Lysbilde 1 - Department of Informatics

Three questions to:
“Extending the pervasive game
ontology through a case study”
Petter Øgland, Department of
Informatics, University of Oslo
NOKOBIT, 24-25 November 2015
(5 MINUTES)
Framework for asking three questions
Formulate
Game model
(conflict)
Solve
Learn
Game solution
(strategy)
Implement
Q1: What is a Pervasive Game?
Formulate
Game model
(conflict)
Solve
Learn
Game solution
(strategy)
Implement
Same game – two implementations
Pac-Manhattan (2004)
Pac-Man (1980)
Simulation
Virtual
world
Real
world
Video game
Pervasive game
Pac-Man theory
Pløhn’s definition (2014)
Pac-Manhattan (2004)
Pac-Man (1980)
Simulation
Virtual
world
Real
world
Video game
Pervasive game
without
technology?
Pac-Man theory
Q2: Of what use are the findings from
the NM case for system developers?
Formulate
Game model
(conflict)
Solve
Learn
Game solution
(strategy)
Implement
Contribution: new and relevant?
If pervasive games are simulations of
video games then the distinction
between virtual or real is irrelevant
A game is an abstraction of conflicts:
storytelling is irrelevant
Unclear from the PerGO diagram if
“payoff” and “level” are represented
Q3: Might there be any ethical
implications of pervasive gamifiction?
Formulate
Game model
(conflict)
Solve
Learn
Game solution
(strategy)
Implement
Business is a game, social relationships
is a game, education is a game: NPM
Business practice
Business theory
Q3: Might there be any ethical implications of
pervasive gamifiction?
Q2: Of what use are the findings from the NM
case for system developers?
Q1: What is a Pervasive Game?
Simulation
Virtual
world
Real
world
Video game
Pac-Man theory
Pervasive game
Q3: Might there be any ethical implications of
pervasive gamifiction?
Q2: Of what use are the findings from the NM
case for system developers?
Q1: What is a Pervasive Game?
Simulation
Virtual
world
Real
world
Video game
Pac-Man theory
Pervasive game