Gamification Stop the snoring! Make class less boring! Stephen Scheib Instructional Designer and Adjunct Agenda AKA our game board! 1. What is Gamification? (and what is not) 2. Why Gamify? 3. The Learners 4. The Story 5. Game Mechanics 6. Other Tips From http://www.freevector.com/board-game-vector What is Gamification? Gamification takes existing material and adds game mechanics to it. • Using “experience points” instead of “grades” • Entices learners by giving positive feedback • Builds motivation Legend of Zelda Majora’s Mask © Nintendo What Gamification is NOT? Many confuse gamification with making an educational game. • Do not have to be a game designer. • Course content is the same! • Not a video game. • Do not need software building • Don’t need to be a “gamer”. experience. • Do not need expensive technology. Why Gamify? Do any of these interest you? • Sports • Video Games • Board Games • Reading • Puzzles • Homework Why or why not? Gamification… • Promotes engagement • Strives on positive reinforcement • Reflects mastery-based learning • • Try until you get it! Entices with a story so you want to keep going Super Mario Bros. © Nintendo • Makes learning fun The Learners and Profiles What motivates us? • Richard Bartle examined and defined 4 types of gamers. • Learners are unique, but are motivated by common themes. • What is boring to one, might be engaging for another. • Must keep the audience in mind! From http://venturebeat.com/2012/12/20/what-sales-managers-can-learnfrom-the-four-types-of-online-gamers/ The Story What do I need to do to gamify my course? • • Create a narrative in which students • Stories resonate with us. • Rags to Riches Entices, hooks us into continuing on. Build your course’s story into the context of the course. • General themes can connect. • • • Borrow from the real world. Overcoming a Monster • The Quest • The Voyage and Return • Comedy • Tragedy • Rebirth Game Mechanics What can I do? • Points/grade as experience (EXP) • Positive approach- start at 0 and only go up! • Level up as you advance. Level up Guide: Level 1- 0 points Level 2- 100 points Level 3- 200 points Level 4- 400 points Level 5- 800 points • Badges or other achievements • Social challenges/ Group quest • Trial and Error • When you “die” you restart and try again. • Embed ways to earn “extra lives” Final Fantasy IX © Square Enix Tips for Gamifying Can be done in all formats (face-to-face, online, etc.) • Create group assignments (quests) • Make a story/narrative • Use pop culture or public domain • Groups = Guilds stories • Who will win? Use adaptive release and achievements Develop characters • Get a creative buddy or coworker to • Badges = Achievements in Blackboard help • Unlock extra credit/ make up opportunity • Bonus questions for bonus points • Hint for the next assignment or quiz for • Focus on a problem or set of problems • • • getting 100% Have students make avatars • Promotes buy-in; gives a sense of identity More Tips for Gamifying • Use Grade Center as a leaderboard • • • • Use gamer tags, or aliases Promote the top 3, 5, or 10 Based on total points/ level In Grade Center, add a column for their level • Manually entered, but clearly shows them their grade • Example of a level translating into a grade: • Level 13 is 1,000 points = A+ • Level 10 is 910 points = B+ • Level 7 is 820 points = C+ • Level 4 is 730 points = D+ • Level 2 is 670 points = D- What if I am using a template? • Templates are generic, personalize them to meet your needs! • • If you want to change the grading structure, discuss it with your chair. You don’t have to change the content of the course, just add a story to tie all the pieces together. • Adding badges, a narrative, and adaptive release is totally possible! Pac-Man © Namco, from http://giphy.com/gifs/pacman-overwhelmed-Nqzq2ULB3Xbqg Excellent Resources • The Ultimate Guide to Gamifying Your Classroom By Amanda Ronan via http://www.edudemic.com/ultimate-guide-gamifying-classroom/ • LMS Gamification: 7 Key Game Mechanics by Jill W. via https://www.skillbuilderlms.com/lms-gamification-game-mechanics Q U E S T O N S ? Questions?
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