Touching is Good Game Design for the Nintendo DS Nick Balogh Computer Science Senior Project Union College Prof. Burns Nintendo DS DS Game Design Design Challenges Question • How do you design a “good” game for the DS?? My Approach • Good Game Design Principles • Game Development • User Testing • Evaluation of player feedback Buttons vs. Stylus My Game Game cont… Experiment • User plays with both control schemes • Survey • • • • • • Challenge Rewarding Preference Score Mastery Learning Curve Results • More challenging 90 80 control scheme 70 • Rewarding on 60 50 40 success 30 20 10 0 Stylus Buttons n= 15 More Results 100 • Preference to play 90 80 again 70 60 • Score better with 50 40 30 20 10 n=15 0 Stylus Buttons Conclusions • The touch screen controls provide a better way to interact and play the game • DS Games in general • Touching is Good! Future Work • Additional testing • Different tests • Expand Combos • • Complex actions Multiplayer • Another game to test screen variations Questions? ?
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