Introduction COMP 585/585H/185H: SERIOUS GAMES TODAY’S AGENDA Course Differences Who’s in the class? Class structure Introduction to content COURSE DIFFERENCES COMP 585 Base course Counts toward the BA or BS Includes team development of a game for an external client More about this later COMP 585H Additional requirement Research on how games can apply to a technology or how a technology can be applied to games Software development and/or paper Additional meeting on Friday Who should take it? Need the H to stay in the honors program Want to do the research Who should not? External speakers Project reports You think that’s the only way to get into this course Eligibility: honors program or 3.0 COMP 185H Does not count toward the COMP SCI major Intended to bring different perspectives Expected top contribute to the development but not at the same level That’s the honors part Eligibility: honors program or 3.0 SIGN UP SHEETS If you are registered Course change or initial If not Course you want to be in Class that needs to be swapped out WHO’S IN THE CLASS TELL US Name When you graduate Major Your favorite game or piece about games CLASS STRUCTURE ASSIGNMENTS Game Critique 30 Minute Presentation Game Development Take Home Final Exam paper design GAME CRITIQUE Everyone critiques a serious game No duplication List of potential games Additions welcome 6 bazaars Short presentation Written critique Time for classmates to come and test it out Must be able to play it! RESEARCH PRESENTATION Topic of interest related to games 2 person teams 30 minute presentation Sample topics last year's calendar GAME DEVELOPMENT Client Proposals 4-person teams (1 185, 3 585) Preferred platform is Unity but not all appropriate Teams meet with instructor every week Work with client Range of projects (partial list) Augmented reality games Individual and cooperative games Frameworks and standalones … Presented at final game fest THE BUSINESS OF GAMES GAMES ARE SERIOUS BUSINESS 2009 US revenue $19.7B ($21.4B ‘08) Software $10.5B Hardware $9.2B Movies: $10B Subscribers World of Warcraft: 12.5M subscriptions Second Life: 1B hrs Sept 2009 MMOGS WHAT IS A GAME? TYPES OF GAMES Computer games Board games Card games Parlor games Sports games Miniatures games Role-playing games Alternative reality games TOY PUZZLE GAME PLAY GOAL RULES GAMES VS. TOYS What’s the difference? Children Games: restrictive rules, limit-testing strategies Toys: fantasy and free play. captivated by versatility of toys Adults lose interest in toys Create games around toys tactics, strategies, results (Schiesel 2008) GAMES… are an activity provide no material gain have rules are voluntary have conflict have uncertain outcome have goals are a representation involve decision making are make believe are artificial are inefficient are safe have closed systems are outside ordinary life are a form of art WHAT IS A GAME? Play Pretend The Magic Circle (Huizinga) Goal “work consists of whatever a body is obliged to do, and … play consists of whatever a body is not obliged to do.” Adventures of Tom Sawyer Challenges Win, Loss, Termination Rules Meanings, gameplay, sequence of play, goals, metarules SERIOUS GAMES ARE games with a serious purpose beyond entertainment built for serious purpose used for serious purpose WHAT IS A SERIOUS PURPOSE? Education Training Social change Health education Pain control Rehabilitation Business Art WHO IS A GAMER? Online gamers middle income ($35,000-$75,000) age 25-44 Casual gamers 76% female 71% 40 or older (47% 50 or older) 46% college graduates (14% adv degree) 53% income $50,000 or more 67% married (53% at least one child ) MOST POPULAR GENRES 44%: card, puzzle, arcade, word games 25%: family-oriented games 19%: RPGs, MMOGs CAVEAT: lots of contradictory stats
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