Review of Operations The Square Enix Group (the “Group”) is continuing determined efforts to strengthen the competitiveness and profitability of its business segments of Digital Entertainment, Amusement, Publication and Merchandising. Net sales for the fiscal year ended March 31, 2016 totaled ¥214,101 million (an increase of 27.5% from the prior fiscal year), operating income amounted to ¥26,018 million (an increase of 58.4% from the prior fiscal year), and ordinary income amounted to ¥25,322 million (an increase of 49.1% from the prior fiscal year). These factors resulted in profit attributable to owners of parent of ¥19,884 million (an increase of 102.3% from the prior fiscal year). Digital Entertainment Amusement (Billions of yen) (Billions of yen) 200 15.4% 160 120 80 159.0 11.3% 94.6 17.3% 0 Net Sales 60 16 48 8.9% 40.7 9.7% 10.0 41.1 7.5 12 36 8 24 5.0 4 12 2.5 2015 0 0 0 2016 2014 Operating Income Margin Net Sales 2015 2016 Operating Income Margin Merchandising (Billions of yen) (Billions of yen) 28.1% 15 10.2 30 22.7% 22.4% 9 9.6% 47.0 Publication 12 12.5 111.9 40 2014 20 33.4% 6.0 29.5% 24 4.8 28 11.5 10.0 35 29.0% 4.0 4.5 18 3.6 6 12 2.4 14 3 6 1.2 7 0 0 0 2014 Net Sales 2015 2016 3.8 0 2014 Operating Income Margin Net Sales 18 21 2015 Operating Income Margin 2016 Digital Entertainment Share of Net Sales (FY ended March 2016) 74.1% The Digital Entertainment segment consists of planning, development, distribution, and operation of digital entertainment content, primarily in the form of games. Digital entertainment content is offered to meet customer lifestyles across a variety of usage environments such as consumer game consoles (including handheld game machines), personal computers and smart devices. During the fiscal year ended March 31, 2016, in the area of content for platforms such as smart devices and PC browsers, existing games are ©2015, 2016 SQUARE ENIX CO., LTD. All Rights Reserved. continuing to show strong performances, coupled with successful launches of new game titles for smartphones such as “MOBIUS FINAL FANTASY,” “HOSHI NO DRAGON QUEST,” “FINAL FANTASY BRAVE EXVIUS” and “Grimms Notes.” Among console game titles, “JUST CAUSE 3” and “Rise of the Tomb Raider” made solid starts. Revenues from operation and expansion disc sales of massively multiplayer online role-playing games such as “FINAL FANTASY XIV” ©2015, 2016 ARMOR PROJECT/ BIRD STUDIO/SQUARE ENIX and “DRAGON QUEST X” are sustaining their strong performances. All Rights Reserved. Net sales and operating income in the Digital Entertainment segment totaled ¥158,964 million (an increase of 42.0% from the prior fiscal year) and ¥27,456 million (an increase of 58.9% from the prior fiscal year), respectively. Just Cause 3 ©2015, 2016 Square Enix Ltd. All rights reserved. Developed by Avalanche Studios. Published by Square Enix Ltd. Just Cause 3 and the Just Cause 3 logo are trademarks of Square Enix Ltd. ©2016 SQUARE ENIX CO., LTD. All Rights Reserved. ©2016 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Alim Co., Ltd. Illustration/ ©2014, 2015 YOSHITAKA AMANO Tomb Raider ©2016 Square Enix Ltd. 19 Amusement Share of Net Sales (FY ended March 2016) 19.2% The Amusement segment consists of the operation of amusement facilities and the planning, development and distribution of arcade game machines and related products for amusement facilities. During the fiscal year ended March 31, 2016, sales of amusement machines such as “DISSIDIA FINAL FANTASY” have gained favorable results, and the operation of amusement facilities has been showing a steady performance through efficient store management efforts. Net sales and operating income in the Amusement segment totaled ¥41,135 million (an increase of 1.0% from the prior fiscal year) and ¥3,988 million (an increase of 10.3% from the prior fiscal year), respectively. ©2015, 2016 KOEI TECMO GAMES/ SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA ©TAITO CORPORATION 1978, 2016 ALL RIGHTS RESERVED. ©TAITO CORPORATION 2016 ALL RIGHTS RESERVED. 20 Publication ©SQUARE ENIX CO., LTD. All Rights Reserved. Share of Net Sales (FY ended March 2016) 4.6% The Publication segment includes the planning and publication of comic books, game strategy books and comic magazines. During the fiscal year ended March 31, 2016, sales of comic books were sluggish compared with the prior fiscal year. Net sales and operating income in the Publication segment ©Yana Toboso/SQUARE ENIX totaled ¥9,970 million (a decrease of 13.7% from the prior fiscal ©Satsuki Yoshino/SQUARE ENIX year) and ¥2,267 million (a decrease of 30.0% from the prior fiscal year), respectively. ©SQUARE ENIX CO., LTD. All Rights Reserved. Merchandising Share of Net Sales (FY ended March 2016) 2.1% ©2006, 2016 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: Akihiko Yoshida ©SQUARE ENIX CO., LTD. The Merchandising segment includes the planning, production, distribution and All Rights Reserved. licensing of derivative products of content owned by the Group. During the fiscal year ended March 31, 2016, sales of character goods derived from the Group’s own IPs increased, primarily thanks to the release of the first expansion disc of “FINAL FANTASY XIV.” The Group continued to distribute and license items such as character goods and soundtracks based on its IPs while also strengthening its character goods lineup with additional products from third party IPs and diversifying revenue opportunities through overseas expansions. Net sales and operating income in the Merchandising segment totaled ¥4,547 million (an increase of 13.8 % from the prior fiscal year) and ¥1,517 million (an increase of 30.7% from the prior fiscal year), respectively. 21 ©SQUARE ENIX CO., LTD. All Rights Reserved.
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