WHY SERIOUS GAMES WORK LEARNING EVOLUTION Games to teach individual concepts Multiplayer classrooms Schools structured as games Quest to Learn (NPR story) WHAT’S THE IDEA? Games engage people Engaged people work longer, learn better Along with a learning curve, there is a forgetting curve People forget slower with games … because they learned it better? But is there science behind this? LEARNING THEORY SUPPORT Experiential learning Inquiry-based learning Authenticity Self-efficacy Goal-setting Continual feedback Cooperation BIOLOGY SUPPORT Brain retains only the important Important = emotionally significant Releases dopamine in amygdala Game playing increases dopamine But what about studies? UNIVERSITY OF VIRGINIA STUDIES Business Economics Means of Test Scores 100% 80% 60% 40% Management 20% 0% GAMES OR MULTIMEDIA? North Dakota State University Geology Explorer Lecture baseline Web-based presentation No significant increase Virtual world game Virtual Cell 15-40% increase Lecture baseline Web-based presentation 13-30% increase Virtual world game 30-63% increase New generation, New paradigms … DIGITAL NATIVES (VS DIGITAL IMMIGRANTS) Receive information rapidly Parallel process Multi-task Prefer graphics first Prefer random access Thrive on instant gratification and frequent rewards Fundamentally think and process information differently POPULATION CHANGES Boomer ‘46-’64 Gen X ‘65-’79 Gen Y ‘80-’94 Training Too much and I’ll leave Required to keep me Continuous and expected Learning Style Facilitated Independent Collaborative and networked Problem solving Structured Independent Collaborative Feedback Once per year Weekly or daily On demand Task changing Slows me down Necessary Part of my daily routine Gen Z ‘95- Lancaster & Stillman HEALTH MANAGING ILLNESS (2 SNE GAMES 1995) Bronkie the Bronchiasaurus Asthma 45% reduction in crises Packy and Marlon Diabetes 70% reduction in crises PAIN MANAGEMENT Free Dive SnowWorld REHABILITATION: PTSD Full Spectrum Warrior Tailor environments to traumatic experience Relive as much as can tolerate Significant results PHYSICAL THERAPY Injury Surgery Stroke Alzheimer Parkinson’s Burns More fun = more time EXERGAMING Started with Wii Now on Wii Fit EA Active Kinect (Microsoft, Nike) Playstation Move And smartphones Zombies Run! Better than videos? Are these games? Does it matter? GAMES WITH A PURPOSE JANE MCGONIGAL Gaming can make a better world TED talk THE BIG IDEA There are things that people can do better than machines There are lots of people with a bit of time The more people, the more diversity, the more different approaches Crowdsourcing! FOLDIT Folding Proteins Goal: to fold a protein according to constraints at the lowest energy level Recent: Misfolding and Alzheimer’s EteRNA: for RNA TWO EXAMPLES GWAP Knowledge Gathering Various Games Human association Image tagging SOCIAL IMPACT GAMES SOCIAL CHANGE: OPINIONS Letters to the editor Articles Books Television shows Documentaries Movies Web Sites Blogs Radio shows Music Paintings Sculptures Photographs Signs SOCIAL CHANGE Transform Awareness Commentary PeaceMaker Garbage Glut 3rd World Farmer Darfur is Dying RESOURCES SOME INTERESTING WEB SITES The Educational Game Database Games for Change Marc Prensky
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