From: Influence of Sound Immersion and Communicative Interaction on the Lombard Effect J Speech Lang Hear Res. 2010;53(3):588-608. doi:10.1044/1092-4388(2009/08-0138) Legend: Example of the map and the corresponding list of pairs of words that both recorded speakers could have in the first interactive game, which was inspired by Brown et al.'s (1983) Map Task game. At the beginning of the game, a path is plotted on the leader’s map (see top left graph). This path connects half of the drawn items, and the other items are left free. The pairs of words on the follower’s list associate each connected item of the leader’s map with an unconnected one (see top right graph). During the game, speakers have to exchange their complementary information to discover a new path linking the eight unconnected items of the leader’s map (see bottom graphs). Copyright © American Speech-LanguageDate of download: 7/12/2017 Hearing Association
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