copyright 2026 Paperzz