Touching is Good Game Design for the Nintendo DS

Touching is Good
Game Design for the Nintendo DS
Nick Balogh
Computer Science Senior Project
Union College
Prof. Burns
Nintendo DS
DS Game Design
Design Challenges
Question
• How do you design a “good” game for the
DS??
My Approach
• Good Game Design Principles
• Game Development
• User Testing
• Evaluation of player feedback
Buttons vs. Stylus
My Game
Game cont…
Experiment
• User plays with both control schemes
• Survey
•
•
•
•
•
•
Challenge
Rewarding
Preference
Score
Mastery
Learning Curve
Results
• More challenging
90
80
control scheme
70
• Rewarding on
60
50
40
success
30
20
10
0
Stylus
Buttons
n= 15
More Results
100
• Preference to play
90
80
again
70
60
• Score better with
50
40
30
20
10
n=15
0
Stylus
Buttons
Conclusions
• The touch screen controls provide a
better way to interact and play the game
• DS Games in general
• Touching is Good!
Future Work
• Additional testing
•
Different tests
• Expand Combos
•
•
Complex actions
Multiplayer
• Another game to test screen variations
Questions?
?