Three questions to: “Extending the pervasive game ontology through a case study” Petter Øgland, Department of Informatics, University of Oslo NOKOBIT, 24-25 November 2015 (5 MINUTES) Framework for asking three questions Formulate Game model (conflict) Solve Learn Game solution (strategy) Implement Q1: What is a Pervasive Game? Formulate Game model (conflict) Solve Learn Game solution (strategy) Implement Same game – two implementations Pac-Manhattan (2004) Pac-Man (1980) Simulation Virtual world Real world Video game Pervasive game Pac-Man theory Pløhn’s definition (2014) Pac-Manhattan (2004) Pac-Man (1980) Simulation Virtual world Real world Video game Pervasive game without technology? Pac-Man theory Q2: Of what use are the findings from the NM case for system developers? Formulate Game model (conflict) Solve Learn Game solution (strategy) Implement Contribution: new and relevant? If pervasive games are simulations of video games then the distinction between virtual or real is irrelevant A game is an abstraction of conflicts: storytelling is irrelevant Unclear from the PerGO diagram if “payoff” and “level” are represented Q3: Might there be any ethical implications of pervasive gamifiction? Formulate Game model (conflict) Solve Learn Game solution (strategy) Implement Business is a game, social relationships is a game, education is a game: NPM Business practice Business theory Q3: Might there be any ethical implications of pervasive gamifiction? Q2: Of what use are the findings from the NM case for system developers? Q1: What is a Pervasive Game? Simulation Virtual world Real world Video game Pac-Man theory Pervasive game Q3: Might there be any ethical implications of pervasive gamifiction? Q2: Of what use are the findings from the NM case for system developers? Q1: What is a Pervasive Game? Simulation Virtual world Real world Video game Pac-Man theory Pervasive game
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